Wanted to share this iteration of the passive tree. It moves a couple of nodes around, but ends up with notably more ES, 6 total jewel socks, and some block while giving up a little bit of minion damage to get all that stuff, which this build already has plenty of.
It demands a lot of money be spent on optimizing stats and resists on your gear, but I think it ends up being the most optimal way to build the tree assuming you can out-spend your resist problems.
The tree is at level 98, and the last 2 points can either be spent on Arcane Focus or Arcane Will - or my preference would be to get an Intuitive Leap and slot it on the witch jewel socket, allowing you to pick up Enigmatic Defense and Mystic Bulwark.
In order to enable all this and still run skitterbots in the v2 iteration of the build, you would have to spend your annointment on Charisma, that should get you JUST enough mana reservation reduction to run the full build. If that's not enough, you can always get 1% addition reservation reduction with corrupted jewels, or even a conqueror's efficiency to get the right amount of mana reservation needed.
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Have to say WOW. Nice one!
Im playing with Haste,wrath,zealotry,temporal chain for 1.9mil spectre and 120 res each. Trading some minion damage and res for more block chance seem good.
I found out that kitterbots is not good as it seem. 10 slow and 20 more damage. Just fast delete mob with zealotry is better, in case of blight mobs.
Lving from 95 is so painful.
Wanted to share this iteration of the passive tree. It moves a couple of nodes around, but ends up with notably more ES, 6 total jewel socks, and some block while giving up a little bit of minion damage to get all that stuff, which this build already has plenty of.
It demands a lot of money be spent on optimizing stats and resists on your gear, but I think it ends up being the most optimal way to build the tree assuming you can out-spend your resist problems.
The tree is at level 98, and the last 2 points can either be spent on Arcane Focus or Arcane Will - or my preference would be to get an Intuitive Leap and slot it on the witch jewel socket, allowing you to pick up Enigmatic Defense and Mystic Bulwark.
In order to enable all this and still run skitterbots in the v2 iteration of the build, you would have to spend your annointment on Charisma, that should get you JUST enough mana reservation reduction to run the full build. If that's not enough, you can always get 1% addition reservation reduction with corrupted jewels, or even a conqueror's efficiency to get the right amount of mana reservation needed.
.
Have to say WOW. Nice one!
Im playing with Haste,wrath,zealotry,temporal chain for 1.9mil spectre and 120 res each. Trading some minion damage and res for more block chance seem good.
I found out that kitterbots is not good as it seem. 10 slow and 20 more damage. Just fast delete mob with zealotry is better, in case of blight mobs.
Lving from 95 is so painful.
Seconded. This is a really nice iteration man. I can't use PoB at work, but I'm gonna see what this looks like there to get a better perspective on the differences, but nice work!
There are some confusing and conflicting description about 6-link raise spectre in "Pledge of Hands" build.
Sometime ago, you recommended feeding frenzy + concentrated support in mapping and switching "feeding frenzy" to "deathmark support" for boss.
Now, in the weapon link section, you changed to using deathmark + faster casting support for mapping and switching faster casting to concentrated effect.
Posted by Kay a couple days ago:
"
kayella wrote:
"
KGF wrote:
Are people actualy using Faster casting in pledge staff build with the spectres 6 link? cuz guide at first page under gem links shows Faster Casting lol.. i have playd without it from start.. i dont even need it thanks to haste aura ^^
It seems strange at first and the PoB numbers make it look kind of bad, but consider this: Greater Spell Echo + Spell Echo gives 3 repeats, each adding 35% more damage and 50% aoe. So the 3rd repeat is 105% more damage and 150% inc aoe.
So, if you use faster casting, you get to the 3rd repeat sooner, which reduces ttk.
Minion attack/cast speed
Minion damage
Trigger a socketed spell when you use a skill -- such a huge QoL improvement and will reliably keep corpses on the ground and ensure 100% uptime with your offering
Minion attack/cast speed
Minion damage
Trigger a socketed spell when you use a skill -- such a huge QoL improvement and will reliably keep corpses on the ground and ensure 100% uptime with your offering
There is only 2 open suffix. I have to choose between trigger utility or damage.
Minion attack/cast speed
Minion damage
Trigger a socketed spell when you use a skill -- such a huge QoL improvement and will reliably keep corpses on the ground and ensure 100% uptime with your offering
There is only 2 open suffix. I have to choose between trigger utility or damage.
Honestly, if I were you, I would hit that thing with an annul orb and multi-mod. Hopefully you keep the +1 minion gem and mana/damage hybrid. But that's just me. If you aren't looking to do that, the trigger utility is too good. If you're gonna stay W&S, you will see how much easier and relaxed the build becomes with that craft.
can some of You, experts give a look to mine build (trully followed)
--->https://pastebin.com/4BS8vXck
got really pure dps per spectre. And i cant figure out what i am missing, not bad eq, trigger wand, good connection with skills. Whats wrong Folks?
I'm at work and can't PoB, but am happy to take a look later tonight for you, if someone hasn't already beaten me to it :)
have a pleasant work M8! :) no hurry rly. Cheers
Just fast look before I go bed :D
I think you just mis-config. In config:
+Stick enemy hit by fire.
+remove map mob. It's do nothing in general.
+chose boss/shaper .
+skill option : frenzy active stick.
That leave you ~600 k damage per spectre. Seem normal to me. Just increase the quality of 6link spectre gem.
And put concentrate in if you want more damage. Concentrate will make u go up to 1mil damage per spectre.