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Some observations about running an extra curse and aura selection:

Not entirely convinced that an extra curse on top of Elemental Weakness is worth the energy and effort. Ran TC for a few days with Blasphemy Support and haven’t noticed better survivability on T13-15 clear times. Moreover and as someone wisely pointed out TC is far less effective on rare/unique bosses, so running EW + Curse on Hit + Armageddon Brand appears to be the way to go. Even though EW loses some effectiveness against anything above trash mobs, we know that any decrease in resistance will translate into more DPS at little to no cost to us.

On the other hand, it appears as if Skitterbots is a must have aura if we are to believe that it’ll shock everything within its radius and increase our DPS by several hundred thousand. This would imply that there’s no point in running Conductivity where it may proc Shock whereas Skitterbots always will. The question for me at this point is what other auras provide a massive benefit to us to where it’s worth investing skill points and/or an anointment for less mana reserved.

What does this translate into?? That it isn’t worth spending three Exalted on a multimodded chest for the extra curse, or to anoint Whispers of Doom or spend three skill points to get to that node. It also means that it’s not advisable to get a Solstice Vigil that was 1.5 Exalted a few days ago. Time to get even tankier!!

P.S. ran Warlord’s Mark too and appears as if the Endurance charges are only gained if the character and not the minions kill it.
Last edited by DestradoImpulse#5067 on Sep 27, 2019, 11:52:30 PM
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DestradoImpulse wrote:
Moreover and as someone wisely pointed out TC is far less effective on rare/unique bosses, so running EW + Curse on Hit + Armageddon Brand is the way to go.


I also tested 2 curses and disagree at least for mapping.
Anything with on hit like Warlords/Poachers Nark/Elemental Weakness is most of the time not even applied before the monsters die bc of the delay between casting Arma-Brand or Holy Flame Totem, whereas TC will always be active for those split seconds before stuff dies if you run ahead while your spectres kill stuff.

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DestradoImpulse wrote:
What does this translate into?? That it isn’t worth spending three Exalted on a multimodded chest for the extra curse, or to anoint Whispers of Doom or spend three skill points to get to that mode. It also means that it’s not advisable to get a Solstice Vigil that was 1.5 Exalted a few days ago. This means that we can devote more to getting even tankier!!


I came to the same conclusion (besides the Solstice part) but for different reasons as explained above.

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DestradoImpulse wrote:
P.S. ran Warlord’s Mark too and appears as if the Endurance charges are only gained if the character and not the minions kill it.


I tested this with Poachers Mark in Blood Aqueduct and they got Frenzy charges. Poachers Mark was also recommended in earlier versions of the build so it most likely works anyway, no idea why it should be different for Warlords Mark.

Btw: Pretty sure the Conductivity in your gloves does nothing, i dont see a way how you can pay the 35% mana it costs as aura.
Last edited by ElCatti#2529 on Sep 27, 2019, 7:15:26 PM
what an enchant for helmet, amulet is the best ?
If we don't have the +1 chest, would we still need the second raise spectre gem in the helm? If not what should I replace it with?
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TheChosenOne_ wrote:
If we don't have the +1 chest, would we still need the second raise spectre gem in the helm? If not what should I replace it with?


The second RS gem is there to give your Slave Dirvers Frenzy charges for a roughly 40% dmg increase if they would be up 100% of the time.
So the question would be if you want want a 4th spectre for a 25-33% dmg increase (never sure how to measure thinfs like this) or 3 SDs and one Carnage Chieftain for Frenzy charges.
"
ElCatti wrote:
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TheChosenOne_ wrote:
If we don't have the +1 chest, would we still need the second raise spectre gem in the helm? If not what should I replace it with?


The second RS gem is there to give your Slave Dirvers Frenzy charges for a roughly 40% dmg increase if they would be up 100% of the time.
So the question would be if you want want a 4th spectre for a 25-33% dmg increase (never sure how to measure thinfs like this) or 3 SDs and one Carnage Chieftain for Frenzy charges.




If I want 4 slave drivers, raise 3 from the chest and one from the helmet? That one sd from the helmet would be the only one that gets the dmg increase or would all 4 get the increase dmg?
Last edited by TheChosenOne_#3026 on Sep 27, 2019, 9:21:49 PM
Just did Uber Elder with shield v2.
Level 94, 8.1k life, spectre POB is about 1.3M each
Double curse (though temp chains doesn't do much in Uber Elder, didn't feel like moving things around for it).
Deathless, one slave driver died, chaos golem and all zombies lived. Was a very fast fight.

My gear was super cheap besides multi mod curse chest.
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teslabear wrote:
Just did Uber Elder with shield v2.
Level 94, 8.1k life, spectre POB is about 1.3M each
Double curse (though temp chains doesn't do much in Uber Elder, didn't feel like moving things around for it).
Deathless, one slave driver died, chaos golem and all zombies lived. Was a very fast fight.

My gear was super cheap besides multi mod curse chest.


Care to post your gear? Curious about what I should be looking to buy for the switch to v2
"
TheChosenOne_ wrote:
"
ElCatti wrote:
"
TheChosenOne_ wrote:
If we don't have the +1 chest, would we still need the second raise spectre gem in the helm? If not what should I replace it with?


The second RS gem is there to give your Slave Dirvers Frenzy charges for a roughly 40% dmg increase if they would be up 100% of the time.
So the question would be if you want want a 4th spectre for a 25-33% dmg increase (never sure how to measure thinfs like this) or 3 SDs and one Carnage Chieftain for Frenzy charges.




If I want 4 slave drivers, raise 3 from the chest and one from the helmet? That one sd from the helmet would be the only one that gets the dmg increase or would all 4 get the increase dmg?


No, sorry, I think you're misunderstanding what the extra RS gem is for. That extra RS is to raise a Carnage Chieftain from A2. Linked to BM, the chieftain can provide the frenzy charges for your other minions. So you're raising 1 Chieftain with that gem and using the chest gem, raising up the SDs.
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TheChosenOne_ wrote:
"
ElCatti wrote:
"
TheChosenOne_ wrote:
If we don't have the +1 chest, would we still need the second raise spectre gem in the helm? If not what should I replace it with?


The second RS gem is there to give your Slave Dirvers Frenzy charges for a roughly 40% dmg increase if they would be up 100% of the time.
So the question would be if you want want a 4th spectre for a 25-33% dmg increase (never sure how to measure thinfs like this) or 3 SDs and one Carnage Chieftain for Frenzy charges.




If I want 4 slave drivers, raise 3 from the chest and one from the helmet? That one sd from the helmet would be the only one that gets the dmg increase or would all 4 get the increase dmg?


If you want 4 SDs you dont need the SD gem in helmet (assuming your sd gem is 21 overall including global modifiers). The gem in the helmet is for the Chieftain bc he needs Blood Magic.

Edit: Crosspost
Last edited by ElCatti#2529 on Sep 27, 2019, 10:09:12 PM

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