Kay's Summoner Memorial Page | New Guide is linked inside!

"
kayella wrote:
I think we have enough knowledge to correctly add new spectres to POB now. The spreadsheet looks just like pypoe btw, so we can just use that for spectre info.
The spectre file is generated automatically using a script.

I believe it should be as simple as adding the spectre you want to here:

Export/Minions/Spectres.txt

and the skills for the spectre here:

Export/Skills/spectre.txt

You can see the relevant commit here:

commit

All you should really need to do is to figure out how to run the export script.

EDIT: Look at the bottom of this post and I think that's how you run the script:

CONTRIBUTING
Last edited by ShmooDude#1337 on Jun 11, 2020, 9:57:29 AM
I'm so happy to see that you have updated leveling guide. a5-a10 still same or you will change it later? @kay
"
Prevy wrote:
That puts RS (2500dps)between Slave Drivers (2000dps) and EVF (5000dps) in terms of single target and due to consistency issues probably even closer towards EVF or even higher. Scale of Esh should be slightly higher than RS, but due to trash auto attack and spider summons and general weird behavior probably lower ingame?

We also don't know how much Sentries crystal impact + snipe combo does and if its an actual shotgun. It looks like it.

In conclusion, RS offer the currently undisputed best mix of single target/ clear / defense / survivability / ai.


I think Redemption Knight is tied with Redemption Sentry. RS has offscreen clear, but DPS uptime feels consistent for RK. It's also refresh to use melee spectres. Only needs 2 gems swap, so easy to try both.

EVF is the wild jackpot. If they choose cold damage, bosses disappear. Fun to watch the chunk life from life bar. But inconsistent. (I like your Ruthless comparison) Snail speed makes them only good for bossing though

SD has great DPS in POB, but can feel like there is missing DPS in the game. AOE spell makes them good for mapping. No gem swap needed at all. AI is a bit annoying. Super low life makes them die easily.

SOE has great DPS but also bad AI. Needs micro management to do well. Can delete bosses or hit like wet noodle.


Unless there is a big change in 3.11, I think I will focus build on Redemption Knights and Sentries (and spiders!). SD will be for levelling. Other spectres will go to 'alternate' spectres or something.



"
When patch notes hit I will just ctrl + f "Redemption Sentry"


Do you remember 3.6 -> 3.7?

Cannibal Fire-Eaters were


and became


GGG never said anything about the nerf. Totally stealth nerf. And it was the reason Slave Drivers were found.

Just hope that they don't do the same for RK/RS!



"
Prevy wrote:
Also check out Awakened Added Chaos Damage in PoB on RS on their Snipe abillity.

Was something that I found months ago. 80% more damage multiplier? But Empower or regular added Chaos does nothing for it. Super weird.


I think POB doesn't calculate properly with some supports. Like POB adds the Cast while Channelling trigger multiplier to spectre cast speed.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella#0845 on Jun 11, 2020, 12:33:25 PM
"
dragonagefun wrote:

Hidden files! Why didn't I think of that. Thanks a lot, found it!


Oh. I think I turned off 'hidden files' a long time ago so I didn't think about it! Sorry about that.

I hope you were able to add the spectres.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
ShmooDude wrote:
"
kayella wrote:
I think we have enough knowledge to correctly add new spectres to POB now. The spreadsheet looks just like pypoe btw, so we can just use that for spectre info.
The spectre file is generated automatically using a script.

I believe it should be as simple as adding the spectre you want to here:

"
Export/Minions/Spectres.txt

and the skills for the spectre here:

Export/Skills/spectre.txt

You can see the relevant commit here:

commit

All you should really need to do is to figure out how to run the export script.

EDIT: Look at the bottom of this post and I think that's how you run the script:

CONTRIBUTING


It looks really complicated.

I kinda just figured out how to write the extra spectre stuff without exporting. I just follow the stats and take info from pypoe (or spreadsheet now). So I'm not sure about the export part. I can see pull request part, but how to add to it?

Maybe I can message localidentity on reddit. If I have time...
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella#0845 on Jun 11, 2020, 12:42:53 PM
"
zerkerx wrote:
I'm so happy to see that you have updated leveling guide. a5-a10 still same or you will change it later? @kay


My plan is to clean up A5-10 to the new style. I think the original was too specific and not necessary even for beginners. So now it's mostly key parts highlighted.

The main focus was A1-4 for better early levelling.

I still need to check which is best for A1-4. Some people say SRS, some people say skele. I do early switch to spectre, but some people struggle with it...
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
kayella wrote:
"
zerkerx wrote:
I'm so happy to see that you have updated leveling guide. a5-a10 still same or you will change it later? @kay


My plan is to clean up A5-10 to the new style. I think the original was too specific and not necessary even for beginners. So now it's mostly key parts highlighted.

The main focus was A1-4 for better early levelling.

I still need to check which is best for A1-4. Some people say SRS, some people say skele. I do early switch to spectre, but some people struggle with it...


As for me - SRS are better after skele nerfs. Getting spectres asap makes last part of leveling really easy
Spoiler
"
kayella wrote:
"
Prevy wrote:
That puts RS (2500dps)between Slave Drivers (2000dps) and EVF (5000dps) in terms of single target and due to consistency issues probably even closer towards EVF or even higher. Scale of Esh should be slightly higher than RS, but due to trash auto attack and spider summons and general weird behavior probably lower ingame?

We also don't know how much Sentries crystal impact + snipe combo does and if its an actual shotgun. It looks like it.

In conclusion, RS offer the currently undisputed best mix of single target/ clear / defense / survivability / ai.


I think Redemption Knight is tied with Redemption Sentry. RS has offscreen clear, but DPS uptime feels consistent for RK. It's also refresh to use melee spectres. Only needs 2 gems swap, so easy to try both.

EVF is the wild jackpot. If they choose cold damage, bosses disappear. Fun to watch the chunk life from life bar. But inconsistent. (I like your Ruthless comparison) Snail speed makes them only good for bossing though

SD has great DPS in POB, but can feel like there is missing DPS in the game. AOE spell makes them good for mapping. No gem swap needed at all. AI is a bit annoying. Super low life makes them die easily.

SOE has great DPS but also bad AI. Needs micro management to do well. Can delete bosses or hit like wet noodle.


Unless there is a big change in 3.11, I think I will focus build on Redemption Knights and Sentries (and spiders!). SD will be for levelling. Other spectres will go to 'alternate' spectres or something.



"
When patch notes hit I will just ctrl + f "Redemption Sentry"


Do you remember 3.6 -> 3.7?

Cannibal Fire-Eaters were


and became


GGG never said anything about the nerf. Totally stealth nerf. And it was the reason Slave Drivers were found.

Just hope that they don't do the same for RK/RS!



"
Prevy wrote:
Also check out Awakened Added Chaos Damage in PoB on RS on their Snipe abillity.

Was something that I found months ago. 80% more damage multiplier? But Empower or regular added Chaos does nothing for it. Super weird.


I think POB doesn't calculate properly with some supports. Like POB adds the Cast while Channelling trigger multiplier to spectre cast speed.



Cannibal Fire Eaters weren't intentionally nerfed, just a victim of the act adjustments for mobs.

The only Spectres that I can remember that got nerfed on purpose were Tukohamas and Wicker Man. They could probably revert the nerfs and both would be incredibly subpar in today's meta with Vicious Bite stacking.


In theory RS has less pob dps than EVF, so who knows, maybe they deem the whole package to good? But I don't think they are completely over the top. Its mostly the new cluster stuff that pushes the meta spectres over the edge.

Either way, Bex confirmed that they are trying to make Harvest mobs spectrable, so yeah, new overpowered beast might just be a week away.



"
kayella wrote:
"
zerkerx wrote:
I'm so happy to see that you have updated leveling guide. a5-a10 still same or you will change it later? @kay


My plan is to clean up A5-10 to the new style. I think the original was too specific and not necessary even for beginners. So now it's mostly key parts highlighted.

The main focus was A1-4 for better early levelling.

I still need to check which is best for A1-4. Some people say SRS, some people say skele. I do early switch to spectre, but some people struggle with it...


I did like a few dozen practice runs the last few days, and I can't rly tell.

Pob says cleary skeletons, but SRS just performes better, on average ~22 mins for act 1 while skellies are closer to 28 for me.

I also like the the idea to skip zombie gem early aswell as srs (if you go skellie) and pick zombies up from act 1 once I have Sacrifice in Act 2 and obviously more than enough scrolls to buy gems. Makes act 1 currency management just smoother.

Act 4 we can pick up Gorgol Alpha/Turong in the mine, so thats a thing, both fire so works well with hatred + srs/skellie + lightning EE.

What i did notice is that skellies on 3L are wosre than SRS on 3L

But as soon as you can use zombies (with minion damage and phantasms) for clear and Skellies in a 4L with minion damage and impale, the run gets a lot smother than any SRS on 4L option.

In early A5 you can get a +1 minion helmet and use Slave Drivers as clear and stick to skellies as boss dps, getting really easy and confortable.

Also the main carry up to maps is Skitterbots with Infernal legion and Minion Damage, great clear, and a bit of boss sustained DPS
Last edited by muramiri#3426 on Jun 11, 2020, 2:55:16 PM

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