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Hello, i'm quite new to the game. I almost achieved to get the pure spectre build (i lack cluster jewels and some mods on certain items).

I'm in love with this build, i clear t14-16 at a decent speed but i'm dying quite often ... My spectres' dps are far from the final build but I think it's enough for basic maps I run. Can someone "list" me the defensive aspects of this build to see if I lack some ? That would be very kind.

This is my PoB if you have other suggestions : https://pastebin.com/bTXCYsQ7

PS: i use Redemption sentries as spectres.

Thanks a lot !
Last edited by iKaleos#3669 on Aug 23, 2020, 11:47:26 AM
Not sure how friendly it is, if you dont drop the items to support the gems you will die a lot, no matter of minions ( they are dumb ) GGG needs to fix minions as they are stupid.

Thanks for the build Kay but its not for me( I always wanted a minion build )
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grootoo wrote:
For spectres and spiders septre weapon, what is best element to go with for spell damage and why? I have added fire damage at the moment. Also does the added damage to spells not affect redemption knights but could affect something like snowcaller?


All it does is trigger the elemental equilibrium so as long as you dont do cold damge it doesnt matter if you use fire or lightning assuming you use redemption knight/sentry that does cold damage.

The damage itself doesnt matter and it wont affect the spectres, you can do 1 damage as long as its not cold it will debuff the enemy with -50 cold resist making your spectres do alot more damage.
Finally decided to change to cluster jewels, and drop the elegant hubris. Here's where I am currently at.

https://pastebin.com/D4TRqPfV

I've tried a few different specters, here's my view on them.

Baranite Thaumaturge:
Great clear speed, however their bombs and bosses don't always match up. Killed A8 with them, but he dances around so much the bombs never really did their job so it took a lot longer than Slaver Drivers.

Snowcallers:
Fun specters, and decent clear speed. Big on survival as they freeze everything with Frostbite plus Bonechill linked to skitterbots. I'd suggest them for anyone looking for a bit more survival, however they do lack boss dps. Was able to kill A8 Sirus with them, but took about the same time as Baranites.

Slave Drivers:
I just can't quit these. Over 40 million dps with 5 of them, they just delete stuff. Takes a little bit more babysitting, and their range requires putting yourself in danger sometimes, but they simply destroy everything. With some minion life nodes you can get them over 40k life, which is plenty for just about every encounter.

Redemption Sentries:
Remind me of a cold version of the Baranites. Fantastic clear speed, but lack boss killing compared to Slave Drivers. I don't know what I am doing wrong with them, I just don't see the performance others have with them. Can only get them up to 2.5m dps.

@wasabexx, thanks for confirming what i expected and yes it is a zombie build and i was going to try out specters but first wanted to try crafting a helm.
The helm has all T1 rolls so it only looks good, probably useless for any build i would imagine.
Thanks again.
"
Fencatffxi wrote:
"
grootoo wrote:
For spectres and spiders septre weapon, what is best element to go with for spell damage and why? I have added fire damage at the moment. Also does the added damage to spells not affect redemption knights but could affect something like snowcaller?


All it does is trigger the elemental equilibrium so as long as you dont do cold damge it doesnt matter if you use fire or lightning assuming you use redemption knight/sentry that does cold damage.

The damage itself doesnt matter and it wont affect the spectres, you can do 1 damage as long as its not cold it will debuff the enemy with -50 cold resist making your spectres do alot more damage.



So.. for mapping, spiders wipe out everything before spectres have much of a chance. Are not the spiders doing the fire spell damage at least? I read somewhere a while back that spectres at least.. will do minion damage like on abysal jewel, but not spell damage as on the sceptre. Which by what you are saying, only the spiders are triggering the elemental equilibrium in this case not considering other damage sources? But if I have fire and lightning on abysal jewel that would proc EE? and if you are saying the amount of damage on spell damage on sceptre does not matter...Then why would you even need it at all on sceptr if you have elements on abysal jewel?

But in the end I am trying to figure out how to get some more damage and find out what I am missing. maps get cleared fast, but I stil get owned on Sirus do to wait times for spectres to take him down. Which also allows Sirus time to kill my spectres also.
Last edited by grootoo#6251 on Aug 23, 2020, 10:28:40 PM
Finally, I made this on my own. Not the best but good enough.


Now I reached 24 mil dps per spectres. 120 mil total dps with Sirus.
"
aquarius1302 wrote:
Finally, I made this on my own. Not the best but good enough.


Now I reached 24 mil dps per spectres. 120 mil total dps with Sirus.


How's the defense with necromantic aegis? I kept trying to use it, but was way too rippy on end game bosses, and maps, let alone going anywhere under 300 in delve. I could make a few changes, go back to NA and be over 100m dps, but feel like any mob so much as blows a kiss my way and I die lol.



Last edited by amkronos#5399 on Aug 24, 2020, 12:30:04 AM
"
grootoo wrote:
"
Fencatffxi wrote:
"
grootoo wrote:
For spectres and spiders septre weapon, what is best element to go with for spell damage and why? I have added fire damage at the moment. Also does the added damage to spells not affect redemption knights but could affect something like snowcaller?


All it does is trigger the elemental equilibrium so as long as you dont do cold damge it doesnt matter if you use fire or lightning assuming you use redemption knight/sentry that does cold damage.

The damage itself doesnt matter and it wont affect the spectres, you can do 1 damage as long as its not cold it will debuff the enemy with -50 cold resist making your spectres do alot more damage.



So.. for mapping, spiders wipe out everything before spectres have much of a chance. Are not the spiders doing the fire spell damage at least? I read somewhere a while back that spectres at least.. will do minion damage like on abysal jewel, but not spell damage as on the sceptre. Which by what you are saying, only the spiders are triggering the elemental equilibrium in this case not considering other damage sources? But if I have fire and lightning on abysal jewel that would proc EE? and if you are saying the amount of damage on spell damage on sceptre does not matter...Then why would you even need it at all on sceptr if you have elements on abysal jewel?

But in the end I am trying to figure out how to get some more damage and find out what I am missing. maps get cleared fast, but I stil get owned on Sirus do to wait times for spectres to take him down. Which also allows Sirus time to kill my spectres also.


The elemental damage on your scepter only works for you not your spiders or spectres. It gets triggered by the "trigger a socketed spell when you use a skill" and its only purpose is to trigger elemental equilibrium. If if it does 1 damage or 100 damage is irrelevant really as the number is too small to matter anyway.

Abyss jewels with the "Minions deal additional fire/lightning damage" would work for your spiders and spectres however according to the FAQ on first post minions cant trigger EE so if you are using a cold minion you want to stick to adding cold damage to them.

In the end do note the difference, the only ones that adds damage to your minions are the ones that specifically mentions minions, as in abyss jewels while the ones that dont mentions minions dont, as in the scepter one.

As for clearing trash mobs, as you say they die so fast anyway so it doesnt really matter here. Where you will notice the effect is if you use a skill to trigger a spell around a beefy rare or a boss. Your spectres next hits will do alot more damage due to you triggering the debuff.

This is why you want to stay on top of the boss so you can keep spamming skills to keep the right debuff on the boss.

I'm sure Kay can explain it better but I hope it helps some until then.

Last edited by Fencatffxi#7746 on Aug 24, 2020, 1:50:26 AM
"
amkronos wrote:
"
aquarius1302 wrote:
Finally, I made this on my own. Not the best but good enough.


Now I reached 24 mil dps per spectres. 120 mil total dps with Sirus.


How's the defense with necromantic aegis? I kept trying to use it, but was way too rippy on end game bosses, and maps, let alone going anywhere under 300 in delve. I could make a few changes, go back to NA and be over 100m dps, but feel like any mob so much as blows a kiss my way and I die lol.





Not him but I run N.A. too and I will tell you this: your shield does not matter at all in the grand scheme of your defense. So, it's better off boosting dps of your minions. Your squishiness comes from the original version of spectres build, which Kay admitted that it has no defense. You should just go for more defenses and ignore the shield.

Main lines of defense for me come from:

- 60%+ attack and spell blocks from Bone Offering (with Mistress of Sacrifice) and Glancing Blow; 75%-75% with rumi's;
- life gain on block from Bone Offering (yes, pls ditch flesh offering, it's a trap);
- regen, including regen from Enduring Cry;
- fortify from AG;
- 10% reduced damage from plague bringer ascendancy;
- enduring charges, it's 12% phys reduction without any investment, and always on even if I use Immortal Call as my main guard skill;
- Immortal Call, it's 80% less ele and 80% less phys for 1.5 sec every 4.5 seconds, which mean basically immortal during that time (I have no investment on duration);
- max chaos res, this cannot be stressed enough, Hunter's sneks will obliterate you;
- instant life flask of course, with ryslatha pantheon, it's perpetual flasks, I even use 3 life flasks in sirus fight just to have on-demand ele ailment immunity!
- and last but not least, my average 30 mil dps from my spectres, which nearly one shot all guardians or conquerors; A8 sirus cannot do anything in his last phase and Uber Elder changes phase almost instantly.

I've done Chimera smoke challenge without any spectre, just running around relying on my defense to tank through the last phase.

I only ripped like once every 20-30 maps and only if there's huge death flags like several t4 harvest bosses lagging the whole screen (I tell you, these guys' designs are stupid)! Normally, if I can press enduring cry, I think I'm almost immortal.

So, just don't think much about your shield defense, it's not that much.
Last edited by wiwigvn#7566 on Aug 24, 2020, 3:56:06 AM

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