Kay's Summoner Memorial Page | New Guide is linked inside!

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kayella wrote:
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zerkerx wrote:
I'm so happy to see that you have updated leveling guide. a5-a10 still same or you will change it later? @kay


My plan is to clean up A5-10 to the new style. I think the original was too specific and not necessary even for beginners. So now it's mostly key parts highlighted.

The main focus was A1-4 for better early levelling.

I still need to check which is best for A1-4. Some people say SRS, some people say skele. I do early switch to spectre, but some people struggle with it...


I did like a few dozen practice runs the last few days, and I can't rly tell.

Pob says cleary skeletons, but SRS just performes better, on average ~22 mins for act 1 while skellies are closer to 28 for me.

I also like the the idea to skip zombie gem early aswell as srs (if you go skellie) and pick zombies up from act 1 once I have Sacrifice in Act 2 and obviously more than enough scrolls to buy gems. Makes act 1 currency management just smoother.

Act 4 we can pick up Gorgol Alpha/Turong in the mine, so thats a thing, both fire so works well with hatred + srs/skellie + lightning EE.

What i did notice is that skellies on 3L are wosre than SRS on 3L

But as soon as you can use zombies (with minion damage and phantasms) for clear and Skellies in a 4L with minion damage and impale, the run gets a lot smother than any SRS on 4L option.

In early A5 you can get a +1 minion helmet and use Slave Drivers as clear and stick to skellies as boss dps, getting really easy and confortable.

Also the main carry up to maps is Skitterbots with Infernal legion and Minion Damage, great clear, and a bit of boss sustained DPS
Last edited by muramiri#3426 on Jun 11, 2020, 2:55:16 PM
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muramiri wrote:
What i did notice is that skellies on 3L are wosre than SRS on 3L

But as soon as you can use zombies (with minion damage and phantasms) for clear and Skellies in a 4L with minion damage and impale, the run gets a lot smother than any SRS on 4L option.

In early A5 you can get a +1 minion helmet and use Slave Drivers as clear and stick to skellies as boss dps, getting really easy and confortable.

Also the main carry up to maps is Skitterbots with Infernal legion and Minion Damage, great clear, and a bit of boss sustained DPS


That is true, but thats besides the point. The toughest and slowest part is always Act 1-2. Optimizing those 2 Acts will give you the best time saves. Act 4-5 onwards is just walking simulator.
Does rushing RS make sense? With a 5 link or a tabula and early gear at lvl 70-80 I just finished testing and Slave drivers just "feel" better. Its not till I get to 90+ whith cluster jewels do RS feel faster. I think its because of the slower attack of RS. If they they don't clear the screen on each attack it just feels bad compared to slave Drivers who run around murdering everything at lightning speed.
i think rushing sacrifice in A1 is a must if you are using zombies. Havent timed it but that felt the most fluid.

@Prevy

Care to share your A1 start by any chance?





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Prevy wrote:


That is true, but thats besides the point. The toughest and slowest part is always Act 1-2. Optimizing those 2 Acts will give you the best time saves. Act 4-5 onwards is just walking simulator.


I am testing SRS with minon damage and melee splash plus skellies with minion damage and infernal legion for early acts, mid act2, feels smooth.

I think i will spec into minion intabillity so that i can spam both SRS and Skellies that will pop.

Skellies with burning legion are good, cuz you can deply them right into the pack, and minion instability is right next to main path, so unspecing it later will be no problem at all

Edit>
So the new erly lvling strat i am testing is basically 2x3L for:
Skellie + Infernal Leegion + Minion DMG
SRS + Minim DMG + Melee Splah

a 1x2L for Flame Totem + Phantasms (mainlty cuz consecrated ground)

and 1B 1G socket for Flame Dash and Smoke Mine.

with a 3rd 3L (BBB) you can also socket Skitterbots with Infernal and Minion DMG, but this is quite a pressure on sockets early on
Last edited by muramiri#3426 on Jun 11, 2020, 5:17:11 PM
First of all, I think this thread is the best guide for me in terms of leveling and character progression. I have followed this guide for several leagues. Thank you very much for your efforts.

I'm sure this had been asked before, but please forgive me for that I cannot browse all the replies.

It seems like the build of your main character in the Delirium league (Kayella Lv.96 Necromancer) is a bit different from the build in this thread, are you going to reconcile this discrepancy? Or have you explained this difference in some previous replies that I miss? Thanks in advance.
have you guys seen this???



what do you guys think? is it worth losing 1 spectre?
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msterry wrote:
have you guys seen this???

Spoiler


what do you guys think? is it worth losing 1 spectre?


100% worth it, in terms of DPS, if you dont stack ele pen on spectres, it is a lot more than 25% extra dmg from 5th spectre.
If i am not wrong, Shaper Tier bosses have 50% ele resist. Ignore that resist and you get twice the damage.

And this particular build has 0% ele pen on spectres.
Last edited by muramiri#3426 on Jun 11, 2020, 7:31:16 PM
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kayella wrote:
It looks really complicated.

I kinda just figured out how to write the extra spectre stuff without exporting. I just follow the stats and take info from pypoe (or spreadsheet now). So I'm not sure about the export part. I can see pull request part, but how to add to it?

Maybe I can message localidentity on reddit. If I have time...
It's not really much of a leap to add them because you already know how to get all the information from PyPoE.

1) Download Path of Building code and copy the Export folder
Spoiler
https://github.com/PathOfBuildingCommunity/PathOfBuilding and click the Code button and then Download ZIP

Open the Zip file and extract the "Export" folder into C:\ProgramData\Path of Building\ folder. Note: ProgramData folder is normally hidden so you will have to turn on hidden folders to find it

2) Edit Export\Minions\Spectres.txt and add
Spoiler
#spectre <spectre type>

where <spectre type> is the ID column from the MonsterVarieties table. For example:

#spectre Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphFighter

3) Edit Export\Skills\spectre.txt and add any missing skills (some share skills so they may already be added)
Spoiler
#skill <name of skill in control.ggpk> <label for skill in PoB>
#flags <relevant flags>

For example:

#skill MeleeCold Default Attack
#flags attack projectile melee
#mods

#skill AtlasEyrieFighterSlash Slash
#flags triggerable melee attack hit area
#mods

These are the relevant flags for the support gems.

There's also an additional flag called "hit" which will allow abilities that don't have the relevant flags in the game files to still be calculated. This is necessary on the AtlasEyrieFighterSlash ability because not labeled as an attack or a spell for whatever reason. Many of the new monsters have this issue and you can see it being used on the Baranite Thaumaturge ability.

4) Create a shortcut to access the export UI (only has to be done once)
Spoiler
I just put mine in the export folder but it doesn't really matter where.

Create a new windows shortcut with:
"<path to Path of Building.exe>" "<path to Launch.lua>"

Mine was:
"C:\Program Files (x86)\Path of Building\Path of Building.exe" "C:\ProgramData\Path of Building\Export\Launch.lua"

5) Open export UI
Spoiler
Once it's loaded you should end up with a window called Dat View.
In the upper left you put the path to Content.ggpk file (same as PyPoE I'm assume)

Mine was:
C:\Program Files (x86)\Steam\steamapps\common\Path of Exile\Content.ggpk

If you get an error, you probably entered the path wrong like I did (I put quotes in mine, it doesn't like that). If you did you can edit or delete the settings file in the export folder.

It'll remember the path for next time so you only have to do that once

6) Export
Spoiler
Simply double click on the "minions" and "skills" scripts and you're done. You can leave this window open while you add more minions and skills, just go back to it and repeat this step everytime you want it to update

It'll be much easier and more accurate to do it this way than trying to enter it manually.

---

One thing of note I found while doing all this is that the Knight's extra range slashes are actually different DPS wise than their default attack. They have a larger damage multiplier (1.1 instead of 0.75) but half the attack speed (-50%) resulting in lower DPS. Also, since they're not considered attacks they're (possibly) not supported by "Elemental Damage with Attacks." Both of these combined make the ranged slash about half the DPS of their default attacks.
Last edited by ShmooDude#1337 on Jul 20, 2020, 9:08:10 PM

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