Price fixing on xbox

enough of these post around, but here is another one.

trying to buy dense fossils and one person has around 30 up for 1c each, never accepts the offer and is just wasting people's time price fixing.can some one from GGG look into this and please put in place a mechanic if someone has a fixed price for something and you offer it, it is auto accept would sort the price fixing out asap.
Last bumped on Feb 2, 2020, 8:34:11 PM
The console market is way overpriced as it is. People trying to sell stuff that on comp is around 10c for 25+c. It is extremely expensive to play on console. No such thing as a cheap build on console like there is on comp lol.
1. Price fixing isn't against the rules.

That's all there is to say about it.

Regarding the prices on console that has a lot to do with the lower number of players on console meaning that there are drastically less items coming into the game. Also bots on PC and market support in the form of third party websites and tools control the prices meaning it is almost impossible to sell an item way over its value.

The answer to both of these issues is just play SSF.
Players on pc: 300-400k
Players on console: 10-20k

Less players means less items which mwans less currency to go around, thats just how the economy works, supply and demand. Demand is always high but supply is low. You think 15c extra is bad? Check the price of diadems on pc then check them on console. 10-20x more expensive on console lmao

Edit: i would also like to note the price being high is a double edged sword. It means loot you find is more expensive and u can sell it for a crap tonne more than on pc, so its an equilibrium where you make money alot faster than you would on pc, so things cost more. You are doing what i used to do which is valuing currency based its value on pc but on console the value is alot different. The value of an ex on console is alot lower than on pc, have you seen what people want on console for divine to chaos or annulment to chaos and the reverse? Check what they are on console vs pc, entire economy is very different.
Last edited by Blackrock231#8984 on Dec 29, 2019, 4:37:43 PM
Not only that but you can't price fix items that stack, i mean you could but you would be taking huge losses if you forget to move things around.
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Mrnickwan wrote:
1. Price fixing isn't against the rules....


So, if there isn't a sign saying you can't steal ice-cream, would you steal ice-cream? :)

No, price-fixing isn't "against the rules" but using the limited mechanics we have been gifted in XBox for Trade functionality in order to artificially manipulate the market and to imply false valuation for certain items when an ignorant player sees the listing is unethical at the very least, immoral at worst.

If players have no qualms against unethical or immoral behavior, they don't care about using such things to make currency in-game and, in real life, are likely not the sorts of people you'd ask to watch your house while you're away on vacation. (Note: This translates to "wrong things are wrong to do, even if someone isn't acting as one's own conscience and literally telling one directly to not do wrong things."

There's a fix - De-listing items after xx bids have met xx asking price have been made and refused.

But, that's likely require a ton of server-side stuff GGG doesn't want to have to do. How many players would complain about the servers horrible lag every night at xx time due to a massive poling event of all the garbage in the marketplace?

Honestly, if it wasn't for bots, I think portions of the Marketplace would completely collapse... Some of those bots are likely price-fixers at some point, but the rest of that is likely done by individual players.

Price-fixing potential maxxes out, IMO, mid-League for most of the Marketplace. Currency price-fixing seems to end up around the same exchange rates by the end of the League.
I'm not quite sure you guys understand the economics of it fully. Trying to argue supply and demand makes zero sense because they are both proportionately smaller. The other thing is that while yes there are less of the item there is also much less currently bloating the market. Realistically the size should have little to do with it except for certain items that are basically unobtainable due to such little chances for it.
It's such an easy fix.. allow us to auto buy out if we meet the asking price. Gets rid of price fixing, makes buying and selling fast and easy. Unfortunately for whatever reason they are totally against this option and do not want to make it easy to buy or sell and want it to be a total pain that everyone hates.
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Mauvais001 wrote:
It's such an easy fix.. allow us to auto buy out if we meet the asking price. Gets rid of price fixing, makes buying and selling fast and easy. Unfortunately for whatever reason they are totally against this option and do not want to make it easy to buy or sell and want it to be a total pain that everyone hates.


That almost fixes it but then you end up with pricefixers bloating pages. So you need to add a sort by price as well.
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Morkonan wrote:
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Mrnickwan wrote:
1. Price fixing isn't against the rules....


So, if there isn't a sign saying you can't steal ice-cream, would you steal ice-cream? :)

No, price-fixing isn't "against the rules" but using the limited mechanics we have been gifted in XBox for Trade functionality in order to artificially manipulate the market and to imply false valuation for certain items when an ignorant player sees the listing is unethical at the very least, immoral at worst.

If players have no qualms against unethical or immoral behavior, they don't care about using such things to make currency in-game and, in real life, are likely not the sorts of people you'd ask to watch your house while you're away on vacation. (Note: This translates to "wrong things are wrong to do, even if someone isn't acting as one's own conscience and literally telling one directly to not do wrong things."

There's a fix - De-listing items after xx bids have met xx asking price have been made and refused.

But, that's likely require a ton of server-side stuff GGG doesn't want to have to do. How many players would complain about the servers horrible lag every night at xx time due to a massive poling event of all the garbage in the marketplace?

Honestly, if it wasn't for bots, I think portions of the Marketplace would completely collapse... Some of those bots are likely price-fixers at some point, but the rest of that is likely done by individual players.

Price-fixing potential maxxes out, IMO, mid-League for most of the Marketplace. Currency price-fixing seems to end up around the same exchange rates by the end of the League.


Your entire comment is irrelevant. Stealing is different so not comparable. I'll state again, price fixing is not against the rules. Nothing you do or say will change that. Your personal morals or ethincs have nothing to do with anything, stop trying to use them as an argument. You then go on to talk about real life and actions taken outside of the video game. You've lost it mate, you really have.

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