[3.9] Pure Phys Skeletons & Friends Necromancer — Beginner/SSF/Budget Build
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varmemester wrote:
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PahanoKKK wrote:
So I have reached 1.92m dps per skelly without awakening gems. Survivability is shit tho. https://pastebin.com/vJHRBN1w
Since you don't use feeding frenzy in your skeleton setup you should turn of "Do minions use Frenzy charges" and "Is feeding frenzy active". Thats my limited understanding of frenzy charges at least. But maybe I'm wrong.
Also, I wonder if "Is the enemy shocked", you have turned on is overestimating the damage since the skitterbot is only shocking near enemies and how often they do it I don't know. Turning it off, on the other hand would underestimate the damage. Finally, since the other skitterbot is chilling enemies should't that be turned on too?
Do Minions Use Frenzy Charges is proper as we get Frenzy charges from the Carnage Chieftain spectres.
"Is Feeding Frenzy Active" is also proper as he has Feeding Frenzy on his Carrion Golems and when they hit they have a chance of granting the Feeding Frenzy buff which gives all minions increased damage, movespeed, attack, and cast speed.
The skitterbots is a fair critique. They do shock if you stay close so that's something but not guaranteed.
Last edited by Solanales#2058 on Jan 4, 2020, 3:28:29 PM
So I have reached 1.92m dps per skelly without awakening gems. Survivability is shit tho. https://pastebin.com/vJHRBN1w
Since you don't use feeding frenzy in your skeleton setup you should turn of "Do minions use Frenzy charges" and "Is feeding frenzy active". Thats my limited understanding of frenzy charges at least. But maybe I'm wrong.
Also, I wonder if "Is the enemy shocked", you have turned on is overestimating the damage since the skitterbot is only shocking near enemies and how often they do it I don't know. Turning it off, on the other hand would underestimate the damage. Finally, since the other skitterbot is chilling enemies should't that be turned on too?
Do Minions Use Frenzy Charges is proper as we get Frenzy charges from the Carnage Chieftain spectres.
"Is Feeding Frenzy Active" is also proper as he has Feeding Frenzy on his Carrion Golems and when they hit they have a chance of granting the Feeding Frenzy buff which gives all minions increased damage, movespeed, attack, and cast speed.
The skitterbots is a fair critique. They do shock if you stay close so that's something but not guaranteed.
Thanks!!! Didn't know that. Maybe you can answer this. I have an Awakened Melee Physical Damage gem in my skeleton setup. It gives a 10% chance to intimidate enemies on hit for 4 seconds. Would you turn on "is the enemy intimidated" in configuration settings?
Also, would you mind sharing your POB? I'm very new at the impale setup and I believe you use it. Maybe you could have a look at mine? https://pastebin.com/SnyXvEDn
Last edited by varmemester#3475 on Jan 4, 2020, 3:47:50 PM
Thanks!!! Didn't know that. Maybe you can answer this. I have an Awakened Melee Physical Damage gem in my skeleton setup. It gives a 10% chance to intimidate enemies on hit for 4 seconds. Would you turn on "is the enemy intimidated" in configuration settings?
Since it just says "10% chance to Intimidate Enemies for 4 seconds on Hit" I think that would be proper actually.
An example of something that wouldn't work is Awakened Brutality which says "Enemies have -0.5% to Total Physical Damage Reduction against your Hits". Specifically the "Your Hits" part since it's not us hitting but our minions.
The way that Awakened Melee Phys is worded to me though suggests it would work.
Thanks!!! Didn't know that. Maybe you can answer this. I have an Awakened Melee Physical Damage gem in my skeleton setup. It gives a 10% chance to intimidate enemies on hit for 4 seconds. Would you turn on "is the enemy intimidated" in configuration settings?
Since it just says "10% chance to Intimidate Enemies for 4 seconds on Hit" I think that would be proper actually.
An example of something that wouldn't work is Awakened Brutality which says "Enemies have -0.5% to Total Physical Damage Reduction against your Hits". Specifically the "Your Hits" part since it's not us hitting but our minions.
The way that Awakened Melee Phys is worded to me though suggests it would work.
That makes sense. Another question. When killing monsters a buff activates stating "Players gain increased critical strike change for each power charge they have". But do that apply to minions? I suppose, since the buff is the reason why you should turn on "Do minions use power charges" in POB configuration. Right?
Last edited by varmemester#3475 on Jan 4, 2020, 4:16:44 PM
That makes sense. Another question. When killing monsters a buff activates stating "Players gain increased critical strike change for each power charge they have". But do that apply to minions? I suppose, since the buff is the reason why you should turn on "Do minions use power charges" in POB configuration. Right?
Are you using Host Chieftain spectres? If so, they grant power charges and that's why you get said buff.
You can watch yourself and your minions closely and you'll see green and blue orbs floating around them when you're in combat. The green are Frenzy charges and the Blue are power charges.
The reason we run the Carnage and Host Chieftain spectres to begin with is their ability to give those charges to all of our minions. Hopefully that helps =)
So I have reached 1.92m dps per skelly without awakening gems. Survivability is shit tho. https://pastebin.com/vJHRBN1w
Do you mean survivability for you or minions?
I just change my setup for impale - WOW.
Would you recommend running impale instead?
I think so. I had mistakingly looked at average damage in POB trying to raise that. But apparently Total DPS is the one you have to look at. Looking at Total DPS I went from 800.000 to almost 1.500.000, with the same gear. If I haven't messed something up in configuration and hence overstating damage. I'm no expert).
Haven't run a lot of maps since, but it feels a lot better.
You have to install fork POB since standard POB don't calculate impale (https://www.reddit.com/r/pathofexile/comments/deon82/localidentitys_path_of_building_v141514_fork/).
Here is my pob: https://pastebin.com/XgP6AhJ5
Last edited by varmemester#3475 on Jan 4, 2020, 4:35:52 PM
That makes sense. Another question. When killing monsters a buff activates stating "Players gain increased critical strike change for each power charge they have". But do that apply to minions? I suppose, since the buff is the reason why you should turn on "Do minions use power charges" in POB configuration. Right?
Are you using Host Chieftain spectres? If so, they grant power charges and that's why you get said buff.
You can watch yourself and your minions closely and you'll see green and blue orbs floating around them when you're in combat. The green are Frenzy charges and the Blue are power charges.
The reason we run the Carnage and Host Chieftain spectres to begin with is their ability to give those charges to all of our minions. Hopefully that helps =)
Thanks again!!! Makes sense...again.
Yes, two Carnage and two hosts. Will look out for the orbs :)
Last edited by varmemester#3475 on Jan 4, 2020, 4:33:31 PM
Any chance someone could give a TLDR of all the changes from OP setup that people have been using for better performance? e.g. adding impale to skeletons