Puncture
" Bleeding is Physical Damage over Time... | |
I've yet to test Fending+Puncture+Melee Splash... but my thoughts tell me that this might be op. When I get a hold of a puncture gem, I'll test it and post the results.
Last edited by axtranti on Dec 4, 2013, 1:42:50 PM
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Knockback is an on-Hit effect; Damage over Time does not Hit.
Prepare to be underwhelmed. | |
" Perhaps better try Puncture + Heavy stike Combo. Or, if you face melee mobs, place Smoke Mine before charging them, hits with puncture, teleport far away, enemies charge you and bleed to death. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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Puncture + Trap support + Remote Mine = ??
Does the DoT component benefit from increased mine/trap damage passives in the skill tree? I would think that the support gems would but i'm not 100% on the passives here Cuddles' DoT trapper build: http://www.pathofexile.com/forum/view-thread/683322
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"yes they do. | |
Good to hear
mathcrafted to do 206k dps.. If anyone is interested, I've already made a build using this concept here: http://www.pathofexile.com/forum/view-thread/683322 Cuddles' DoT trapper build: http://www.pathofexile.com/forum/view-thread/683322 Last edited by Cuddlepaws on Dec 11, 2013, 11:23:45 AM
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Does the bleed scale with all initial damage done (elemental too), or just the physical damage of the initial hit?
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"just physical. | |
Increased DOT passives do not update the tooltip on the bleed damage of puncture at all for me. Is this a bug, or do the increased DOT passives not affect Puncture?
Example, if the mob is supposed to bleed for 10.0% of the initial hit per second, and I spec in 9% increased dot, the mob should now bleed for (10*1.09=10.9%), and yet there is literally no change in my tooltip display. |
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