[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]

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TeppyTV wrote:
Really stuck on how to improve from here. Any suggestions?

https://pastebin.com/yvTZcASA


You can improve the gloves with double influence like this:


Mine are still bad tho. Still need to improve
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AgentofSithis wrote:
So far this build is working great for me. However in regards to the Simulacrum at can't fight Krosis at all. I can face tank ever hit other then his leap slam but I do no damage to him, by the time if finally get his ES to 10% he does that laser ball charging attack and instantly regains all of his shield. Any tips or advice would be appreciated.


Your bow is missing 'dmg over time multiplier', amulet needs a '+1 to lvl of all chaos/inteligence skill gems". Biggest upgrades on gear you can get right now, I think. Didn't check your tree, but are you using cluster jewels?
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Kartofaniwe wrote:
Hello guys. Selling gear from my trickster. That was insane build. Some stuff is great, like BiS bow:


DM me in the game: @ElectroDedInside

Upd: amulet is sold


Little bump
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Dwery wrote:
Hi and thanks for a great guide!

Just got back to PoE after a few years and working my way through all the new content in DHC.

Had a kinda close moment the other day tho, and when i went back to look at the fight to see what i needed to improve i noticed that in this Baran fight the MoM only took about 400 of the hit.
It's a few frames between the pics but when i looked at the video its only 1 frame from full to the last pic.
Any idea what happend? Baran only got phys and lightning, no chaos dmg.





This is because ghost shrouds heal you in the same game tick.
ES goes down when you get hit, queues a ghost shroud pop later in the same frame that heals you back up.
Your ES went down and back up, but there is no frame to see it because it all happened in less than a tick.

Btw, you got hit this hard because of an overlap and unlucky dodges. With 50% spell dodge you had a 12.5% chance to get overlapped by all 3 circles (which you did, since you lost 3 shrouds).
This is bound to eventually happen and may oneshot you in higher tiers if you don't manually dodge it.
Baran always does this attack twice and then the spread one (much less dangerous). You only want to cast ED/totems when he does the spread attack, or a slam. You may also cast ED or a totem when he's preparing the ground degen, but I'd much rather go in a corner to make sure I place it in a suitable position instead.

Also, don't stand in melee range, ever. Don't use blight on this fight, and only pop a vaal blight when he's doing an other attack. The circles appear faster the closer you are to the boss, increasing the odds of you not having time to move out if you run in a straight line.
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Vomit4D wrote:
Would Voidwalker Murder Boots be viable?


Not really, no.

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OceanKaiser wrote:
https://www.reddit.com/r/pathofexile/comments/g4zpf5/thank_you_for_using_the_alhezmin_xp_removal/

the post thread from "Pjatteri Allmighty Rearbender" explaines why I died a lot especially to those mobs the hunter spawns.

thats why the "unkillable" tag is misleading and a lot of oneshots happen.


yep, had a long discussion about this a few dozen pages ago.
Repost:

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Darkxellmc wrote:

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lehlehich wrote:

That's the thing: i have shakari poison immunity. And -10% chaos resistance... I dont see Unkillable-ness of this build. I doubt that 3 endurance charges will change that (when i finally open that very rare craft).


You were referring to the al-hezmin snakes that do the bell shaped attack that shotgun?

These things?:
https://poedb.tw/us/mon.php?n=Man-Tracker

They deal 724 damage on average per hit, half phys, half chaos. it's worth nothing this skill hits twice, as it'll often target just behind you, and both the projectile and the ground explosion deals damage.

So, in a pack of 10 all attacking at the same time, you're getting hit for 20 x 724 = 14480 damage. Before map mods.
These things deal an absurd amount of burst, most builds get onesehot by them if they don't kill them from a distance. This is problematic in narrow passages, a pack of them in toxic sewers is pretty much impossible to manually dodge.

Now, if we imagine a random 7k hp build with 50% chaos res (which is a lot), he's get hit by 20x543 damage, because this attack deals full physical with 50% chaos conversion. That's over 10k damage, he dies.
A ci build with 9k es? he takes 7240 damage before map mods. Ci builds usually have low phys mitigation, he's probably dead with a single map mod.

Now, this build. We have -40% chaos res, oof.
But, we have 25% phys reducation (pantheon is maxed, since there's a pack of mobs next to us, assuming soul of steel and 3 endurances).
We also have 10% reduced chaos damage taken, and 75% dodge.
On average, we get hit 5 times, for 362*1.4*0.9 + 362*0.75 = 3638 damage. Not counting ghost shrouds heal, wind dance first hit mitigation, he take less than half our EHP.
Invest in the defences you can, it'll pay off. Do the math on your own character, figure out why you get oneshot. Look at mapmods when you die, understand your death. With enough investment, you'll take less than half the damage a CI build takes, against a dangerous source of chaos damage. Despite having -40 chaos res.
I prefer your CWDT chest set up because I'm on console. What would you recommend as a chest that can realistically get RRRBB? I looked up the odds with the pure evasion chests. It wasn't good.
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zGooch wrote:
I prefer your CWDT chest set up because I'm on console. What would you recommend as a chest that can realistically get RRRBB? I looked up the odds with the pure evasion chests. It wasn't good.


Use vorici bench to craft 3 white onto a Hyrri's. You should be able to pre-colour some blue and red sockets and with a bit of luck hit a nice combination.
Still loving this build and guide, thanks! Finally got Min Endurance Charges on my bench and now tankiness feels awesome.

I'm getting one-shot in Depth 340-ish delves on mini-bosses if I roll a "-12 max res" or "monsters penetrate X player resists" or something. Do you have a good way to handle those mods? Or do I just avoid them? They've killed every other build I tried too, so I'm not complaining!

Also, my res is capped before I put my gloves on, so I've been wearing Wyrmsign. The rampage bonus is hilarious, and is always present due to min endurance charges. It doesn't actually help with bosses much, but the clear speed boost gets me more rewards per delerium which is nice. I've been considering switching to Breathstealer for another annoint, which seems more useful on bosses. I'd just go with the BiS if I had the currency, but I don't, and these are fun in the meantime.

Edit: the "What Do I Upgrade" flowchart is HUGE. I wish every guide had this. Major props for that!!!
Last edited by derpderpderpderpderp#0962 on Apr 21, 2020, 11:21:45 AM
Hey guys I am following the guide, I have most of the 3 ex setup and am starting to look at upgrading my rings. Any advice on unlocking the minimum endurance charge craft? I'm still feeling squishy in red maps.

Looks like unveiling ilvl 75+ rings with generic veiled suffixes is the best way to go? So running my yellow Jun missions at a T9-10 or buying cheap veiled rings?
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MathMusic wrote:
Hey guys I am following the guide, I have most of the 3 ex setup and am starting to look at upgrading my rings. Any advice on unlocking the minimum endurance charge craft? I'm still feeling squishy in red maps.

Looks like unveiling ilvl 75+ rings with generic veiled suffixes is the best way to go? So running my yellow Jun missions at a T9-10 or buying cheap veiled rings?


Long veiled mods are prefixes, short ones are suffixes. I did the purchasing way because it's a lot faster. Just ask the seller how many they have with suffixes and buy them all. It cost me 20c to get that mod. No clue how lucky I was.

I also spent a whole day farming red maps with veil missions. That got me no progress whatsoever as rings didn't drop all that often. You're better off running whatever you're good at, getting the currency, and spending it on the veiled suffix rings.

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