[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!
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Last edited by AndyLovesHisBge#5265 on Nov 24, 2021, 2:48:30 PM
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" This implicit is raising Incinerate by +2, giving it a +3. However, The Skin of the Lords, is giving +2 to EVERY gem in the armor (think about Empower), not to just Incinerate. As such the fact that they are close in damage probably is correct. Last edited by AndyLovesHisBge#5265 on Nov 24, 2021, 2:52:03 PM
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Is this tanky enough to do The Feared all bosses simultaneously?
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" the amount of degen on the ground in The Feared is extremely hard for this build. It probably would take not only a GG level build but also some excellent mouse skills to defeat them simultaneously since you have to stand still. |
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" Thank you, that makes perfect sense. |
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" I'm farming T16 maps, and pretty painless overall. I'm fearless of death now because I'm not trying to get to 96, but most of the time I'm steamroller. One boss though killed me 3X, and that's the justice lady in the maze map. She does this green puddle thing and if you don't line of sight her or run away far fast enough, you die. She killed me like 3X in her own map, and 2X in maven invitation. I have no idea how to counter that. |
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testing tankiness in simulacrum, wave 25. ghost reaver, life gained on spell hit ring, curse reduction, soul of steel...
https://vimeo.com/649894234 https://pastebin.com/gr5FxVFd |
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" She is really hard for us as her degen is massive. I died to her a few times this league. She is probably harder than Sirus for this build. In Maven you don't need to break line of site with her though. It breaks on distance so just dash to the opposite end of the arena. Or do like I did and change all those maps into something else so that she never gets into the maven pool. :) It is interesting how some builds can't handle certain basic bosses no matter how tanky. My current build is a million times less tanky than this incin build and the Justice lady can't even touch my health pool much less kill me. |
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After seeing a few videos of others doing this setup of "use when flask is full" and "gain X charges when hit", I just rolled this flask:
Transgressor's Granite Flask of the Hummingbird Quality: +20% (augmented) Lasts 7.20 (augmented) Seconds Consumes 30 of 60 Charges on use Currently has 0 Charges +1500 to Armour Item Level: 77 Used when Charges reach full (enchant) Gain 4 Charges when you are Hit by an Enemy 13% increased Cast Speed during Flask effect The X charges gained seems to be tied with iLvl so if you want to do this, make sure it's high enough level flask Edit: The cast speed mod is a suffix, and reduced cursed effect during flask is also a suffix, so I have to make a choice... Edit2: Just bought another flask with gain 5 charges when hit, 45% reduced curse effect for 10C and took about 6 installing orbs to roll the "use when full" Edit3: Did a few maps, and I can see the flasks reactivate before they are finished, so basically active all the time Last edited by Chubbypuppy#3011 on Nov 25, 2021, 12:17:33 PM
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" I guess I need to rethink how to use this. I have been shy about experimenting with it because I tend to fill up my charges when a pack dies. If it gets used on full charge, I originally felt like I would be wasting that use of the flask since I would be travelling to a new pack. I guess the more dense the map, the better this enchantment works. |
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