[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!

Here's what I came up with for an "immortal guardian".

Managed to hit the 5mil dps mark with max block and 65k armour. Purity of elements as well for full immunity. Let me know what you think and any changes you see that should be made.

https://pastebin.com/JAJwB5WZ

Edit: almost forgot! Reflect immune too! 80% reduced cusre effect from ascendancy means that mod isn't needed on rings any more. One ring with 41% reduced reflect and a tree node for 60% reduced. :-)
Last edited by stoudtlr#5310 on Dec 12, 2021, 4:29:17 PM
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stoudtlr wrote:
Here's what I came up with for an "immortal guardian".

Managed to hit the 5mil dps mark with max block and 65k armour. Purity of elements as well for full immunity. Let me know what you think and any changes you see that should be made.

https://pastebin.com/JAJwB5WZ


wow that looks good :) Here is some feedback

1) The three unique flasks (Wise Oak, Cinderswallow and Bottled Faith) you are using are not available in the league any more. All 3 have been nerfed. The ones you listed in the POB can only be found in standard. Wise Oak and Bottled Faith are still useful in their nerfed state. Cinderswallow sucks because the up time got crushed in the nerf. You might find you will do better with a Silver Flask with a mod, than Cinderswallow even if the DPS looks lower on POB

If you intend on playing in standard, just ignore the above comment :)

2) Double check if you need clarity in the build. Note that you don't have the 39% Mana Regen from Arcane Surge in your Config panel Customer Modifier section. I think if you increase the -3 to channeling skills to -4 (easy to get in league) then you will sustain Incinerate with out the need for Clarity.

3) The EHP numbers are truly INSANE! So big :)

4) It makes no difference on the build but to ease your gearing, I would swap TS and HOA. Since Enlighten is so incredibly expensive, my guess is that you will have to leave out an aura for a while and TS is needed more than HOA in the build. By swapping them, TS will always benefit from what ever level Enlighten you can afford and you can turn on and off HOA as needed in another socket.

At the same time, then swap HOA for where you have Vaal Haste, that way Vaal Haste will benefit from Increased duration along with Molten Shell and VRF.

Last edited by AndyLovesHisBge#5265 on Dec 12, 2021, 5:02:06 PM
Feedback on reddit is discouraging to say the least about our ability to calculate how effective SAP/Brittle/Scorch will be.

It seems to be you won't be able to get any idea on paper of how effective SAP/Brittle/Scorch will be until you actually engage a boss and see the info directly on the screen.

I guess there is no real way to test this in 3.16 since the balancing of the attributes is too much for a simple quick test of the necklace.
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AndyLovesHisBge wrote:
"
stoudtlr wrote:
Here's what I came up with for an "immortal guardian".

Managed to hit the 5mil dps mark with max block and 65k armour. Purity of elements as well for full immunity. Let me know what you think and any changes you see that should be made.

https://pastebin.com/JAJwB5WZ


wow that looks good :) Here is some feedback

1) The three unique flasks (Wise Oak, Cinderswallow and Bottled Faith) you are using are not available in the league any more. All 3 have been nerfed. The ones you listed in the POB can only be found in standard. Wise Oak and Bottled Faith are still useful in their nerfed state. Cinderswallow sucks because the up time got crushed in the nerf. You might find you will do better with a Silver Flask with a mod, than Cinderswallow even if the DPS looks lower on POB

If you intend on playing in standard, just ignore the above comment :)

2) I don't think you need clarity at all in the build (unless you intend to use it to get a mod on the Watcher's Eye). You have more than enough mana regen. Note that you also don't have the 39% Mana Regen from Arcane Surge in your Config panel Customer Modifier section. Removing Clarity should allow you to remove an Unset ring as well, making gearing easier.

3) The EHP numbers are truly INSANE! So big :)

4) It makes no difference on the build but to ease your gearing, I would swap TS and HOA. Since Enlighten is so incredibly expensive, my guess is that you will have to leave out an aura for a while and TS is needed more than HOA in the build. By swapping them, TS will always benefit from what ever level Enlighten you can afford and you can turn on and off HOA as needed in another socket.

At the same time, then swap HOA for where you have Vaal Haste, that way Vaal Haste will benefit from Increased duration along with Molten Shell and VRF.



Thanks for catching the flasks! I copied the POB in the first post as a starter and didn't realize some of those flasks were the legacy version. That's corrected now, but DPS is now only 4.2mil. It feels odd to say "only" 4.2mil, but compared to the 10mil+ inquisitor it is "only". 4.2 is still more than respectable for a HC focused build IMO.

Great idea to swap position of vaal haste. Clarity was added for a couple of reasons. First is just to use up whatever spare mana there is due to Guardian ascendancy giving ES based on reserved mana. Second one was what you said to upgrade eventually to a watchers eye with the clarity/ES mod.

For enlighten, it is needed to run everything. However, it can actually be dropped to level 3. That will reduce the cost. Doing that just means a lower level clarity. At level 1 clarity there is 143 mana left with 92 regen.

New POB:
https://pastebin.com/bLWzwLsi
New POB again for the guardian. swapped pantheon to Yugul since we are already overcapped on phys reduction. That swapped got us 100% reduced reflect without needing it on a ring so I swapped the ring to a different one. 4.4mil DPS now.

https://pastebin.com/Yq7z7Xbd

Now I have a question. Yugul also gives 30% reduced curse and Guardian already gets 80% reduced from Time of need. That puts us at 110% reduced effect of curses. Does that mean Guardian would be immune to the Vulnerability curse on the belt without getting the vulnerability mod on a watchers eye?
"
stoudtlr wrote:
New POB again for the guardian. swapped pantheon to Yugul since we are already overcapped on phys reduction. That swapped got us 100% reduced reflect without needing it on a ring so I swapped the ring to a different one. 4.4mil DPS now.

https://pastebin.com/Yq7z7Xbd

Now I have a question. Yugul also gives 30% reduced curse and Guardian already gets 80% reduced from Time of need. That puts us at 110% reduced effect of curses. Does that mean Guardian would be immune to the Vulnerability curse on the belt without getting the vulnerability mod on a watchers eye?


wow, great stuff again and interesting question.

The belt gives us the Vulnerability curse at an 130% increased rate. I do not quite understand how the curse reduction engages with increased effect on curses.

I will look around and see if I can find an answer.

The build owner is usually strong with curse knowledge but he has not been posting much lately.

Please note that we don't use Tukohama for the primary mod, we use it for the secondary mod of life regen. Our big enemy in past leagues has always been DOT.
Last edited by AndyLovesHisBge#5265 on Dec 12, 2021, 7:14:17 PM
I found this information about the alternate ailments:
===========

1 mil hit damage is good enough to get max effect of brittle/sap/scorch on 90% of content. If you get ailment effect mastery or some from items/clusters that will let you get max effect versus 99.99% of content with like 800k hit (deep delve and high simalcrum need a bit more for bosses).

==========

So it sounds like making some investment in the ailments will be helpful once we get the amulet.

"
AndyLovesHisBge wrote:
"
stoudtlr wrote:
New POB again for the guardian. swapped pantheon to Yugul since we are already overcapped on phys reduction. That swapped got us 100% reduced reflect without needing it on a ring so I swapped the ring to a different one. 4.4mil DPS now.

https://pastebin.com/Yq7z7Xbd

Now I have a question. Yugul also gives 30% reduced curse and Guardian already gets 80% reduced from Time of need. That puts us at 110% reduced effect of curses. Does that mean Guardian would be immune to the Vulnerability curse on the belt without getting the vulnerability mod on a watchers eye?


wow, great stuff again and interesting question.

The belt gives us the Vulnerability curse at an 130% increased rate. I do not quite understand how the curse reduction engages with increased effect on curses.

I will look around and see if I can find an answer.

The build owner is usually strong with curse knowledge but he has not been posting much lately.

Please note that we don't use Tukohama for the primary mod, we use it for the secondary mod of life regen. Our big enemy in past leagues has always been DOT.


ok I found this answer. I think we want to keep the Watcher's Eye mod
============

You'd need 230% reduction to ignore the vuln completely, since it specifically has 80% inc effect + 50% general effect from just the belt. Doable, but probably too much investment to be worth.
Last edited by AndyLovesHisBge#5265 on Dec 12, 2021, 7:39:27 PM
Here is the latest from the Inquisitor Crit build adding back in feedback from jeekudo92.

This is a level 98 build now. This removes Arcane Heroism, removes Precision and adds back in Divine Judgement node along with the mastery.

https://pastebin.com/vJBN9cV2

"
AndyLovesHisBge wrote:
Here is the latest from the Inquisitor Crit build adding back in feedback from jeekudo92.

This is a level 98 build now. This removes Arcane Heroism, removes Precision and adds back in Divine Judgement node along with the mastery.

https://pastebin.com/vJBN9cV2



Looks good! What do you think about removing Amplify instead of Precision? The cast speed gives more dps than the area damage and also gives some more dex for a higher level vaal haste.

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