[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!

Hmm, if I got pain attunement on my armor, I can move those 7 points (I have a jewel there as well) to get Quick Recovery life/manaregen branch and the jewel socket, so more life and regen, lose a little max mana and ES
I dont know why I'm still working on this toon, maybe because I'm not feeling it with my scorching ray totem guy.

Just bought a +1 fire +1 int amulet for 4X, another 12% DPS

Need to annointment, maybe get back soul of steel for more tankiness.

Hmm debating if Inexorable is better than Soul of Steel (kind of want to keep Swagger on my boots). SoS would give me another 6K armor and +1 max resists, but Inexorable gives me 3 endurance charges.

In case you guys are not aware, armor is very good against little hits but not as good against big hits. So to simulate big hits you have to configure the enemy hit damage to something big like 7K, which endurance charges would help against.

Edit: Went with Inexorable for big hit reason

Edit: My amulet seems to only have added 6% DPS... oh well, money spent already XD

Last edited by Chubbypuppy#3011 on Nov 22, 2021, 3:13:04 PM
Just bought another Skin of Lords, this time with Iron Will. This gets rid of my scourge "17% reduced maximum life" to get back 230 life, and Iron Will gives about 3.6% more dps. My fire resist is no longer the max though so I need to fix it for Wise Oak...

Over the past weekend I also got a watcher eye that has
- You take 53% reduced Extra Damage from Critical Strikes while affected by Determination
- Unaffected by Vulnerability while affected by Determination

With the reduced crit damage taken I switched to using Pantheon Lunaris (up to 8% physical damage reduction with 8 mobs nearby) with Herald of Thunder upgrade (for 6% less elemental damage taken if you've been hit recently)
Last edited by Chubbypuppy#3011 on Nov 22, 2021, 2:56:40 PM
Ran a "juiced" (awakened sextant on all watchstones, Einhar) T16 that triggered Drox, and I randomly just insta-gibbed twice. I think I had the "taken extra physical and lightning damage" mods. Again, so frustrating to not know what killed you.

As a programmer I don't buy the BS that POE calculations are too hard to do a damage log. Also as a programmer, I think their 3 month development cycle is crazy so any work they DONT have to do is probably way low priority
untill we are able to get whispers of doom, which hex is better to run? flammability or elemental weakness?
"
CaptainBub wrote:
untill we are able to get whispers of doom, which hex is better to run? flammability or elemental weakness?


Flammability is a little better to run as a single curse.
can i change Pantheon if avoid stun 100%?
@CaptainBub if you dont use double curse, put culling strike there instead

@Playboy of course, you can pick any pantheon you want to shore up whatever is the weakest point in your build currently, as this build is not dependent on any of them.
How do you configure PoB for enemy hits greater than the default value?

https://pastebin.com/wfapCAqw

Items I still need to get:
Awakened Hextouch
Empower Level 4
Unnerve Gloves

Great discussion on getting Inexonerable or Swagger! I didn't think about these at all. Swagger adds like 0.8M in DPS at 3 frenzy charges which is pretty amazing. Once I can change the default value for hits then I can see how much endurance charges would help. I'm actually running a skin of the lords with unwavering stance so I'm going to get hit ALL the time and should make procc-ing either of these pretty consistent.

Also, any solution (besides flasking) to preventing burning/ignite? Seems like this has killed me the most during leveling. I wish there were a way for us to get ailment immunity (besides shock).
"
Chubbypuppy wrote:
I dont know why I'm still working on this toon, maybe because I'm not feeling it with my scorching ray totem guy.

Just bought a +1 fire +1 int amulet for 4X, another 12% DPS

Need to annointment, maybe get back soul of steel for more tankiness.

Hmm debating if Inexorable is better than Soul of Steel (kind of want to keep Swagger on my boots). SoS would give me another 6K armor and +1 max resists, but Inexorable gives me 3 endurance charges.

In case you guys are not aware, armor is very good against little hits but not as good against big hits. So to simulate big hits you have to configure the enemy hit damage to something big like 7K, which endurance charges would help against.

Edit: Went with Inexorable for big hit reason

Edit: My amulet seems to only have added 6% DPS... oh well, money spent already XD



I always feel max resist makes a big diff which is why I am at 77 max resist now.

Anyway for armour I heard much higher armour is good against big hits. That is kind of the reason why I push to 60k with flask. I also working on evasion now, trying to hit 10k.

Not sure how to test this using pob

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