[3.13] Archmage Blade Vortex Hierophant | 20k EHP 40m DPS | Depth 2000 Delve Tank

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RudyBaby wrote:
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johnny_ko wrote:
Have low tank pool, only 3.7k hp, 5.8k es how to improve?
10k mana pool and only 1708 manacost withoun Vitality, have no idea how to get 1800


Its very hard to hit 1800 manacost when using Anomalous Archmage because you lose the quality bonus from normal archamge. You have to choose, either the Freeze setup and 1600 manacost, or pure lightning setup and 1800 manacost.

Also, you have no life roll on your amulet, on either of your rings, and your boots, so naturally your life total is low. The ES affixes on your amulet and one ring, do very little since this build does not scale ES natively. If those were high tier life rolls, you'd be much tankier overall.

Since it's delve only character, then Anomalous must have and 1600 bp it's all.
Yep, have to change almost every item to get highter life pool
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johnny_ko wrote:
Have low tank pool, only 3.7k hp, 5.8k es how to improve?
10k mana pool and only 1708 mana cost without Vitality, have no idea how to get 1800


I'm using anomalous archmage and I'm having problems with mana cost over 2k so I needed to get some nodes for reducing mana cost.
probably the best idea was

You can add an abyss socket ( Moved unnerve and cull to a medium cluster jewel) and also get mana small cluster jewels and even a Megalomaniac for more mana.

My main problem with the build now is using trinity, I don't know how to keep trinity up for both cold and lightning on bosses.
Last edited by Turbo32#5327 on Mar 7, 2021, 10:07:06 AM
I am currenty playing a private league and just got my hands on a plume of pursuit, but it seems it doesnt work 100% crit chance anymore (and neither the culling), but i still get the AoE inc. Is it safe to assume i still get the dmg bonus as well?
Also, cheers on the build. Pretty solid dmg and sustain.
Im currently testing out with mf gear and i can still do all the mapping at the cost of about 1/2 the damage (and 1/2 the survivability), but it doesnt matter cause anything melts anyway lol
Yes, Plume got "bug-fixed" in the latest patch a a few days ago, so it doesnt work anymore. The rest of Echo abuse still works (both dmg and AoE).

[EDIT] I've updated the guide to reflect this now.
Last edited by RudyBaby#1552 on Mar 7, 2021, 3:32:36 PM
Hi, i'm looking for a build to try killing deathless the maven fights/ and most invitation. Is this build dumbass proof to start with a budget of 50-60 ex ?
Hi there, thanks for the awesome build!

Wanna ask if the dual corrupted implicits: "Have 7% chance to gain a Power Charge on crit" and "Have 7% chance to gain a Endurance Charge on stun" worth it on Pledge of Hands in this build? i.e. How crutial are the block chances to the overall survivalbility, especailly when compared with Arcane Blessing / Illuminated Devotion?
Last edited by Windos2099#3304 on Mar 9, 2021, 1:07:18 AM
Hi guys ;) if you don't mind, would be possibile to have a general guide line on how to craft, at least using the poe craft emulator, for the gloves inside the build pbo? this one
High-end PoB (lv 100): https://pastebin.com/3pHR0yA0 --> 20.0k hp, 42.1m dps, estimate 200ex
Last edited by Sefiro86#0349 on Mar 9, 2021, 8:54:25 AM
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AcidCitrus wrote:
Hi, i'm looking for a build to try killing deathless the maven fights/ and most invitation. Is this build dumbass proof to start with a budget of 50-60 ex ?
This is not a ... starter? newbie? ... whatever. It's not a build for the inexperienced.

It requires excellent - and accurate - keyboard skills, timed to within fractions of a second.

It requires the ability to follow the build either blindly, or the willingness to spend hours poring over the tree, gems, and gear, and figure out their detailed interactions.

It's not cheap, by any stretch. 50-60 exalt to start? Might work. All content for that budget? Not even close. I'm not an inexperienced player by any stretch, I'm into this for well over 100ex and a lot of hours, level 97, and I'm still struggling with some content. Harvest still rips me occasionally, I haven't even tried uber Atziri, Catarina in a party killed me twice recently. Maven / Shaper killed me. I haven't completed the Maven fight.

OTOH, Sirus awakening 9, single player Catarina, any non-Maven fight, Sim runs, deep delving, Hall of the Grandmasters, fully juiced maps - these are all pretty easy if you have the compute power to handle it.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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Sefiro86 wrote:
Hi guys ;) if you don't mind, would be possibile to have a general guide line on how to craft, at least using the poe craft emulator, for the gloves inside the build pbo? this one
High-end PoB (lv 100): https://pastebin.com/3pHR0yA0 --> 20.0k hp, 42.1m dps, estimate 200ex


I think the hardest part to craft with the OP's gloves in the high end POB is the mana and unnerve mods both being prefix and don't have any sure ways to force them on with harvest.

If you want to make them
Step 1
Easy and Cheaper way:
Spoiler
The best way would be buying a base that already has T1 mana and unnerve already on the gloves and start from there.

Harder more expensive way
Spoiler

-Get a fingerless gloves ilvl86
-Get T1 mana
-Fill the suffix with two random harvest removable mods and bench craft cannot roll attack mod.
-Slam Hunter's exalted orb,
If you get unnerve you are done with step 1.
If you didn't get unnerve continue below
-Gamble time with "remove influece mod add influence mod" (aka. r/a influence)

https://poedb.tw/us/mod.php?cn=Gloves&tags=int_armour
You can see from poedb int gloves, that there is only 5 possible hunter prefixes and by blocking the attack mod and filling your suffixes you can then have only 3 possible prefix rolls to appear.
With the weighting of only 250 on unnerve the chances of you getting it should be...
250/1500= 1/6. So on average should get it in 6 tries of r/a influence.

OR

Buy Misery essences (max mana) and slam it on a ilvl86 fingerless hunter gloves and pray it comes with unnerve. Craft of exile says about 148 tries.



Step 2 (Skip to step 3 if you don't need dex)
This step is after you've gotten both T1 mana and Unnerve on the gloves and you really want that Dex in the suffix.
simply keep using "reforge rare keep prefix" till you get T1 dex and other suffix mods must be removable by harvest.


*Warning "reforge rare keep prefix":
When you do this, you must make sure your prefix already has 3 mods!
If your prefix only has 2 mods then when you use "reforge keep prefix" it might randomly add a random prefix onto the gloves. And if you're unluck and got a random prefix that doesn't have a tag to remove it with then you messed up big time and bricked it.

Step 3
Now its all just Augmenting life and the res you want.
Then continuously use remove add on them until you get the desired Tier.

Overall its a lot of work, and would be even more work if you wanted to add cull into the gloves. (which is a warlord suffix)
I would highly suggest you try make a pair of gloves like mine instead.

You can choose to move the curse on hit onto a ring and get other fun synthesis implicits. And I've moved the cull and unnerve onto a medium cluster jewel you can just click my profile and look at my skill tree everything is public.

this glove was much easier to make, simply just slam

Until you get T2+ dex and go with the reforge keep suffix route till T1 mana. Or you can add in lucent and santified fossils to try get T1 mana and just give up on the dex then start r/a from there.

Personally I used the 3 fossil combo and got lucky got the dex, int and mana on my gloves.

Good luck with your gloves.
Last edited by Turbo32#5327 on Mar 10, 2021, 9:54:05 AM

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