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kayella wrote:


I totally forgot about delve monsters! Did you test them for Act 4?


Tell me more about those Delve monsters. Do you know any particular good ones?
So far, for act 4 i am verry hapy with Stygian Revenants, tanky, good clear, boss dps does not matter cuz skellies take care of it
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muramiri wrote:
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kayella wrote:


I totally forgot about delve monsters! Did you test them for Act 4?


Tell me more about those Delve monsters. Do you know any particular good ones?
So far, for act 4 i am verry hapy with Stygian Revenants, tanky, good clear, boss dps does not matter cuz skellies take care of it


Turong is the one that shoots blue fireballs and the giant blue fireball. It's not bad. You can get it from the starting depth in delve.

https://poedb.tw/us/mon.php?n=turong

I didn't like Gorgol because it mostly uses basic attack.

https://poedb.tw/us/mon.php?n=Gorgol+Alpha


Other delve monsters are not good They just use basic melee attack.


Revi is old school. I like to use spectre for single and other minion for helper. So I don't really like Revi because it shoots an arc instead of focus fire. But you use skele for single target so it works well for you!


--


I just tested rushing to Sacrifice and using zombies against Merveil. Even with HFT they all died anyway.

So I think stick to SRS for Act 1 because all minions have low HP and die easily but SRS can be spammed.

Also sell the fireball + iron ring to get sapphire ring. Can also do this with freezing pulse to get 2 sapphire rings. It's about 45% cold res and will make Merveil fight much easier. I'll add that to guide.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
looks like i am rly slow, reached act 8 in 4h 50 min, lvl55, second lab done.

i used the setup i described earlier but i did not do any delirum, so i was dirt poor and got my 4L (BBBB) in mid-act 4.

For Marveil SRS with minion damage and skellies with infernal work wonders, smoothest kills i had

Zombies i start to use after i get Indomitable Army, not sooner, cuz they die super fast.
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muramiri wrote:
looks like i am rly slow, reached act 8 in 4h 50 min, lvl55, second lab done.

i used the setup i described earlier but i did not do any delirum, so i was dirt poor and got my 4L (BBBB) in mid-act 4.

For Marveil SRS with minion damage and skellies with infernal work wonders, smoothest kills i had


By the way did you try Spell Totem + SRS + Infernal?

Monsters don't attack the spell totem so it just spams out SRS.

I also had Skele + Min damage + phantasm.

Can't use HFT because 1 totem limit.

Bossing is a bit easier because you just drop the SRS totem. Cast skele which gives 2 skelies. then just run around.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella#0845 on Jun 12, 2020, 12:59:15 PM
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kayella wrote:

By the way did you try Spell Totem + SRS + Infernal?

Monsters don't attack the spell totem so it just spams out SRS.

I also had Skele + Min damage + phantasm.

Can't use HFT because 1 totem limit.

Bossing is a bit easier because you just drop the SRS totem. Cast skele which gives 2 skelies. then just run around.


Nope, but it looks interesting. How is the clear tho?

Edit:

The only problem is to get as easy as possible to x2 4Links (1 for spectres and 1 for skellies) after the 4Ls the build is a walking simulator.

I stick to SRS and Infernal Skitterbots as they are good on 3L, infernal skellies are just a transition to Skitterbots (from after brutus to lvl16).
HFT + Phantasms provides sustain and extra minions, so it is very safe to play around it.
Last edited by muramiri#3426 on Jun 12, 2020, 1:09:02 PM
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muramiri wrote:
Nope, but it looks interesting. How is the clear tho?


Actually Spell Totem + Skele + Infernal is better. It casts the skelies on top of monsters. When skele dies it will cast more skele on top of monsters again. Much better for clearing. For SRS it will start from the totem so it must travel first.

Totem + skele is old technique, but I think HFT + phantasm is better because of regen.

So back to:

Act 1: HFT + phantasm & SRS (+ skele)
Act 2: infernal skitter & HFT + phantasm & SRS/skele
Act 3: specs & infernal skitter & HFT + phantasm & SRS/skele
Act 4: zombies & specs & infernal skitter & HFT + phantasm & SRS/skele

Act 5: continue minion army.

I think it might be better to keep the big army and don't use EE until later.

EDIT: 3 spectres and 5L? So it might actually be better to use fire spectre: Fire-Eater, Prayer Guard, Turong, Flame Sentinel.

(Prayer Guard uses same fireball as Solar Guard).
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella#0845 on Jun 12, 2020, 1:54:40 PM
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kayella wrote:

So back to:

Act 1: HFT + phantasm & SRS (+ skele)
Act 2: infernal skitter & HFT + phantasm + SRS (+skele)
Act 3: specs + infernal skitter & HFT + phantasm + SRS (+skele)
Act 4: zombies + specs + infernal skitter & HFT + phantasm + SRS (+skele)

Act 5: continue minion army.

I think it might be better to keep the big army and don't use EE until later (3 spectres?).


I do not really understand the flowchart, except for the Act 1 part
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muramiri wrote:

I do not really understand the flowchart, except for the Act 1 part


Act 1:
1. HFT + phantasm + minion damage for clearing/healing sustain
2. SRS/skele + minion damage + infernal for target bosses

I think it's easier to just use one (SRS or skele) and this way I can play with just one hand ^^

Act 2:
1. HFT + phantasm for healing sustain
2. SRS/skele + minion damage + infernal for target bosses
3. Skitter + infernal + minion damage for clearing

move minionn damage to skitters so they can burn better

Act 3:
1. HFT + phantasm (+ combustion) for healing sustain/debuff
2. SRS/skele + minion damage (+added fire damage) for target bosses
3. Skitter + infernal + minion damage for clearing
4. Specs + Ele focus + controlled dest + deathmark

Priority = 4L spectres. Maybe beg your guildies for 4L 4B ^^. Craft +1 minion gem.

Four types of minion should kill everything in act 3 easily. Can buy combustion from act 1 for res debuff. Can buy added fire from Siosa if you want. Or use melee phys. Added fire is better if you have combustion.

Use a fire spectre: Cannibal Fire-Eater or Flame Sentinel

Act 4
1. HFT + phantasm (+combustion) for healing sustain/debuff
2. Zombies + SRS/skele + minion damage (+added fire) for target bosses
3. Skitter + infernal + minion damage for clearing
4. Specs + Ele focus + controlled dest + deathmark

Can add zombies to SRS if 4L

New spectres available: Turong or keep spectres from act 3 run.


Act 5 -> maps
No change : Maybe skip SD and just keep using fire minion army?

New spectres available: Prayer Guard (mini Solar guard), Slave Driver.

I think the fire minion army is actually better because of more total damage. Don't use EE until maps.

Or change gem set up for lightning damage and use SD.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella#0845 on Jun 12, 2020, 2:18:55 PM
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kayella wrote:


Spoiler
Act 1:
1. HFT + phantasm + minion damage for clearing/healing sustain
2. SRS/skele + minion damage + infernal for target bosses

I think it's easier to just use one (SRS or skele) and this way I can play with just one hand ^^

Act 2:
1. HFT + phantasm for healing sustain
2. SRS/skele + minion damage + infernal for target bosses
3. Skitter + infernal + minion damage for clearing

move minionn damage to skitters so they can burn better

Act 3:
1. HFT + phantasm (+ combustion) for healing sustain/debuff
2. SRS/skele + minion damage (+added fire damage) for target bosses
3. Skitter + infernal + minion damage for clearing
4. Specs + Ele focus + controlled dest + deathmark

Priority = 4L spectres. Maybe beg your guildies for 4L 4B ^^. Craft +1 minion gem.

Four types of minion should kill everything in act 3 easily. Can buy combustion from act 1 for res debuff. Can buy added fire from Siosa if you want. Or use melee phys. Added fire is better if you have combustion.

Use a fire spectre: Cannibal Fire-Eater or Flame Sentinel

Act 4
1. HFT + phantasm (+combustion) for healing sustain/debuff
2. Zombies + SRS/skele + minion damage (+added fire) for target bosses
3. Skitter + infernal + minion damage for clearing
4. Specs + Ele focus + controlled dest + deathmark

Can add zombies to SRS if 4L

New spectres available: Prayer Guard (mini Solar guard) or Turong or keep spectres from act 3 run.


Act 5 -> maps
Maybe skip SD and just keep using fire minion army?


Imho, impale is just too strong to pass by.
I also think SRS is better on a 3L than skellies in any circumstances.

Let me explain why impale is a thing:
A skellies with impale and multistrike will apply a lot of impale stacks that will be insta consumed by zombies for insane burst of damage. And it happens after every skellie hit...

I dropped Arakalli to 0HP in 2 seconds, I actually used a chronometer, lol
Last edited by muramiri#3426 on Jun 12, 2020, 2:27:49 PM
btw, Kay, i dont think Infernal stacks, so once you get infernal skitterbots there is not point in other infernal minions?

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