Cold ANIMATE WEAPON Summoner | League-Start & Leveling Guide

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dropsai wrote:
I think new PoB messed up, doesn't list the gems for gloves. Maybe I am missing something.


Yes I think I forgot to include the links in gloves. (No effect on DPS). Fixed now.
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WoefulWolf wrote:
Hi! New player here, so my questions might seem a little dumb to everyone reading, but if you or anyone could please still answer them ,that would be much appreciated!

My first question is:

How would you link gems for Curse on Hit - and the Curse on Bladefall with all the other stuff? I noticed you said you can make triad gloves 4 socket, but is it also possible, or realistic to make it 6 socket as well, or would you do it another way? And which curse is best for this build?

Also, I'm curious how you would move Animate Guardian, and all that stuff over to the shield like you recommended.

If you could answer me, or if anyone who knows could help, that would be really helpful! Thanks!


Gloves, Boots, One Handed Weapons, Shields and Helmets have a limit of 4 sockets max.

Two handed weapons, bows and chest armor have a limit of 6 sockets max.

The best curse for the Elemental version would probably be Frostbite.
The best curse for the Physical version would probably be Vulnerability

I don't understand your question about the Animate Guardian.
Last edited by AndyLovesHisBge#5265 on Mar 12, 2020, 8:10:48 PM
I've got something similar, but using Lighting bois, Avatar of Fire to proc EE, flesh offering, vaal haste w/generosity, discipline, wrath with generosity, carrion golem, lightning golem with elemental army, dual curse Bladefall (Conductivity and Assassins Mark). With power charged minions, you're looking at 15.5 mil and 59% to shock, without power charges it's 11.4 mil with 19% to shock.

Runs CI with ~4500 ES with pretty bad/mediocre gear and no awakened gems. P sure the most expensive stuff is Kingmaker (no 6L) and Astramentis.

https://pastebin.com/zZ3h9LYi

Last edited by Rockell#0417 on Mar 12, 2020, 8:18:24 PM
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Rockell wrote:
I've got something similar, but using Lighting bois, Avatar of Fire to proc EE, flesh offering, vaal haste w/generosity, discipline, wrath with generosity, carrion golem, lightning golem with elemental army, dual curse Bladefall (Conductivity and Assassins Mark). With power charged minions, you're looking at 15.5 mil and 59% to shock, without power charges it's 11.4 mil with 19% to shock.

https://pastebin.com/FdrvLQFD


this looks really interesting, thank you for the link.

The damage looks wonderful. But for a CI build, isn't only 4400 ES fairly low at a level 98 character?
Last edited by AndyLovesHisBge#5265 on Mar 12, 2020, 8:22:31 PM
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AndyLovesHisBge wrote:
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Rockell wrote:
I've got something similar, but using Lighting bois, Avatar of Fire to proc EE, flesh offering, vaal haste w/generosity, discipline, wrath with generosity, carrion golem, lightning golem with elemental army, dual curse Bladefall (Conductivity and Assassins Mark). With power charged minions, you're looking at 15.5 mil and 59% to shock, without power charges it's 11.4 mil with 19% to shock.

https://pastebin.com/FdrvLQFD


this looks really interesting, thank you for the link.

The damage looks wonderful. But for a CI build, isn't only 4400 ES fairly low at a level 98 character?


Yup.

Better rolled gear (the gear is minimal viable that I have on there)is very possible, and I've gotten to about 6000 ES with messing around.

That being said, try to let your nearly 30k HP lingering blades take the damage for you and keep aware of enemy attacks. She's a glass cannon. Use Bone Barrier as much as you can. Also, this build applies all curses through Bladefall, so you can have time inbetween casts to maneuver.

There's also a very real possibility to craft Vaal Regalia that will do a ton more damage than Vis Mortis, so keep in mind the true endgame is a well rolled rare chest.
Last edited by Rockell#0417 on Mar 12, 2020, 8:23:16 PM
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MoLoK13 wrote:
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WoefulWolf wrote:
Hi! New player here, so my questions might seem a little dumb to everyone reading, but if you or anyone could please still answer them ,that would be much appreciated!

My first question is:

How would you link gems for Curse on Hit - and the Curse on Bladefall with all the other stuff? I noticed you said you can make triad gloves 4 socket, but is it also possible, or realistic to make it 6 socket as well, or would you do it another way? And which curse is best for this build?

Also, I'm curious how you would move Animate Guardian, and all that stuff over to the shield like you recommended.

If you could answer me, or if anyone who knows could help, that would be really helpful! Thanks!


Hi there!

As it exists now, in the late game there aren't enough sockets available to have Curse on Hit gem attached to Bladefall. I mention it as an option because you might want to do it that way before the very end game setup.

The way curse will be applied eventually is probably through a corrupted set of gloves being used by Animate Guardian. That curse would be Elemental Weakness. Earlier on, Frostbite might be slightly better but I don't think that can be gotten on a corrupted item. If you're new, don't worry too much about the curse - it's a relatively small part of the overall damage, and really only matters against late bosses.

Triad Grip can only have 4 sockets at maximum.

Animate Guardian would ideally be in a shield, but again it looks like due to socket limitations it probably ends up being in the helmet instead.

Hope that is helpful, don't get hung up too much on the details - a lot of that stuff is min/maxing toward the very lategame content. We all love to discuss the picky points of getting that last 10-15% of DPS, but the skill itself should be strong without worrying about a lot of that if you're doing the core Hatred-Skitterbots plus 4 Green Triad Grip setup.


ah, okay thanks for responding to me as quickly as you did, I wasnt even sure i'd get an answer, so that was great. I havent played a whole lot of the game, so a whole lot of basic game knowledge is lost to me. I think I get the gist of it now.
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Rockell wrote:


Yup.

Better rolled gear (the gear is minimal viable that I have on there)is very possible, and I've gotten to about 6000 ES with messing around.

That being said, try to let your nearly 30k HP lingering blades take the damage for you and keep aware of enemy attacks. She's a glass cannon. Use Bone Barrier as much as you can.


very cool.

To better educate myself, how are you getting power charges to the minions with out using Specters?
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AndyLovesHisBge wrote:
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Rockell wrote:


Yup.

Better rolled gear (the gear is minimal viable that I have on there)is very possible, and I've gotten to about 6000 ES with messing around.

That being said, try to let your nearly 30k HP lingering blades take the damage for you and keep aware of enemy attacks. She's a glass cannon. Use Bone Barrier as much as you can.


very cool.

To better educate myself, how are you getting power charges to the minions with out using Specters?


Assassins Mark curse. Last I knew that still would apply power charges to minions.
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Rockell wrote:
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AndyLovesHisBge wrote:
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Rockell wrote:


Yup.

Better rolled gear (the gear is minimal viable that I have on there)is very possible, and I've gotten to about 6000 ES with messing around.

That being said, try to let your nearly 30k HP lingering blades take the damage for you and keep aware of enemy attacks. She's a glass cannon. Use Bone Barrier as much as you can.


very cool.

To better educate myself, how are you getting power charges to the minions with out using Specters?


Assassins Mark curse. Last I knew that still would apply power charges to minions.


Yep, but of course only for clearing as its on kill. But can just switch in Elemental Weakness for Assassins Mark for endgame boss fights to mitigate the lost damage from the PCs.

That said, I stand by my earlier statement that as long as Animated Weapon scales as expected above level 21, meaning added maximum AWs every few levels, phys impale with dual wielding CIP will be far ahead in terms of damage and clear speed.
Last edited by Mecielle#3021 on Mar 12, 2020, 8:36:35 PM
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Mecielle wrote:

Yep, but of course only for clearing as its on kill. But can just switch in Elemental Weakness for Assassins Mark for endgame boss fights to mitigate the lost damage from the PCs.

That said, I stand by my earlier statement that as long as Animated Weapon scales as expected above level 21, meaning added maximum AWs every few levels, phys with dual wielding CIP will be far ahead in terms of damage and clear speed.


Indeed, both will work marvelously.

I am really anticipating seeing the weps go berserk with vaal haste and flesh offering popped at the same time. It's gonna be a thing of beauty.

I think a streamer already made a CIP impale build and the result was around 10 mil POE dps? I figure it'll get better as the league goes, and will probably be better once we know the full stats for AW.

I think it's great there's at least 3 different ways to play the same skill and all of them are pretty viable.
Last edited by Rockell#0417 on Mar 12, 2020, 8:40:30 PM

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