[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!

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stoudtlr wrote:
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AndyLovesHisBge wrote:
Here is the latest from the Inquisitor Crit build adding back in feedback from jeekudo92.

This is a level 98 build now. This removes Arcane Heroism, removes Precision and adds back in Divine Judgement node along with the mastery.

https://pastebin.com/vJBN9cV2



Looks good! What do you think about removing Amplify instead of Precision? The cast speed gives more dps than the area damage and also gives some more dex for a higher level vaal haste.


That would work well.

One of the weaknesses of Incinerate is AOE. We do our best to make up for that with Infernal Cry but it is not always viable. So this is an area where people can choose what they prefer, more AOE or more DPS.
For those new to the build, I want to caution you against over investing in curse reduction. Getting some is fine of course but do not go out of your way to get extra. Every league we have players who get to level 100 with little or even zero curse reduction.

I personally am a very poorly skilled player and even I got to level 98 one league with zero curse reduction.
A reminder that if you are using inquisitor there's no need to invest in curse reduction at all. Consecrated ground now gives 50% curse reduction by itself, and inquisitor bumps that to 75% with Pious Path increased consecrated ground effect
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Chubbypuppy wrote:
A reminder that if you are using inquisitor there's no need to invest in curse reduction at all. Consecrated ground now gives 50% curse reduction by itself, and inquisitor bumps that to 75% with Pious Path increased consecrated ground effect


I had forgotten about that they added that in 3.16 as we have not used Inquisitor in a long time for the build.

That is a nice small layer of defense when mapping to avoid re-rolls.
Hi there,
one more question: the PoB on the first page does no work.

quote:

Please note that many items in the first post are out of date. You should only reference the POB at the very top.

Maybe I'm blind...where do I find the updated PoB?
Thx a lot for all the work: great build!
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Braan79 wrote:
Hi there,
one more question: the PoB on the first page does no work.

quote:

Please note that many items in the first post are out of date. You should only reference the POB at the very top.

Maybe I'm blind...where do I find the updated PoB?
Thx a lot for all the work: great build!


Hello!

The latest POB for 3.16 Elementalist is listed at the very top of the first post. I will copy here for you
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Newest PoB!
https://pastebin.com/G1WujBUX
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AndyLovesHisBge wrote:
For those new to the build, I want to caution you against over investing in curse reduction. Getting some is fine of course but do not go out of your way to get extra. Every league we have players who get to level 100 with little or even zero curse reduction.

I personally am a very poorly skilled player and even I got to level 98 one league with zero curse reduction.


That's great to know while I'm theory crafting my HC guardian version! I wasn't sure how big of an effect cowards legacy would have. Hearing this means the 80% reduced from Time of Need should be more than enough.
I'll deviate from Andy's opinion a bit here. We talk about how good 1 extra max resist % is (which reduces your taken elemental damage by 4%), but not reducing curse effect is adding a ton of damage to take, so I think curse reduction is important.

The way I fit it in this league is using basalt flasks that have "reduced curse effect during flask effect". I also roll it with "gain X charges when hit" and "use when flask is full". During mapping the flask is always active, and during bossing the "gain charges when hit" is helpful

Here is one of my flasks:


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Chubbypuppy wrote:
I'll deviate from Andy's opinion a bit here. We talk about how good 1 extra max resist % is (which reduces your taken elemental damage by 4%), but not reducing curse effect is adding a ton of damage to take, so I think curse reduction is important.

The way I fit it in this league is using basalt flasks that have "reduced curse effect during flask effect". I also roll it with "gain X charges when hit" and "use when flask is full". During mapping the flask is always active, and during bossing the "gain charges when hit" is helpful

Here is one of my flasks:




Thanks for the advice! Removed block recovery from one of my flasks and added the curse effect instead.

Latest iteration for the HC Guardian version is level 97 with 8k+ life/ES, 55K armour, reflect immune, combined 1.3k life regen/leach and 4.7mil DPS.

I'm really amazed with these effective EHP numbers. The phys number is creeping up on 1,000,000!



I'm simulating HC leveling now to see how it actually performs in game and adding leveling info to the notes section. Feedback appreciated as always.

https://pastebin.com/GBpVu5MY
In a past post we talked about how that eHP calculation in POB is based on some default monster hit value. If you are planning for HC then it pays to be more cautious, so you can set the "Enemy Hit Damage" (under Configuration -> General) to be something big, maybe 8000, to see how you can handle big hits

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