[3.10] Gryph's Volatile Dead Necromancer || Fun, Medium Budget, Tanky, Millions of DPS

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Gryphenprey wrote:
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Shigesato wrote:

Hey,

thanks a lot for the info! So yeah I still have some questions, I just switched from spectre necro and am still brand new to the build. I bought a starter set of gear but I'm dealing absolutely no damage somehow, especially against map bosses and metamorphs. I have like no single target dmg when there are no adds around. Also it seems like I barely have all offerings up and my ball lightning also isnt proccing as often as it looks like in your videos. What am I doing wrong? Do I have wrong gem linkings? Am I using wrong skills?
Also, which auras do I have to use? I only can use 2 auras, how do you manage to have anger, herald of ash, and discipline up at the same time?
I feel like I'm missing a core aspect of the build which would enable me to kill things much faster. I was doing T15-16s before and now I cant even kill a T5 metamorph anymore because of no dmg.

Would be really glad and thankful if you could help me out a little, here is my current gear:

I know it's not optimal yet but this stuff is worth like 6 Ex and that should allow me to at least do red maps shouldnt it?... Hope you can help me out, thanks a lot in advance!



Well, it is mentioned above me but, here goes:

Your CWDT setups are a mess. You need a low level desecrate to proc off of CWDT (currently lvl 1 CWDT and a level 20 desecrate...this is a no-go)

There are similar CWDT issues elsewhere. Start by fixing these. Remember, you can only proc spells on CWDT that have the same or lower required level.

And I have made this update but only this morning so w/e. Drop Leash of Oblation until you have a chest with increased effect of offerings. Without that mod undoing the downside of the belt it's just too much of a hassle to maintain for most people. A rare with life+ES+Resists is perfectly fine.

Also, I cannot stress this enough, you need to get a second source of ES recovery.


Boots+Aspect of the Spider is the cheapest way to get excellent ES on hit recovery. A Discipline ES on hit Watcher's Eye is ideal though if you can afford to drop 10ex on one.


Thanks so much, I totally forgot the level requirements of CWDT. Only my second season I'm really actively playing, so still gotta learn a lot. Everythings seems to work now! :D
Can anyone post best gem links for all gear because there is so manny choises so i dont even known witch one should i chose. 😔😔
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Gryphenprey wrote:
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TrafficLi9HT wrote:
For anyone wondering about the crafting process:

I spent about 4-5k alts looking for CWC and one of the following (all t1 obviously)

power charge hybrid mod
flat fire to spells
increased fire
increased spell
increased spellcrit
supported by arcane surge
+2 or +3 fire gems
socketed spells deal 20% more damage

when i hit something good i always regaled, it doesnt matter if the second mod on the blue item is shit, ALWAYS TRY.

I did buy the chimeral for the modsplit, but I never hit a good blue.
I ended up with CWC lvl 20 and T1 Spellcrit (after annulling of a shitty mod).
So for now, I only have 2 + 3 crafted mods, but I will probably slam it with one of those new exalted orbs at some point, right now I dont have the money for that.
I'm not trying to scare you away with the 4-5k alts, because you consistently hit CWC. I would say probably every 2-3 hundred, its not that bad. I was probably just unlucky with hitting another good mod, since there are 6 of them. Neverless, crafting is always fun and if you have the budget, you should go for it.

Lets see what this thing can do bois.


Very cool! Hunter Exalt for Unnerve on hit would be pretty sweet. Redeemer can get Block or Spell block (up to 15% spell block would be wonderful)

There's some other cool ones. Do your research :D

Also:
3.9 Elder Fight


Do you realiably get your power charges with your high block chance? Cause I dont see assassins mark or power charge on crit in your current PoB. If thats the case, then could ditch the gem from my 7-link (even this multimodded, non slammed staff is worse than martyr apparently, wasted 10 ex...) and get some more dmg. Also, how did you get that insane amulet? Did you buy it and crafted the spider on it?
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Gryphenprey wrote:

Boots+Aspect of the Spider is the cheapest way to get excellent ES on hit recovery. A Discipline ES on hit Watcher's Eye is ideal though if you can afford to drop 10ex on one.


Should we drop aspect of spider with the watcher's eye? Also, any specific stats we would look for in rare boots? The tailwind on crit looks interesting
Last edited by Raggon#7803 on Dec 23, 2019, 6:15:27 AM
thanks a lot for the info

here I have some question about the build:
1. for the 3 offering version, how to deal with the corpses consumed? every time CWDT, the Desecrate + Spell Cascade only create 10 corpses, but 3 offerings + VD need 18 corpses in total.
2. I found that I can't gain ES from VD by the Heart of Flame (fire damage leeched as ES), is this normal?
killed 32 watchstone awakener with this build today. only 1 rip.
really insane damage and survivability :)
Hey thanks for the guide, really having fun playing the build. I managed to alt craft the following staff, but is it worth to multimod it? I'm not quite sure how cast speed affects the build since the cast speed is still based on CwC. Any advice?

Much appreciated!

Last edited by Sacrilage#4850 on Dec 23, 2019, 9:22:11 AM
Does anyone else run into incredible consistency issues on damage? This build took me well into red maps. But once I started fighting the 4 watch stone conquerors, things got dicey. And that was with a 6 link on Martyr of Innocence.

It's incredibly frustrating because sometimes it's like a brick wall of death. And other times it's like my volatiles are a gentle wave washing the enemies feet. Unfortunately, when this happens it becomes very hard to outlast the enemies due to screen clutter + FPS making it hard to properly dodge.

This could just be messing up, completely possible. I try to watch out for elemental equilibrium and +ele res rolls. There is chatter on Reddit about VD being bugged. Sometimes your old VD balls do not go away if you are too far and that seems to be impacting the cap. It could definitely explain a lot.
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Orion19819 wrote:
Does anyone else run into incredible consistency issues on damage? This build took me well into red maps. But once I started fighting the 4 watch stone conquerors, things got dicey. And that was with a 6 link on Martyr of Innocence.

It's incredibly frustrating because sometimes it's like a brick wall of death. And other times it's like my volatiles are a gentle wave washing the enemies feet. Unfortunately, when this happens it becomes very hard to outlast the enemies due to screen clutter + FPS making it hard to properly dodge.

This could just be messing up, completely possible. I try to watch out for elemental equilibrium and +ele res rolls. There is chatter on Reddit about VD being bugged. Sometimes your old VD balls do not go away if you are too far and that seems to be impacting the cap. It could definitely explain a lot.


You are probably doing something wrong. If I could see your build, maybe I could tell.

I claered t16 map easily with a CwC 5L staff and it was a breeze. I don't think the bug on reddit affect us, I never have more than maximum 20 volatile dead alive. If you have problem against boss, remove Herald of ash and use anger. Anger gives more single target damage but less clear speed but I don't think we lack clear speed in this build. Considering current boss meta, Herald of ash is bad because there's no monster at all to explode on the boss. It's still good for metamorph.

Which better?

1)


2)


1 -> base damage Tooltip says VD 53.155 dps (but obv. i have 1 extra frenzy charge playing -> 4% more damage and 4% attack speed & cast speed)

2 -> base damage Tooltip says VD 58.097 dps and this one has better stats.

Thx.
Last edited by DesDeCero#1650 on Dec 23, 2019, 12:52:21 PM

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