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adriano447 wrote:
for those with end game gear, ive been testing and experiencing with feeding frenzy on main link and dropping minion speed/awakened minion dmg whichever you use.
if you do use minion speed the loss isnt a big deal around 200k dps per zombie.
if you do use awakened minion damage its 800k dps per zombie(woah)
anyhow i can still kill a8 conquerors within 2 seconds with FF.
mapping feels much much better, ill give it some more testing especially on 100% delirium and simulacrum.
i'll keep everyone posted.
any idea on a manual cast gem or other way to get a cast ability, not sure if you read up on my recent question
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Posted byNchi#1907on Apr 4, 2020, 5:01:19 PM
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Nchi wrote:
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Elorathiel wrote:
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Nchi wrote:
Its either use aggressive or find something to cast with, switching off cyclone to trigger wand is very noticeable since you cant move your minions around anymore. Need to find something to use here, any suggestions? no more cyclone, was thinking of finding +1 curse and using that maybe need to check mana costs
Can you elaborate on this? Why cant we move our minions around? Do you mean via convocation? To do AFK blights and general mapping it is sometimes better just to move your FF into zombie link. I don't like it but we still have enough DPS. Seems unfair we have to socket a gem that should be the default behavior for minion AI.
if you equip most any spell, cyclone for example, minions will run to where your mouse is when you cast if they are on default behavior. I don't have any spells socketed that work, barely any room even for one, I'm sure there is something stupid like a jewel that gives an ability maybe?
i manually cast desecrate to move my minions. it has no cd so i just spam it to move them around
Last edited by damoose222#6070 on Apr 4, 2020, 5:09:39 PM
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Posted bydamoose222#6070on Apr 4, 2020, 5:06:52 PM
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damoose222 wrote:
i manually cast desecrate to move my minions. it has no cd so i just spam it to move them around
Exactly! just knew it was easier than I was giving it
Last edited by Nchi#1907 on Apr 4, 2020, 5:17:56 PM
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Posted byNchi#1907on Apr 4, 2020, 5:17:24 PM
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I'm sorry for the newbie answer. First time playing summoner and I'm liking it even though I'm struggling a bit to progress with gear and have died a few times, especially when I tried Atziri.
Anyway, I'm using the Budget version and trying to follow the gear and gems: why do we use Blood Magic linked to Raise Spectre/Animate Guardian/Meat Shield?
Thanks in advance.
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Posted byilizan#3807on Apr 4, 2020, 5:49:29 PM
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I have several questions if someone more well informed doesn't mind answering.
Are skellies not viable end-game? I'm guessing not from a lack of builds having them. They seem nice with vaal and body tanking/mobbing.
How would you tier: multistrike support, minion damage support, melee physical damage support, impale support, maim support, and brutality support? (and any other I'm missing for this build)
I'm guessing it goes multistrike=impale=minion damage>>melee physical>brutality and maim just goes with flesh and stone but wouldn't be used alone?
What would be the best 3/4 spectre set up? I've been using solar guards but seems like everyone here prefers carnage/host chieftain and mervail's. What would the 4th be?
Spirit or flesh offering better?
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Posted byAnimaura#7165on Apr 4, 2020, 5:50:26 PM
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ilizan wrote:
I'm sorry for the newbie answer. First time playing summoner and I'm liking it even though I'm struggling a bit to progress with gear and have died a few times, especially when I tried Atziri.
Anyway, I'm using the Budget version and trying to follow the gear and gems: why do we use Blood Magic linked to Raise Spectre/Animate Guardian/Meat Shield?
Thanks in advance.
It's in the FAQ.
Why do we use Blood Magic in helmet?
Our spectres use mana to cast war crys that give frenzy and power charges to our zombies and skeletons.
Blood Magic allows them to spam their warcries so that your minions always have full frenzy and power charges (big boost to DPS).
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Posted byAnimaura#7165on Apr 4, 2020, 5:51:24 PM
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Animaura wrote:
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ilizan wrote:
I'm sorry for the newbie answer. First time playing summoner and I'm liking it even though I'm struggling a bit to progress with gear and have died a few times, especially when I tried Atziri.
Anyway, I'm using the Budget version and trying to follow the gear and gems: why do we use Blood Magic linked to Raise Spectre/Animate Guardian/Meat Shield?
Thanks in advance.
It's in the FAQ.
Why do we use Blood Magic in helmet?
Our spectres use mana to cast war crys that give frenzy and power charges to our zombies and skeletons.
Blood Magic allows them to spam their warcries so that your minions always have full frenzy and power charges (big boost to DPS).
Sorry, didn't see that. It's really nice then, thanks for sharing that.
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Posted byilizan#3807on Apr 4, 2020, 5:55:27 PM
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Nchi wrote:
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damoose222 wrote:
i manually cast desecrate to move my minions. it has no cd so i just spam it to move them around
Exactly! just knew it was easier than I was giving it
even tho that may work for someone else, i dont think i have a slot for a 2nd desecrate, and mine is on autocast along with spirit offering on trigger wand.
could maybe drop ff from 4l with carrion, and add it maybe its worth a test..
gettin a 2nd unset ring could also do it, but hard to get resists done
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Posted byadriano447#2784on Apr 4, 2020, 5:56:43 PM
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Animaura wrote:
I have several questions if someone more well informed doesn't mind answering.
Are skellies not viable end-game? I'm guessing not from a lack of builds having them. They seem nice with vaal and body tanking/mobbing.
How would you tier: multistrike support, minion damage support, melee physical damage support, impale support, maim support, and brutality support? (and any other I'm missing for this build)
I'm guessing it goes multistrike=impale=minion damage>>melee physical>brutality and maim just goes with flesh and stone but wouldn't be used alone?
What would be the best 3/4 spectre set up? I've been using solar guards but seems like everyone here prefers carnage/host chieftain and mervail's. What would the 4th be?
Spirit or flesh offering better?
skel shifted to triple offering and likely works fine my set last season still running 700k no changes easy, down from 1.1m but yea, no cluster since was a meta char, I stopped checking the pure phys build since the author got hired by ggg it wasnt updated :(
unless I am misunderstanding and you mean skellies into this zombie build which is maybe doable with a hungry loop lol? old 6l zom+ 6l skel isn't too good now for sure, aura too op.
Last edited by Nchi#1907 on Apr 4, 2020, 5:58:33 PM
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Posted byNchi#1907on Apr 4, 2020, 5:57:15 PM
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Nchi wrote:
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Animaura wrote:
I have several questions if someone more well informed doesn't mind answering.
Are skellies not viable end-game? I'm guessing not from a lack of builds having them. They seem nice with vaal and body tanking/mobbing.
How would you tier: multistrike support, minion damage support, melee physical damage support, impale support, maim support, and brutality support? (and any other I'm missing for this build)
I'm guessing it goes multistrike=impale=minion damage>>melee physical>brutality and maim just goes with flesh and stone but wouldn't be used alone?
What would be the best 3/4 spectre set up? I've been using solar guards but seems like everyone here prefers carnage/host chieftain and mervail's. What would the 4th be?
Spirit or flesh offering better?
skel shifted to triple offering and likely works fine my set last season still running 700k no changes easy, down from 1.1m but yea, no cluster since was a meta char, I stopped checking the pure phys build since the author got hired by ggg it wasnt updated :(
unless I am misunderstanding and you mean skellies into this zombie build which is maybe doable with a hungry loop lol? old 6l zom+ 6l skel isn't too good now for sure, aura too op.
Ya I was wondering about 6l zombie and skel but seems liek aura is dominant right now. Thanks.
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Posted byAnimaura#7165on Apr 4, 2020, 6:00:28 PM
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