Kay's Summoner Memorial Page | New Guide is linked inside!
" Ele Pen, Ele Weakness and Ele Equilibrium are all the same kind of thing. They add a res modifier. The res modifier is a minus. And sometimes there is a map mod that adds a plus. So the final res is a combination of all modifiers. eg. trash mob: base (0) + ele weakness (-44) + map mod (+40) = -4% overall. sirus: base (50) + EE (-50) + ele weakness (-13) + exposure (-10) = -23%% overall. Fleshcrafter is like Inevitable Judgement " So Fleshcrafter = 4 spectres and enemy res = 0. +1 delve bod = 5 spectres and use mechanics to reduce res. EE (-50% or new number?) or if there is no EE: Frost Bomb/Wave of Conviction (-25% cold/fire/light) Combustion from suppport minion (-19% fire) Elemental Army from support minion (-10% highest hit) Crown of the Tyrant from AG (-10% all ele res) Profane Ground from AG (not sure what value is, but hopefully -10% or more) 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰 🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 Last edited by kayella#0845 on Jun 11, 2020, 10:50:29 PM
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" Thank you! I looked at pull requests and I saw a lot of code. So I thought it was very complicated. eg. https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/969 I'll have a try with your instruction! Interesting point about the ranged attack with no attack tag. I think a lot of the new spectres have special abilities with no tags. Usually it's just 'trigger'. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 |
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" I am testing something for fire spectres. Anger aura only gives a small boost because it is flat damage. So I stacked 6x renewal and other things to get 90% chance DD. It's OK, but power feels a lot less than cold and liightning spectres because they can stack aura effect instead. I'll delete Kayella so I can re-use my name for 3.11, but I will keep 3 necros in standard with different gear for examples. I think no cluster, 1 cluster, 2 clusters. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 |
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" This answers the question. Anything is better than this body hahaha |
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" " " I tested skeleton + infernal and SRS + infernal. I thought SRS was better because they move quickly and can move to another target after they kill something. because they move a lot, the burn effect is spread easily. I thought skeletons do more damage without infernal legion because they move like snails and burn to death before they can attack other monsters. So they are only good for attacking monsters if you drop them directly on top. Is it OK with both SRS and Skeleton? you need to self cast both of them. It's easier to just spam one, I think? Interesting idea with Minion Instability. It adds a little extra pop with infernal. But is the pop more DPS than extra attack before the minion dies? 15 passives to rush Sacrifice. So you can only get it at the end of Act 1 or start of Act 2. Sacrifice + HFT should be ennough to keepp them alive or refresh them between fights. So definitely usablee in Act 2+ I totally forgot about delve monsters! Did you test them for Act 4? 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰 🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 Last edited by kayella#0845 on Jun 12, 2020, 1:25:02 AM
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" For TV, I think it was just Dyadus nerf (no more 200% more burning damage taken). TV didn't change... maybe? Wickerman's nerf is actually interesting because GGG nerfed all RF spectres. They all have the same dot/s damage. Lanternbearer got nerfed in 2.0 closed beta? I think GGG said the damage was too high as spectre so they have a separate spectre damage value. As alwayys, looking forward to new spectres! But am ready for disapppointment ^^ 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 |
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I struggle with merv, everything else is fine, so rushing sac and leveling zombies as soon as you get it helps me. (laggy as fk connection )
SRS+Minion Dmg+Melee Phys is def the way to go. |
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" Can we get this thing somewhere? https://poedb.tw/us/mon.php?n=Flame+Beast |
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" Ok, so i finished testing the infernal and minion instability shenanigans. I figured out a lvling pattern that i go back to every time: 1) 4L Skellies 2) Infernal Skitterbots 3) Flame Totem + Zombies + Phantasms so i thought, what would be the best transition to this setup? and here is my lvling walk-through, from Act 1 to end of Act 3 Act 1: Looking for 1 BBR and 1 BBB wands, movement boot, 1B and 1G sockets and eventually 2-3L RBB. Targeted Setup is: SRS with Minion Damage + Melee Splash (wand 1) Skellies + Infernal + Minion damage (wand 2) Holly Flame Totem + Phantasms + Minin Damage (just anywhere where it does fit, sometimes i use only 2L Totem with Phantasms) Flame Dash and Smoke mine in 1B and 1G socket anywhere on the other gear. Passive tree goes to Enduring Bond then Lord of the Dead This setup kills Marveil easy and safe, you spam SRS and use skellies/totem for extra DPS. Act 2: After getting skitterbots i use them instead of skellies that will go in of-hand for exp gain. No other changes to skill gems. For passives i pick Heart and Soul, Quick Recovery, eventually the +30dex/str nodes (Agility and Might) and then start pathing for Death Attunement. Act 3: Looking for a 4L Chest piece (BBRG/BRRG) for skellies and 4L (BBBB) helmet for spectres, i change a bit the gem setup when i get my skellies in a 4L and lvl31: Body: Skellie+Impale+Melee Splash+Minion Damage or Melee Phys Wand 1 (BBB) Infernal Skitterbots with Minion DMG Wand 2 (BBR that hosted SRS) Zombies + Phantasms + Holly Flame Totem Helmet (BBBB, crafted with +1 to minion gems and a resist from bench) is getting ready for spectres. In the gloves and boost i get my Flamde Dash, Smoke Mine, i add Dread Banner and Stone Golem. I start pathing to Discipline and Training then to Indomitable Army (through phys reduction node). I have the node right before Dominus kill, so my zombies will have an easier time. they still die to the first 3 mini-bosses, but because of all those skellies and Phantasms you can safely resummon the zombies. Dominus and the miscreation bosses cant kill zombies.
Spoiler
Going for Indomitable Army before Discipline and Training may be the key to early spectres, but it means you will have lower life for a while If you go For Indomitable Army (before Discipline and Training) you will get it by lvl28, with a +1 helmet spectres will get decently tanky, tho, i am still not sure they will survive Dominus Once i get Indomitable Army and kill Dominus i Raise my Spectres: Flame Sentinels with Minion Damage, Ele Focus and Deathmark. So the final setup is: 4L Body with Skellies 4L Helmet with Spectres 3L wand with Zombies Phantasms and Holy Flame Totem 3L wand with Infenal Skitterbots Standalone Smoke Mine, Flame Dash, Convocation, Dread Banner and Stone Golem Mid Act 4 (lvl32-33) i go for Izaro kill, picking Mindless Agression This Setup will carry up to maps. Do not forget to change to Slave Drivers in Act 5. I also change melee splash with melee phys in the skellie setup when my zombies and spectres get good enough clear, so skellies are pusre single target that obliterate any bosses P.S: Ofc there can be some minor changes along the way, like getting Spell Echo instead of Deathmark after killing Kaaom and Dareso, or using 1b2r1g for skellis that in single target will have Skellie+Impale+melee phys+multistrike, just do as situation asks. Also, i have to mention that this setup is huge gear pressure, 2x4L that early are hard to get, the good part is that you really need only the 4L for skellies, and if the luck is bad, forego spectres until you get both 4Ls Last edited by muramiri#3426 on Jun 12, 2020, 4:57:25 AM
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" demon tag and no area, so I think it is a beyond monster? I did quick test Gorgol and Turong in act 5. Gorgol mostly does basic melee attack and sometimes the special spinny thing that takes a long time to spin up. Usually all the monsters are already dead from zombies and infernal skitters. Not sure if it is useful against bosses. There is also the flame thing but also on long cooldown. Turong isn't bad. It's not good for clearing because it shoots one fireball at 1.2s. Hits really hard though. The big fireball usually just flies across screen and hits nothing. I thought CFE felt better because their DPS is constant. Both of them are only available at act 4 though. But might be good for act 4 piety because they are tanky. 🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶 |
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