Balance in Path of Exile: Synthesis
" Will it affect all versions or create legacy ones? "War's over, soldier. You just don't know it yet. Everybody lost."
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I don't know. Ignoring melee balances again, and nerfing BF, will not improve build diversivity so much. Last league, top competitor players didnt play melee, now u ignore it for another patch again. It's fine you will change it on 3.7.0, but who will play melee this league? Probably somebody who doesnt care about racing and casual players.
So this really will be casters league, as u announced. | |
Oh god..Some of these posts here are just embarrassing.
"My build is destroyed" - yet patch notes aren't even revealed yet. "No more money from me if you nerf my items" - wtf? just lol "I quit if you change this and this" - bye? I only hope that bv isn't nerfed too much. I really like to delve in ssf hc btw with my tri-herald bv elementalist. | |
" Yea, so many uniques you wouldn't think of using in a year of playing drunk and upside down. | |
Typical GGG_Dev:
Hmmm... Arc is pretty popular - 3rd on Top, what I can do with it? Let's look closely: 65% of Arc users are Saboteurs (obviously, trappers) and only 15% are Elementalists (selfcasters + COC). What I can do here? Got it! Let's punish selfcasters, by nerfing Arc by itself, nerfing most iconic support gems, and by adding even more "musthave" support gems! Damn, I'm genius! Who said it's still only 5-links possible to add to Arc? Noobs! Are you forgot about our OP-IMBA mods for elder and shaper items with double support gems on them? Add here corruption too! So every selfcaster now would be forced to waste trucks of currency just to be able play as before. That's a bold move, GGG, applause. Auctioneer House - is a MUST!
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" This barely affects the fast hitting skills (eg. the overrepresented Molten Strike) but hugely affects the less used slow ones. Why is that any good? This might be a rational nerf to the Ascendant-slayer (honestly I don't know) but it is basically a more-than-nerf to the Slayer class itself. That being said the whole Slayer class represents about 1% of the builds. Is that something that needs to be nerfed? Or was it the Ascendant-slayer that needed the nerf? Then why not nerf that and leave the leech mechanincs alone? This change renders the Endless Hunger node's 20% overkill leech literally useless. Even the verious Increased Life Leeched per Second effects will further reduce the leech duration. Also some of the new veiled mods suffer. What is the reason behind all that? Someone mentioned that leech was not supposed to replace regeneration ... but c'mmon ... it is the single most defining unique aspect of the Slayer class! Slayers have lasting leech effect. This is what made the Obliteration RF Slayer build possible for example. Which is a unique and creative build with no OP superpowers but still a nice build to play in high maps and most endgame content. And now.... is it gone? It seems. Sometimes ppl find creative ways to use the mechanics and develop new and unexpected builds. This adds to build diversity, they are like a breeze of fresh air. Why do you want to kill them? Of course from time to time it turns out to be too good and some inventions break the game balance. They need to be nerfed. They have their 15 minutes of fame and be gone. But why kill something as underrepresented as the Slayer and their lasting leech? Isn't POE's one of the defining unique characteristics that it enables players to go creative, to combine gems and tree nodes as they wish... and to find creative new solutions with unique interactions? I thought POE was offering more than just a pseudo freedom to chose from a couple of spells and attacks. We believed it once, make us believe it again! ;) May I suggest a quick adjustment to this nerf: I have no idea about the balance of the Ascendant-slayer but a quick and safe solution would be just to make the Slayer class itself ignore these limits... or at least the Endless Hunger node's overleech should ignore these limits. As simple an adjustment as this would save the already underrepresented Slayer class from being killed by this nerf. Thanks for listening, GGG! | |
Dear GGG, is you force me to use handcasting spells I will uninstal PoE faster then 1 min. And forget it forever.
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" I didn't even have time to play this new skills. They introduced some kind of shits for the Champion: 'Shattering Steel' and 'Lancing Steel', I (and everyone else) killed time - 2/3 of the league on this shits. Themselves GGG didn't test this shits on crap players damage. Only gloom. After Now those who played this skills are going to start with new skills tested in the league: the Winter Orb and Brands. And now you NERF this? I'm sick of what you do GGG. | |
RIP my three ideas for starter builds. It seems that TS will be safest option again. Ugh.
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"To be consistent with the existing 90% physical damage reduction cap?. The only thing that can increase it to 100% is immunity, like Immortal Call. " "At what point does it say "elemental"? But that still has nothing to do with the immunity of CI, just like the physical reduction cap and Immortal Call. "The Spell Focus Support might only work on spells that target an area, like Spell Cascade does now. We don't know the specifics yet. |