3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner
I have a question. How do you stop your golems from dying to the poison pool in the middle of the hunter boss fight?
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" I had the same problem. 1) Get damage. If you kill him fast, your minions don't have time to die. 2) Get regen on minions 3) Get life leech on minions 4) Get chaos resistance on minions Check my profile and my medium cluster jewels. I have two Dread March notables just because of these problems. And I have three Renewals (those are mainly for dps, but regen helps a bit too. Of course Primordial Harmonies give a lot more regen). |
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" Well, before jumping to conclusions, maybe consider the words used not exactly offensive, but genuine question? I would have worded it like "why would op said its tanky when its far from it" or like "why the fuck its not even working" to begin with. I used 'how'. I guess your world is different. All in all, I do appreciate the pointers given, and I thank you for it. First para, I never said I'm capped but ok. You might missed out those rare jewels to make up stats requirement for dex and chaos res. They are there to make the build works on a budget. Temporary stuff. Punishment is there to prep for awakened curse on hit. Guide did not suggest temp chain or enfeeble on the assumption the suggested mitigation is enough. Yeah I can add forbidden taste, tho that won't stop getting hit n died in less than a second. Minion is tanky af so no issue on them unless more damage. Grave intention is just there cos it was there when I got it. Missing enchants are just touch ups, not core elements of the build anyway. Again, you need to differentiate flaming and simple questions. Last part of my first post was my personal frustration, no part is aiming at anyone, if you didn't notice. Lel |
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" My guess is, its the map affix u running which most likely have "extra phy dmg as fire/cold/light dmg". u will likely get one shot in pack of porcupine with those affix. Try map with and without the mention affix, u will see different in dmg taking bcoz we more superior in phy dmg reduction. Last edited by Zeyong81#7866 on Jul 18, 2020, 11:18:09 PM
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I've started playing the stone golem variant and the pob has Call to Arms and Enduring Cry. I'm lost.. What gems should I be using ? There is no warcry in the gems section. There are also more gems in the "gems" section than actual slots... can someone help?
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" Forum gem section outdated 3.10.You just need follow updated pob skill gem section, then u will see enduring cry gem in weapon2. |
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" Oh good point. How is that extra damage calculated? And how to better mitigate this? Since armour do badly against big phys hits, would it be better to go for astral plate with 15% phy to fire? But yeah, though that'd be sacrificing tanking small hits on top of extra damage from crit damage taken. Is there a sweet spot? |
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" I haven't had much time to play this league (Healthcare worker during a pandemic....), so I think i'm going to work on min maxing this char instead of trying to roll a a new one. Especially since harvest crafting makes long-term crafting projects doable. I'm probably going to switch to your build once I get a suitable ammy and bone helm. A few questions, if you don't mind. 1) Do you think the Crab Armor is better than Brass dome in the absence of the sweet double corrupt? 2) I see that you cut impale out of your 6 link and decided to go 3x rotten claws on clusters. Would you still recommend that if I am willing sacrifice some clear speed for Boss DPS? 3) In your opinion, is a +2 minions/lvl 20 minion life elder bone helm good enough to make the switch away from chain? I'm probably going to craft one of those and then might just save up a bunch of ex to get a +3 pseudo-6-link 4) In general, does your build maximize boss DPS or clear speed? Or are you min-maxed enough that they're both off the charts? Thanks! |
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i run ruby/topaz/sapphire/basalt to just shrug off most dmg that gets thrown at you (only thing that i avoid because of dmg is -max with double phys as ele rolls since its too much spike dmg to be comfortable) and then a forbidden taste for emergency recovery if something manages to somehow get through all that. ive found the only things that are remotely dangerous are dd and mobs that do ground targeted aoe that can overlap (those solaris ribbons on multi proj maps can spell your immediate death even with flasks up if enough of them shoot before they get blown up by your golems). solved the issue of dd with a cwc+offering setup but i just have to play around the ground aoe mobs by not making a beeline towards them like i do for every other mob lol.
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Hi Everyone,
Im playing this atm, but for reasons i die really fast vs. Lightning Damage / physical and im at the end of my knowledge. Could someone maybe help me what am i doing wrong ? Charackter name : Majin_Cumcumber https://www.pathofexile.com/forum/view-thread/2826004 Last edited by yildirim123#5702 on Jul 22, 2020, 10:31:54 AM
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