[3.8] Demi's Infinite Tinkerer, the Lightning Trap Saboteur (EVERYTHING/BUDGET VIABLE)
I am playing this on SSFSC and have 2 questions:
1- What amount of ES would you consider enough to run Eldritch without having Tinkerskin? 2- Just found a Thundersight which removes the abilty to shock; would it be viable? Because the rest of it's stats are pretty awesome. Thanks! | |
Hello demi . i follow much ur builds evry legue . now i want play this one . i watch one ur video in youtube u play with arc traps and lightning traps for uber elder kills . which one is better arc traps or lightning traps . thx u :D we love u
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Hi exiles!
I want to share my experience using infinite tinkener: I use lightning trap as main skill Has reached 170k effective dps per trap * 23 traps = 3900k dps with decent gear Hybrid ES/Life/MOM 577/4600/1916. Total 7093 eHP Going through all content easly. There is no reasons to use chain in narrov maps, cuz we have 9 projectles per trap. Clear speed is really good. Offscreen clear with pierce support. We can use horned talisman with crit multiplier/spell dmg/lightning dmg/HP/...other usefull mods so we can change pierce support gem with other support gem with better damage multiplier Pastebin: https://pastebin.com/AsA8hZZT Check my gear in profile, if you want to Last edited by Silver_Dude on May 6, 2019, 2:43:44 PM
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how is the purifying flame one vs lighting trap
Last edited by healzr on May 11, 2019, 2:33:48 PM
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Why does this build choose cast speed in some of the skillpath? And focuses on Frenzy charges?
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Spoiler
These nodes can give us additional exploding rays per second for lightning spire trap & additional aps for shield charge/whirling blades, but these are not mandatory nodes. You can take another useful nodes with hp/damage/gem sockets Last edited by Silver_Dude on May 16, 2019, 10:02:26 AM
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Playing that build on PS4 for the current race event and loving it!
Small question tough: Why do we take some mana nodes or lower mana reserved for auras? Are those mandatory in order to play the 2 heralds and aura? | |
FRENZY CHARGE explanation:
- 4% increased blahblahblah - 4% increased blahblahblah - 4% MORE DAMAGE per Frenzy Charge more. MORE. MORE. MOOOOREEEEE!!!!! Last edited by kiralygomba on May 15, 2019, 3:07:15 PM
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" Man, u are damn right! I forgot about frenzy charges grants 4% more dmg per charge. My bad. Seems like grab some nodes with frenzy charges - really good investment of points. Last edited by Silver_Dude on May 16, 2019, 11:00:02 AM
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Also for frenzy charges, you have 30% chance to generate while for power charges it's only 15%. If you are not so fast paced, it matters a lot. You won't have power charges all the time. :)
(See Tinkerskin+Master Sapper vs Blast Cascade.) Last edited by kiralygomba on May 16, 2019, 10:48:05 AM
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