[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]
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Yo Dark, do you plan on running this in Delirium league as a main build? Metamorph was my first league, so I'm trying to do research now for a strong starter/endgame build that are either the same or not to difficult to switch from starter to lategame.
I enjoyed this build a lot, but to say I struggled when transitioning from early to mid to late game, would be putting it lightly. I took a break a couple weeks ago, so I'm not really looking for gear advice or anything. Just your opinions on next league and strong potential starter/endgame builds. I respect your opinion a lot. Cheers! |
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" Idk. I have the same problem with it. It absolutely destroys levelling and white tiers, and is amazing when minmaxed for endgame. But there's that dirty spot in the middle where you wanna run red maps and don't have the currency to upgrade stuff that's really tough to get through. That said you have really good gear now, so gratz on pushing through! I don't know if I'll be starting with it again. Already played all legion and metamorph with only this specific ED trickster setup, I'm kinda burned out. I'll probably play ssf anyways so... yeah. We'll see how it goes. Also new BV looks insane, especially for ssf. That said, it looks very strong. The more mobs there are, the better ED becomes comparatively to everything else. And having a fast-tanky char seems to be the way to go this time around, where metamorph was more singletarget-tanky oriented (ED didn't shine hard in metamorph let's be honnest). So... Idk. It looks good, might start with it in ssf... But don't count on me to build it fully a 3rd time. I'll update the guide regardless anyways... |
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" At the time I started playing PoE there wasn't even a labyrinth, but I was always focused on playing necromancer. Necro and Shadow playstyle are very different and maybe I have to stick with it. You insist that I don't understand mechanics etc. maybe you are right. I understand necromancer mechanics, because I have experience in it. Like you have 350+ hours of trickster experience. My necromancer has around 13k Ehp (you may have checked wrong) and deals maybe more than 5 mill shaper dps, even it is oneshotted at times. I made some currency crafting and selling minion items. Then yes I change that build all the time, I change items or try different mechanics and it doesn't stumble. If I want to equip a headhunter one day it will not fail. Then again I have good understanding of necro and feel comfortable with it. Sometimes necromancer doesn't feel active enough. This is why I tried your build, to enjoy killing stuff by myself. I like the playstyle, but I want to be able to improvise things too. I dont want to be afraid of trying a new unique or mechanic. I am able to multimod my boots with extra resistances, craft a fancy pair of gloves or change my rings with endurance charges if u say this will solve my problems. |
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"Tbh Diablo3 has zero build/gear flexibility, vast majority of your skill setup and off-tier gear is very, very specific and tied to the build, that's one thing why I moved away from Diablo3 because in a build even support skills can be set in stone, not even mentioning every slot of gear, and you actually have to drop every piece (or use alternate means like craft-rerolling or shard gambling), you can't trade for them, also your character is useless until you get some whopping 20000% set bonus which luckily isn't the case in poe and you can see the character grow slowly over time instead of having these jarring jumps in power from arbitrary bonuses. Even the most powerful item in poe doesn't make character jump from rags to riches like that. Sorry for slight off-topic, but if people think gear inter-dependence is bad in poe, it's much worse elsewhere. |
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" I feel you, but then again - I leveled as a Low-life Righteous Fire Guardian twice in a fresh league in the past - now that was tough. Compared to that, this one feels like vacation :) But that was probably my best PoE experience ever - starting with a clunky mess that can barely stay alive, and watching it grow to become an endgame powerhouse, upgrade, after upgrade, after upgrade. This ED build offers something similar, but milder, and that's why I love it. So many tiers of upgrades available, gems, cane>bow>better bow, jewels, empower, and all else. And it's so satisfying to play. I have now finally realized I hate high dps glass cannons, need to play a tanky, solid build. Will roll this one again in Delirium unless patch notes destroy ED (knock on wood!) Shavronne wrapped Kaom's waist,
with her gilded purple boots. "You want my sockets?" |
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Which passives are you going to drop in favour of the new jewels?
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![]() AMENO AMENO DORIME AMENO LATIRE " I don't know, it's rough... I have passives I wanna take everywhere, and we'll definitively need to save some for jewel sockets... Corruption and unnatural calm will surely go, saving 9 points. The inertia socket as well, as we can socket inertia near perfect agony and it's good enough. This saves us 12 points on my lvl 100 tree (I'd probably also drop the 20%aoe and 2 es nodes near witch start for 3 more passives). Then I think we should socket the new 3sockets large cluster jewel near accrobatics. This leaves us with 5 passive points and 3 medium outer jewel spots. We'll see if that's enough and worth dropping corruption for. |
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" Does this mean you have just reached 100? GZ! (I might be wrong, just joined this guide couple days ago, no clue what im talking about) |
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" Yes, I was talking about CI with bow. " Pro answer, thank you so much! But in the case dodge gets nerfed in 3.10, that looks like a good solution. amirght? |
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" Yep absolutely. Seen a couple of folks in metamorph running this setup and say it's viable, so it probably is. I don't really know how they can nerf dodge tho tbh. If they nerf the values it'll be near impossible to reach maxdodge, and I doubt they can nerf the damage reduction without dodge loosing its identity. And if they shift some dodge chance from accro to gear/passives, we'll drop the accro node and go corrupted soul for even more ehp (i'm at 11.5k with corrupted soul, it's just a bit hard to solve mana issues without jewel corruptions). Or maybe shift to CI as you said. Edit: now that I think of it, I should reconsider corrupted soul. If I drop the dodge and mom completely I end up at 14k ehp (extraes/life/evaes chest and corrupted soul). It's pretty much a different build now but it could be pretty good... Kind of an endgame option only tho, it woul have been terrible with low investment when I had 4k life. But now that's I'm at 6k max life... maybe. Last edited by Darkxellmc#0807 on Feb 28, 2020, 4:09:00 AM
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