[3.12] Hasunic's Toxic Rain / Caustic Arrow Trickster | Leaguestarter | Ailment Immunity | SSF

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KreetAZ wrote:
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Hasunic wrote:
I always use my sulphite so it doesn't top off and upgrade the amount I can store. From the start I check black areas for extra azurite and fossils and currency.
I save all my missions and spam them at tier 5 delving at much as possible


Jey, thanks for the fast answer. I hot another question. In your POB you use a bow with "fires an additional arrow" the BIS is with attack speed. Is there any break point where the attack speed is outclassing the additional arrow?


in my opinion it always outclasses it, but in ssf when I hit the dot multi and an addiotional arrow, I wouldnt turn it down.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
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SimplymeJP89 wrote:



/Edit: Ok fun fact is that i kinda got the bow in a second alt spam try. Its only T2 Dmg Multi but T1 Attack Speed. Feel its kinda ok :)




And i rly 6-linked it in 10 fusings.... so the luck is prob gone for next league :D


T2 dot multi is only 6% dot multi below, it's still very strong and the T1 attack speed is insane. I've sold bows like that for alot of currency. Definently finish that one.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Had a blast with this build, will definitely league start 3.11 pending patch notes don't surprise us with anything.
Build looks great! Planning on using this as my SSF starter.

Did you ever try a Curse On Hit setup for Despair? I was going to try putting it on TR + Mirage Archer + CurseOnHit + Despair while my CA carries the dps. Any other ideas for QoL cursing until I make a ring? Just suck it up and self cast when needed?

And I might have missed it in the video, but I swear the PoB used to have Corruption anointed, and now its Aspect of the Eagle. The new Corruption notable buffs the whither setup, but I take it that the whither doesn't really need any more help, is that correct?
I wonder if the Asenaths Chant helm would be gg for curse application/frenzy charge generation
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HeManNZ wrote:
I wonder if the Asenaths Chant helm would be gg for curse application/frenzy charge generation
How would you propose to generate frenzy charges with it, it says trigger socketed spell when you shoot a bow and if you mean frenzy, it's an attack not a spell so I don't think it'll work. I don't know if there's a spell that can give frenzy charges, cold snap is kinda unreliable.

I was thinking once of putting bane in it but before I even tried someone already told me it doesn't work because you can't have double trigger (i.e. bow skill triggering bane which is triggering linked curses).

For frenzy you could use a maloney's quiver instead, this setup works (for a price).
Last edited by Viktranka on Jun 16, 2020, 6:26:08 PM
Yeah, I thought cold snap, but like you say it wouldn't be the best. Might be good for applying despair on bosses when flasks are empty, or another curse if geared for dual curses
Last edited by HeManNZ on Jun 16, 2020, 6:33:17 PM
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HeManNZ wrote:
Yeah, I thought cold snap, but like you say it wouldn't be the best. Might be good for applying despair on bosses when flasks are empty, or another curse if geared for dual curses
Well I think the end game setup was including ring with despair on hit to automate that part.

And gearing for second curse has high opportunity cost, nearly every source of second curse that comes to my mind has an opportunity cost, maybe except awakened curse on hit (but that's pricey).

Chaos dot builds don't even gain a lot from extra curses contrary to builds that get massive dps gain from inserting another one.

It feels to me that you'd end up giving up more than gaining in the end.
Patch notes looked clear of surprises. Seems safe to me boys.
Wicked Pall on clusters is getting changed. But they haven't released how yet. So could be good or bad. I'm leaning toward bad since they nerfed so much other stuff.

Edit:

Yeah, they nerfed Wicked Pall.

35% increased Chaos Damage
20% Increased Skill Effect Duration

to

35% increased Chaos Damage
10% increased Skill Effect Duration

Second Edit:

They changed Eternal Suffering as well:

Eternal Suffering
+5% to Chaos Damage over Time Multiplier
Chaos Skills have 20% increased Skill Effect Duration

to

Eternal Suffering
25% increased Chaos Damage
50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy
Last edited by drawmonster on Jun 16, 2020, 10:54:17 PM

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