3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

isit possible like self craft these large cluster jewel

Call to the Slaughter
Feasting Fiends
Renewal
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duabijitelur wrote:
isit possible like self craft these large cluster jewel

Call to the Slaughter
Feasting Fiends
Renewal

Chaos or harvest spam until you get feasting and renewal with open suffix or you can make open suffix via harvest and then aug attack or caster and you will get CoF 100%!
nad maybe add a cluster jewell with :

Primordial Bond
10% increased Damage per Summoned Golem
40% increased Effect of Buffs granted by your Golems
Golems have 25% increased Maximum Life

"
mort45954 wrote:


1) Do you think the Crab Armor is better than Brass dome in the absence of the sweet double corrupt?

2) I see that you cut impale out of your 6 link and decided to go 3x rotten claws on clusters. Would you still recommend that if I am willing sacrifice some clear speed for Boss DPS?

3) In your opinion, is a +2 minions/lvl 20 minion life elder bone helm good enough to make the switch away from chain? I'm probably going to craft one of those and then might just save up a bunch of ex to get a +3 pseudo-6-link

4) In general, does your build maximize boss DPS or clear speed? Or are you min-maxed enough that they're both off the charts?

Thanks!


I can answer 3). I have +2 minions/level 16 minion life helmet (housing spectres, zombies and AG) and it's been fine. A8 Sirus deathless including zombies. Ilvl 86 elder helmet (which can roll +3 minions too) is dirt cheap and easy to roll. So you can start with that. Get helmet with lab enchant when you get multiple exalts for the project.



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zeusxinzo wrote:
nad maybe add a cluster jewell with :

Primordial Bond
10% increased Damage per Summoned Golem
40% increased Effect of Buffs granted by your Golems
Golems have 25% increased Maximum Life



That node isn't that good. First line gives you damage, which is useless. Second one gives buff effect, which is nice but doesn't matter that much because you have a lot of buff effect already. Third line does virtually nothing because golems are practically immortal already.
Hi guys, i m begginner, i decided try this build, this build good for blight map?can i farm T13+ blighted maps with budget version 7-8 ex?Ty for answer
Maybe this question got answer earlier but:

at league start whan skill gems do you use and when you can already respec to stone golems for finishing acts and early mapping?
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zeusxinzo wrote:
nad maybe add a cluster jewell with :

Primordial Bond
10% increased Damage per Summoned Golem
40% increased Effect of Buffs granted by your Golems
Golems have 25% increased Maximum Life


Please check the FAQ section of the guide as to why this notable isn't very good.

Primordial Bond
10% increased Damage (to your characters damage not golems) per Summoned Golem
40% increased Effect of Buffs granted by your Golems (negligible buff with 6+goelms)
Golems have 25% increased Maximum Life (golems don't have an issue dying)

"
kaspernisan wrote:
Hi guys, i m begginner, i decided try this build, this build good for blight map?can i farm T13+ blighted maps with budget version 7-8 ex?Ty for answer


I don't think it's a very good build for blighted maps. You can't focus bosses effectively.
Hi, on your non-cluster pob you replaced primordial might with harmony. Won't the golems be not agressive and bad to play?

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