[3.10] Elemental Hit Wandslinger Assassin - Very tanky, fast and fun wander

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thedeathbeam wrote:
Added new gameplay vid:

Simulacrum (Deathless) Lvl 91

After I assemble some extra pieces for the build, Simulacrum is now super chill and I am rarely scared of actually dying (even though sometimes getting swarmed is annoying). Also props to @Ceveth for his Thread of Hope + Flesh & Stone setup, it feels nice.


Wow those gloves are pretty insane... totally opens up a lot of options and adds +2 lvls to ele hit and you get helm enchant probly helps clear a lot too.
Can someone take a look at my PoB please? i feel like i can much more with this build but dont know where to start , i have about 5ex i can invest right now.

https://pastebin.com/iA52xw4j
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ryanMD3084 wrote:
Can someone take a look at my PoB please? i feel like i can much more with this build but dont know where to start , i have about 5ex i can invest right now.

https://pastebin.com/iA52xw4j


First of all, you need to get the variant of cinderswallow that gives increased critical hit chance during flask effect. This will be the single biggest change you can make.

Second, your wand is not great. An average rolled Piscator's will be a 3% damage improvement.

Also, you can gain a passive point by re-routing your tree:


Hi all,

I am thinking to play this build but how is it defensively as it says in titel "very tanky"...
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ryanMD3084 wrote:
Can someone take a look at my PoB please? i feel like i can much more with this build but dont know where to start , i have about 5ex i can invest right now.

https://pastebin.com/iA52xw4j


First of all, you need to get the variant of cinderswallow that gives increased critical hit chance during flask effect. This will be the single biggest change you can make.

Second, your wand is not great. An average rolled Piscator's will be a 3% damage improvement.

Also, you can gain a passive point by re-routing your tree:




Stupid question - if we do that passive reroute, don't we lose the 4% per Power Charge increase? Isn't that quite big?
Since I love the build and rather help people with the build. I have some leftovers from my sale. Will give them away on a first come, first serve base :)

Again I have to thank the OP for the great inspiration. It's not as tanky as advertised, but it was fast and really, really easy to scale to end game. That makes this a perfect starter.

hereby the leftovers:



Just pm me what u need. Don't be greedy and take all. It's more fun if we spread the love over the community of this build!

Gloves and vaal grace taken. Have fun!

Flask is taken too. Shield taken too.

Giveaway is finished. Made four people lucky. Good luck all!
Last edited by dommerick on Apr 4, 2020, 11:12:01 AM
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Edeka wrote:
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ryanMD3084 wrote:
Can someone take a look at my PoB please? i feel like i can much more with this build but dont know where to start , i have about 5ex i can invest right now.

https://pastebin.com/iA52xw4j


First of all, you need to get the variant of cinderswallow that gives increased critical hit chance during flask effect. This will be the single biggest change you can make.

Second, your wand is not great. An average rolled Piscator's will be a 3% damage improvement.

Also, you can gain a passive point by re-routing your tree:




Stupid question - if we do that passive reroute, don't we lose the 4% per Power Charge increase? Isn't that quite big?


No, I was too lazy to circle everything. You won't lose anything, just reconnect to the notables and jewel from the bottom
Last edited by otterrr on Apr 4, 2020, 12:36:35 PM
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No, I was too lazy to circle everything. You won't lose anything, just reconnect to the notables and jewel from the bottom


Yeah but if you also grab the 4% spell damage per power charge (what is good dps node by itslef) you are not saving any points by pathing from bottom. That is why the original pob is pathing from top (and +10 int > inc power charge duration what you get instead if you path from bottom).
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
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thedeathbeam wrote:
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No, I was too lazy to circle everything. You won't lose anything, just reconnect to the notables and jewel from the bottom


Yeah but if you also grab the 4% spell damage per power charge (what is good dps node by itslef) you are not saving any points by pathing from bottom. That is why the original pob is pathing from top (and +10 int > inc power charge duration what you get instead if you path from bottom).


Oh yea, my mistake. I think it can be worth it to re-route from the bottom if you are customizing and using cluster jewels, but it makes sense for the default build.
FWIW on my PoB that 3% damage per charge node is the worst DPS node on my tree, so I skipped it to save the point. (With 6 charges)
Last edited by Ceveth on Apr 4, 2020, 1:46:36 PM

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