3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

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retardirt wrote:
Hi, I am having issues dealing with physical damage taken with this build. Despite having that much physical reduction from Brass Dome and Chaos Golem, I still have plenty of moments getting killed by mobs or bosses that deal physical damage.

So, how is that OP saying the build is tanky when physical damage taken is so rippy?

One of of the effed up moment when mobs with "allies have extra substantial physical damage" killed you in less than a second.


Well, before calling out the op or others you could ask nicely what you are doing wrong? That being said... perusal of your pob shows some interesting things..
Toss some blessed orbs on your amulet and ring.

your phys damage reduction is at 84% not 90%. (so it seems phys damage reduction isn't what's killing you.)
your life is at 4600hp. (damage seems much bigger when small hp pool.)
sometimes the best defense is a good offense. (gems have no quality)
Get rid of the rare jewel only rare jewel should be an abyssal jewel in vise.
Molten shell is kind of meh id swap to cwdt 20 steelskin till u stop getting one shotted.

again if dieing to phys damage why is second curse punishment? change to enfeeble or temp chains.
Swap out your belt can get a vise with better res for a small handful of chaos this point in league. ( or at least a leather belt)
(or delve a little and throw pristine + aberrant on i86 vise with 20% life mana from 4 fertile catalyst(scour so white then voila apply catalyst)
maybe change one of your anointments.
I don't think your dying cause of just physical damage even your hat has % phys taken as cold damage.
tree says your 5% chaos res over max. remove one of the 4% life nodes with chaos res for a 5% life node. or get heart and soul and add the 2nd mana life node.
You're not using a forbidden taste flask.

Your flasks only one has 7% quality. (baubles are cheap and easy and help a lot.)
Get a move speed flask.

Your flasks have unnecessary mods such as remove shock cannot be shocked and ignited. Check your character tab and you will see you are immune to elemental ailments.

You can hit up hillock for some 24-28% quality enchants on gear.
You could use Sand Stance when not at boss.
Get a +2 minion gem and even level 16 minion life hat if minions dieing is an issue. (waste if both enchants are to keep golems alive.)
Are you using the correct gods in pantheon? (did you divine vessel the extra bosses?)

your chaos res is at 75% higher will give less damage taken. ( i dont think your problem is only phys damage or you'd die to porcupine mobs)
A lot of your gear is missing enchants(harvest, lab), quality(boots flasks, etc. ), catalyzation and cassia anointments.

Why would you anoint grave intentions? because minions are linked with brutality they don't deal the extra chaos damage from unholy might and if your minions are dieing (add quality to your golem gems should be a non-issue.)

Why are you running a double curse setup? Your amulet, armor or tree doesn't give a second curse.

Using this build at early level 74 league start I was blowing up t16s. (not as tanky but I got them done).

Check map tier and mods. Are there curses lowering your defenses? Additional map mods making mobs more tanky and is your dodge, block life regen etc affected?

How is your playstyle convocate much? Flask much? Do you use flesh offering/ curses?

Again before tossing out some flames of hate maybe take a look at yourself before blaming others.

I'm sure there is other things I can critique or suggest but this is what my non-caffeinated addled brain came up with a quick glance.
Still sane exile?
(edited for typos)
Last edited by rageface1355#6368 on Jul 18, 2020, 7:39:25 AM
How would an armor like do this do compared to brass dome or craiceanus?

I feel like the 15% phys as chaos is a nice survivability plus

Last edited by junkypic011#0639 on Jul 18, 2020, 10:35:40 AM
test it out and try it seems nice shame about the crit strike though.
I found that offensive items seem to be the best defense really.
Using corrupted skin of the loyal for +2 gems total, this is 30% more damage over chests without +gem levels. You still get decent armor/eva from 100% increased defenses with flasks.

Since I'm using a staff, I figured to abuse ability to shock and beacon of ruin.
Arcanist brand with double curse + shock nova + ele prolif (for 20% inc shock chance, optional). If you get any source of cold damage to spells, you will also get chill effect amplified by beacon of ruin.
15% base shock * 30% inc effect from keystone and shock nova adds in my case another 42% effect. All this = 25,8% more damage taken while shocked.

At final stages of gear, you deal so much damage, than for any T16 clears, you don't need to cast curses or even flesh offering, it makes no difference. But vs bosses, it definitely helps, if you can skip phases, or vs sirus, where you don't need to dodge his mechanics. Having super high burst damage is most reliable way to kill this boss deathless over and over.

Also I'm using carrion golems, and I prefere 6 of them and stone/chaos/lightning. Trading 1 carrion golem for lightning increases damage by about exactly value youd get from 7th carrion and add it together. And additionally lightning golem has this nice cast speed bonus.
Last edited by aerial#6615 on Jul 18, 2020, 1:46:22 PM
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aerial wrote:
I found that offensive items seem to be the best defense really.
Using corrupted skin of the loyal for +2 gems total, this is 30% more damage over chests without +gem levels. You still get decent armor/eva from 100% increased defenses with flasks.


This under the assumption that they aren't using a weapon like bow or cip or 2h mace staff as their 6link for golems.

Unless I'm reading it wrong your pob golem dps is showing 414k (shocked enemies cursed maim bleed etc etc) and mine is around 458k(not shocking)(if i did beacon of ruin and shocking id be nearly 600k).
Once you're at 400k+ you pretty much instant phase everything.

Personally for me I feel a bow and quiver outweigh using a staff. quiver can get the same res and 2% max chaos res and life or a rearguard for tons of block.

I just think your character unique as it is is going away from op's vision of a High defense and offense character.
Last edited by rageface1355#6368 on Jul 18, 2020, 3:50:01 PM
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rageface1355 wrote:

your phys damage reduction is at 84% not 90%.


Sheet phys reduction is a lie. It isn't nearly as good as it sounds, even at 90%, because of the way armor (doesn't) scale with big hits. 20k armor is great against lots of tiny little hits, and will essentially turn them into zero. But when something slams you for 8k, you're only getting about 10% reduction from armor.

With the amount of regen this build has anything less than giant hits aren't even noticeable, but this build is really NOT that tanky against big pure phy hits.
Last edited by zz9za#1279 on Jul 18, 2020, 3:20:16 PM
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zz9za wrote:
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rageface1355 wrote:

your phys damage reduction is at 84% not 90%.


Sheet phys reduction is a lie. It isn't nearly as good as it sounds, even at 90%, because of the way armor (doesn't) scale with big hits. 20k armor is great against lots of tiny little hits, and will essentially turn them into zero. But when something slams you for 8k, you're only getting about 10% reduction from armor.

With the amount of regen this build has anything less than giant hits aren't even noticeable, but this build is really NOT that tanky against big pure phy hits.


That's why I get fortify from my animate guardian for a flat 20% red.
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rageface1355 wrote:
This under the assumption that they aren't using a weapon like bow or cip or 2h mace staff as their 6link for golems.

Personally for me I feel a bow and quiver outweigh using a staff. quiver can get the same res and 2% max chaos res and life or a rearguard for tons of block.

I just think your character unique as it is is going away from op's vision of a High defense and offense character.


I played with both brass dome and crab chest, and I have more success with just straight up +2 skills.
Maybe getting corrupted brass dome would be good middle ground.

Being able to destroy bosses instantly is really nice. If you can kill lasy phase sirus for example, without him casting anything, I take that over more defensive items, because you can always get owned by his triple beam if he teleports somewhere you can't see. This introduces unnecessary risk.

As for bow vs staff. Depends.
First of all, staff with +5 skill gems big damage roll and attack speed is significantly more damage than bow with +2 supports craft.
Also staff gives you block chance, you can invest several points into staff nodes, boost spell block, with glancing blows easily reach 75 attack block.
If you really want to go defensive, I think benefits of staff block are better than quiver.
Yea I do like staff and I hope I'm not coming off as snarky or sarcastic just love to discuss ideas and try to min max the build further. Love the input! I really hope I can get a good synthesis roll on bow! Gl on your staff!
Last edited by rageface1355#6368 on Jul 18, 2020, 3:51:56 PM
Managed to kill A8 Sirus deathless and without losing any Zombies either (but I unsummoned Animate Guardian before the fight just to be sure). I think the build has enough damage without Cold Iron Points, so I switched to wand and shield. I'm in the middle of buying a new shield so current one is 20c placeholder for it.

Equipment


I'm running four spectres:

* Carnage Chieftain (Act 7, Ashen Fields) for Frenzy charges
* Host Chieftain (Act 2, The Old Fienls) for Power Charges
* Ruins Hellion (Act 8, The Quay) for Rallying Cry
* Arena Master (Drox influenced maps) casts 40% speed buff, active 3.5 seconds every 8 seconds)

Also 8 zombies, two Skitterbots and Animate Guardian.

Edit: Finally managed to craft better wand for myself:


Took 21 tries (four socketed fossil crafting), so around 10 ex. The first one which was a bit worse needed only three tries.
Last edited by Wermine#1485 on Jul 18, 2020, 8:08:50 PM

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