Cold ANIMATE WEAPON Summoner | League-Start & Leveling Guide
" Lingering on average. They are 17-80 phys with 1.5 APS at AW level 20. Add the many +gem levels we get, even the elemental versions can get level 25-27 without Empower and phys impale can get 31-32, and it should be even clearer. Of course, assuming that Animate Weapon follows the same scaling above level 20 as every other skill gem in the game. Which should be a fair assumption to make. Last edited by Mecielle#3021 on Mar 12, 2020, 9:49:22 PM
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" Added more detail to that section |
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Great guide. +1
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Amazing build and detailed guide, thanks! Just finished reading everything and now trying to do some mix and match with item options you listed. Devouring Diadem with MoM, Vis Mortis, The Surrender + Rumi's. With all these defensive mechanics I feel I actually managed to make it less tanky.
Any tips on how would you approach this? https://pastebin.com/Xcy7Fqcf |
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" I'd be looking to do a Conqueror's Efficiency, or better just 2 Jewels corrupted with 1% reduced mana reservation, to be able to save a point near Sovereignty and grab more aura effect there instead. Any time you have more than 0% mana remaining with Devouring Diadem feels like a miss :) Maybe grab Mystic Bulwark for some spell block. Might need to skip Animate Guardian as it will be very fragile, not benefiting from any +gems in helmet as well as -life from Vis Mortis. That does open up 2 extra gem slots for some other potential utility. One annoying thing about the Diadem is against bosses and where there are no corpses to consume, you can get hit hard and then be stuck unable to cast. I'm not sure there's a great solution to that, but just something to be aware of. The block approach does seem strong though! |
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My impale animate weapon starter over 8k hp + 1.5m damage per weapon
enjoy https://pastebin.com/9hkdkLpq u need forked pob https://github.com/PathOfBuildingCommunity/PathOfBuilding/wiki/Installing-this-Fork Last edited by acekac93#3416 on Mar 12, 2020, 11:42:15 PM
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This is awesome! All the flexibility in gem links in your leveling guide have made me a lot less nervous about starting my first SSF char tomorrow. Your PoB doesn't seem to have a lot in the gear section, but I imagine that is because the uniques there aren't required and everything else can be rare.
Ninja edit: What should we level in 2nd weapon slots? All AW to try and get level 21? Last edited by Steeliskt#5680 on Mar 12, 2020, 11:47:55 PM
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" Glad it helps! And yes, most of the gear can/should be rares (with exception of Triad Grip). It's just a lot of work to input rares into POB and someone will always complain that they're unrealistic... Uniques are easier as placeholders. Yes, on weapon swap level all AW gems. Especially in SSF, want to maximize the chance of hitting a level 21 corruption. Probably don't even worry about getting 20 quality right away, as the move speed boost is convenient but likely not essential. (Just my opinion) In trade league I'd probably level AW to get 20 quality, and buy a corrupted L21/0 quality gem at a convenient time. Last edited by ThanatoZGaming#6817 on Mar 12, 2020, 11:54:34 PM
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I'm interested in playing this build as a league starter, any idea where to use your last passive points pushing beyond level 80?
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" Could atleast give credit to Ghazzy as it's his PoB you just slightly remade :P Also you removed the cluster jewel option and the duration nodes, so might feel both clunky to keep the AW up and we got no option in case of a good node jewel. |
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