Development Manifesto: Ascendancy Changes
" 5 endurance charges = 20% reduc phys damage + 20 rest all eleme. -> soo bad??? ......ok.... maybe put 4% reduce damage from all source... and 95% players will play Juggernaut xD | |
" Rework on charges have an own manifest thread: https://www.pathofexile.com/forum/view-thread/1927828 IMHO, the issue is not the "weakness" of the endurance charges, but the very strong damage scaling enabled through massive usage of frenzy and power charges. If endurance charges would scale the same, they would make any character invincable. Plus, defence is considered to not support the meta builds very much since it doesn't contribute to clearspeed if you already can kill everything before you get attacked. However, you still can do amazing stuff with endurance charges. Combine them with proper use of immortal call and have fun. All you need is to take a 4-linked and put CWDT(1) - IC(3) - IC(20) - Duration(20). Use the IC(20) on hotkey and time it with any of the bosses' attacks manually. With sufficient charge generation, only the internal cool of IC is interupting your invincability strike. But wait, did I said, "they would make any character invincable"? Still not powerfull enough? Then combine them with some of the existing mechanics providing damage boosts on endurance charges (e.g. Chieftain Tawhoa: 6% fire damamge per endurance charge). Now you have tankiness with decent damage scaling and you still can add frenzy and power charges on top of it. Still not powerfull enough? ;-) Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business... |