Puncture
| " Bleeding is Physical Damage over Time... |   | 
| I've yet to test Fending+Puncture+Melee Splash... but my thoughts tell me that this might be op. When I get a hold of a puncture gem, I'll test it and post the results. Last edited by axtranti#5692 on Dec 4, 2013, 1:42:50 PM |   | 
| Knockback is an on-Hit effect; Damage over Time does not Hit.  Prepare to be underwhelmed. |   | 
| " Perhaps better try Puncture + Heavy stike Combo. Or, if you face melee mobs, place Smoke Mine before charging them, hits with puncture, teleport far away, enemies charge you and bleed to death. IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |   | 
| Puncture + Trap support + Remote Mine = ?? Does the DoT component benefit from increased mine/trap damage passives in the skill tree? I would think that the support gems would but i'm not 100% on the passives here Cuddles' DoT trapper build: http://www.pathofexile.com/forum/view-thread/683322 |   | 
| "yes they do. |   | 
| Good to hear mathcrafted to do 206k dps.. If anyone is interested, I've already made a build using this concept here: http://www.pathofexile.com/forum/view-thread/683322 Cuddles' DoT trapper build: http://www.pathofexile.com/forum/view-thread/683322 Last edited by Cuddlepaws#1291 on Dec 11, 2013, 11:23:45 AM |   | 
| Does the bleed scale with all initial damage done (elemental too), or just the physical damage of the initial hit? |   | 
| "just physical. |   | 
| Increased DOT passives do not update the tooltip on the bleed damage of puncture at all for me. Is this a bug, or do the increased DOT passives not affect Puncture? Example, if the mob is supposed to bleed for 10.0% of the initial hit per second, and I spec in 9% increased dot, the mob should now bleed for (10*1.09=10.9%), and yet there is literally no change in my tooltip display. |   | 



















 
                        