[3.9] Pure Phys Skeletons & Friends Necromancer — Beginner/SSF/Budget Build

Hi guyst, build is nice but i die alot on >t14.

Suggestions on next upgrade?


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Brenthaven wrote:


Great build, fairly new PoE player here (playing more seriously recently)

I find minion builds fun to play overall, but this sure takes the price!
I've been messing around both in skill tree and with some gems etc after farming t16 maps felt like a cakewalk, I wanted to change some items to try to improve overall survivability..

I know the gems in my gloves are weird atm, but I am trying out some different setups just to find something decent, it felt like there was to much to press, with constantly having to re-trigger flesh offering and casting desecrate. so I go with spirit offering for the defensive bonus ES instead, but now I find myself having not enough to press ''only skeletons/bone armour''

Any tips on what I should upgrade next? Could you recommend a good gem setup that could be placed in gloves, while not having too many things to press - I'd appreciate it :D


I too am an (effectively, the last league I really played was during Anarchy/Onslaught) new player, so take any suggestions with a grain of salt>

You could try to get +1 all skill spell gems on the wand w/ fossil crafting, and personally I'm trying to get the fated version of Matau Tupuna for +3 socketed minion gems, hp regen on damage block and boosting a Dread Banner Aura, which could be good in place of the shield you have atm, but idk.
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IlGama wrote:
Hi guyst, build is nice but i die alot on >t14.

Suggestions on next upgrade?




One of your rings has no life on it. That might be a place to start but you have pretty bad life rolls on your gloves, helmet, amulet, and boots. I'd say overall it's just time for upgrades to more life.

Also a chest with increased maximum life on it will serve you well. They can be expensive but if you want survivability you just need to pump your life pool and keep your mana pool in sync with it for MoM.
Hi Guys what can I change in my char? I don't have problem with dps but on t15-16 I die sometime on boss fight. I changing for boss fight from melee splash to ruthless 21lvl

POB: https://pastebin.com/7afxDULB

Last edited by wiesiul#1428 on Jan 4, 2020, 1:40:28 PM
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PahanoKKK wrote:
So I have reached 1.92m dps per skelly without awakening gems. Survivability is shit tho. https://pastebin.com/vJHRBN1w


Do you mean survivability for you or minions?

I just change my setup for impale - WOW.
Last edited by varmemester#3475 on Jan 4, 2020, 1:52:04 PM
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varmemester wrote:
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PahanoKKK wrote:
So I have reached 1.92m dps per skelly without awakening gems. Survivability is shit tho. https://pastebin.com/vJHRBN1w


Do you mean survivability for you or minions?

I just change my setup for impale - WOW.


Would you recommend running impale instead?
Could you guys check my build? Accoring to PoB my damage is just 16k.

https://pastebin.com/BBk2jUxB
Great build! Got my first Sirus (lvl 1 just to try it out). I've tried both bleed gladiator and HOA necro but those require you to be right on top of metamorphs and bosses. This one was much more manageable. The build cost me about 2ex total due to some really lucky rolls on wands and helmet. Looking to upgrade now - any thoughts from the skeleton minion gurus?

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mineperse wrote:
Could you guys check my build? Accoring to PoB my damage is just 16k.

https://pastebin.com/BBk2jUxB


You chose the wrong skill from the drop down on the left. You chose the unlinked disabled summon skeleton you have slotted. Also you want to be looking at the "Total DPS" not "Average Damage"

https://pastebin.com/1HS0X2wv
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PahanoKKK wrote:
So I have reached 1.92m dps per skelly without awakening gems. Survivability is shit tho. https://pastebin.com/vJHRBN1w


Since you don't use feeding frenzy in your skeleton setup you should turn of "Do minions use Frenzy charges" and "Is feeding frenzy active". Thats my limited understanding of frenzy charges at least. But maybe I'm wrong.

Also, I wonder if "Is the enemy shocked", you have turned on is overestimating the damage since the skitterbot is only shocking near enemies and how often they do it I don't know. Turning it off, on the other hand would underestimate the damage. Finally, since the other skitterbot is chilling enemies should't that be turned on too?

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