Development Manifesto: Ascendancy Changes
" Stay jelly. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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SO HIEROPHANT VERY OP
ASSASSIN : not bad PATHFINDER : MORE OP " more speed more, 3 flask charge every 3 seconds " CHAMPION : USELESS LIKE OTHER LEAGUES SO WHAT NOW?? all builds will be fucked and there will be only 2-3 build very op like hierophant, occu,trickster, raider? gladiator, necro,and others will not have a little boost like pathfinder, assassin? i hope every build will get his little new change and not only 2-3 strong op build.. Sorry for my bad english. |
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" calm your tits, they haven't release the changelog for necro, glad,.... yet, so pls sit tight |
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" TRUE BRO they are fucking the game more and more, there will be hierophant and 2 other strong build in this league but others like assassin and all build will be not so good. LOOK AT THIS CHAMPION HE IS USELESS LIKE OTHER LEAGUES ?? SO I REALLY HOPE THERE WILL NOT BE THE SAME FOR ALL CHARACTER : gladiator, trickster,occultist,necro,elementalist, i hope there will be a new change for them who will make the as good as hierophant... IF YOU CANT MAKE ANY GOOD BUILD AND JUST MAKE ANOTHER OP AND USELESS BUILD DONT DO IT NOW, GGG SAYING ' WE WILL CHANGE SOME BUILD IN THE FUTURE " lol so the peoples who are playing bad build will wait the next league to have fun with their build? lol ok. |
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now hierophant is the new slayer before his nerf...
NEXT league : nerf hierophant and maybe make another build stronger like gladiator ? NEXT NEXT league : nerf gladiator and make occultist op NEXT NEXT NEXT league : nerf occultist and make elementalist op pff |
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" You have issues dude. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" well that's how popular multiplayer games are balanced over the years (WoW for example), it's nothing new. #BringBackOriginalScionPortrait
#BringBackOriginalAscendantPortrait #BringBackCruelMerciless |
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Pathfinder
..is almost unchanged. There are small differences, but they do hardly matter. It is more a QoL-thing than real balance. Champion ...did really disappoint me. The adrenalin mechanic is suicidal. Players don't want to get to low-life for a short buff. Poe was never a game engaging in such playstyle. Talking about styles, I expected such a selt-hurtful process in the Berserker ascendandy, not for the Champion. Champs are usually symbols of virtue and vigor, not raging or getting a kick out of fighting. I also don't like the focus of "melee" in the champion as well. It would have been a good opportunity to i.e. change Fortify from "melee" to "attack". This convertion would have been special to the Champion and give him a real unique identity. At the same time it wouldn't benefit casters / spells. After the Assassin and the Hierophant got so many positive improvements, the Pathfinder and Champion are a real disappointment. I hope Occultist, Gladiator and Sion get more love in their changes. |
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INSTA PICK HIEROPHANT. THANKS YOU GGG TEAM! :)
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" xDDDDDDDDDDDDDDD - Stun immunity - Hits cannot be evaded (literally Lyco in a point), and 20% increased damage taken - IF you hit low life you are far more likely to not die if you have this point. Low life is 35% of hp, and this DOES happen, no matter what. You don't have to trigger it intentionally. Not to mention that you don't even have to take this point. If anything, my only gripe with the rework is that there are too few choices on the tree. Champion needs 2-3 more big nodes to pick from. If you think Champion is bad, you're just bad at building characters. " Where others would fall, he'll endure. You're getting a lot of defensive mechanics, and even if the enemy manages to get you to low HP, you fight even harder. You are not supposed to do that on purpose - in higher level content it will happen from time to time, and this is why you have 20 seconds uptime for Adrenaline. Sure, you won't have 100% uptime, but given how powerful that buff is, I think it is pretty balanced that way. And he has literally ONE big point that says melee damage. Everything is general increased damage dealt or taken by enemy (altho intimidate is attack damage, but still not melee). Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. |