[3.15] Fivers Frost Blades Raider (Outdated)

Add: the pastebin gives me error. Am I the only one?

Edit: reinstalled PoB, the pastebin works fine now, ty
Last edited by hyperstoned on Mar 31, 2020, 12:58:08 PM
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Belyiste wrote:
hi there, i wanna know why even with the claw mana leech i feel like sometime im oom especialy when i use ancestral ,berseker and haste
,
ty for further answers :)

After Herald, HoI (lvl2 enlighten linked) and lvl22 Precision from Hyrri's I have only 87 mana left, and I also often run out of mana if I hit air a few times or travel some distance with whirling blades/flame dash. It's normal and depends on your mana regen. What's important is first mob i hit, even with basic attack (if no mana for frost blade attack it will hit with basic attack by default when u press the skill) will completely refill my needed mana for whatever skill/spell I need. I'm no expert but I see no big issue with that. Having higher mana regen to whirling blade long distances faster could help, but that's the only thing.
Starting up my stream now! I will be streaming for the next 6-8 hours. If you need help with anything, or have questions, feel free to stop by.

I will try to answer the questions in the thread when I can, but will not be able to do it on stream.

http://www.twitch.tv/holyfivr


Don't panic.
"
hyperstoned wrote:
"
Belyiste wrote:
hi there, i wanna know why even with the claw mana leech i feel like sometime im oom especialy when i use ancestral ,berseker and haste
,
ty for further answers :)

After Herald, HoI (lvl2 enlighten linked) and lvl22 Precision from Hyrri's I have only 87 mana left, and I also often run out of mana if I hit air a few times or travel some distance with whirling blades/flame dash. It's normal and depends on your mana regen. What's important is first mob i hit, even with basic attack (if no mana for frost blade attack it will hit with basic attack by default when u press the skill) will completely refill my needed mana for whatever skill/spell I need. I'm no expert but I see no big issue with that. Having higher mana regen to whirling blade long distances faster could help, but that's the only thing.


Ty i figured it out i have dat too around 82 mana left, and i just picked up discipline of slaughter, but seems like im stuck at 8/8 frenzy charge is there a cap somehow?? or its maybe bugged so even with the +1 or without im at 8/8
"
hyperstoned wrote:


Edit: I posted this before I managed to open the latest pastebin, so I now got some answers to my questions there, eg. what to multimod on the claw. With over 300ex one can go beyond your "very expensive" claw variant and mastercraft (have 3 t1 prefs, craft blocker, slam exalt, slam exalt, lock prefs, scour, repeat) the mirror tier claw. If I stop spending all my currency this league on fossil spamming, I could see myself doing just that by the league end.:) Anyway, here's my earlier post:
Spoiler

Good thing I haven't bought the awakened gems, was actually about to. :D
Also, will do the flask mods as suggested.
As for the ammy enchant, I must've overlooked updates and had Divine Fervour the whole time. So, I suppose, Dismembering is the annoint to aim for in the build? I will probably do it on the rare crafted ammy after I get to it.

Please allow me to get some advice on two slots I've been busy with lately:

If anything confuses you, I don't really know how to link my items to this post, but my stash and character profile are not hidden.

1) The claw. (Used ToA, now switched to BS and love the ll% (although still die to 1 shots sometimes if I get disabled for a moment fighting boss). Worry how im gonna survive without the ll% if I switch to the rare claw, but I guess higher dmg/ER will compensate.

So I spent abt 3-4ex on fossils and resonators so far trying to craft the claw (ilvl86, redeemer). What combo would you recommend? I've been mostly trying frigid+jagged+serrated or just frigid+jagged (the cheaper alternative).
Best I got so far is t1 %inc eledmg w/ attk skills+t3 cold dam/pen for prefs and t2 acc rating+t3 crit chance+t2 life on kill for suffs. Seems like I can't get both + phys dmg and phys dmg% on it now as both are prefs even though I have an open pref. I feel like just scouring it and alt/reg/scour for 3 t1 mods and multimod. What would you recommend to multimod ideally? Or should I change fossil combinations/have more patience?

2) The Medium Cluster Jewel.
Seems like the first craft I might actually make profit in. Thanks to your vid.
Bought a few ilvl84 4-passive/5-passive (4 preferred, right?) bases for 5-15c and put up any 40c+ results up for trade. (eg. overshock+insp. opp.)

Took me quite a few hours, but I finally made Stormrider+Cold Conduction on a 4-passive base, except I didn't get the Jewel socket suff. Instead I got t1 increased duration of ele ailments on enemies. The 5%. Should I exalt slam it? Or beastcraft the suffix away for a random pref (if that's even possible)?

As for the rest of the gear, I do plan to craft curse on the ring, but on the iron ring base. Then switch the assassins mark gem to frost bomb. Then craft mana res mod on the shield and slot precision gem instead of either enlighten or portal (put portal on weapon swap). Also currently spamming enchanted fossils on ilvl86 redeemer lion pelt to get the 40%FB (or sell in case I get another expensive enchant), then will craft the stats. Also got both warlord and redeemer 86 body zodiac bases ready to be crafted, whichever rolls better mods. What sucks is life and ER cancel out each other when using respective fossils. Hope I'm on the right path, gonna update the skills tree based on ur latest cluster jewel recommendation and aim to reach awakener 8 and lvl100.

Any comments greatly appreciated, tho not required. This is my 2nd char in PoE and 2nd league that I went past t1 maps. Love this build much more so far than my 1st arc miner, mostly due to clear speed/faster boss kills. Also, this guide had all the right things explained in the right places, loved it. Ty.

PS. Just exalt slammed the jewel and hit +5 dex (t2). I was sure it was gonna be jewel socket looking at the chances. Oh well, won't be too heartbreaking to vaal it after I can make another one. :D Also, extra 20 dex doesn't hurt.



1.
So about the claw. The best way to craft one is not to use fossils, but to use alterations. You use alterations until you have at least a T2 or higher phys damage. Either "adds # to # physical damage" or "#% increased physical damage". Ideal scenario would be to have a T1 attack speed or crit as well, but you can move to the next step without it.
When you have a good phys roll on your claw, you regal it.
As long as you have at least two good modifiers after the regal, you are good to go. You want to get rid of the last modifier first, but after that you can multimod. It doesn't have to be double phys to be worth it. :)
I have videos on crafting, and I can show on stream if that helps.

And I read your edit, but gonna go ahead and go through the modifiers you want to multi.

Any good claw must have:

Prefixes:
% increased phys
# to # added phys

Suffixes:
% increased critical strike
% increased attack speed

One of the suffixes should ideally be crafted with the hybrid modifier that also gives quality.

If you managed to craft a claw that already had 3 mods after the regal, you can craft
"Attacks with this Weapon Penetrate (9-10)% Elemental Resistances" on it.
Elemental penetration is incredibly strong.

If you only had 2 good modifiers after the regal, it should mean you still have an open prefix after crafting.
In this case, I recommend slamming a redeemer exalt on it. There are a couple of really good outcomes you can get from those.
This should be done AFTER everything else is crafted, otherwise you risk blocking a suffix.
Your suffixes should always be crit chance, attack speed, and multimod.

Here are the different prefixes you can get from redeemer exalts.
The bottom three are the ones we want.


If your claw didn't have 30% quality on it before you started crafting, you can corrupt it in the bestiary with the recipe that corrupts any weapon to 30% quality. It will not remove your crafted quality, so you can potentially get 48% quality.


2.
Awesome! It's always nice to know that I managed to help with something! :p


I have a video on crafting a CoH ring, if you feel that you need help with it. In the video I used the old Multimod, so obviously that is different now, and you need better stuff on the regal. I might make a new video, because there are some cool stuff you can do now that you couldn't previously, like merging rings with redeemer/warlord/etc.

As for the armour, the ideal armour would be either Hunter or Shaper influence, if you want to be able to roll the attack critical strike chance modifier.




You really seem to be on the right path, and I love that you have paid so much attention to the details in the build. It's easy to miss stuff.
I also love that you get into crafting this early. Took me a long time before I started learning that. It's one of my favorite parts of the game lol. I hope I understood your questions properly, otherwise, just keep asking. :p



Don't panic.
"
Belyiste wrote:
"
hyperstoned wrote:
"
Belyiste wrote:
hi there, i wanna know why even with the claw mana leech i feel like sometime im oom especialy when i use ancestral ,berseker and haste
,
ty for further answers :)

After Herald, HoI (lvl2 enlighten linked) and lvl22 Precision from Hyrri's I have only 87 mana left, and I also often run out of mana if I hit air a few times or travel some distance with whirling blades/flame dash. It's normal and depends on your mana regen. What's important is first mob i hit, even with basic attack (if no mana for frost blade attack it will hit with basic attack by default when u press the skill) will completely refill my needed mana for whatever skill/spell I need. I'm no expert but I see no big issue with that. Having higher mana regen to whirling blade long distances faster could help, but that's the only thing.


Ty i figured it out i have dat too around 82 mana left, and i just picked up discipline of slaughter, but seems like im stuck at 8/8 frenzy charge is there a cap somehow?? or its maybe bugged so even with the +1 or without im at 8/8


The reason you are stuck on 8/8 is because you don't have the frenzy charge corruption on your gloves. That one is needed in order to reach 9/9. :) They aren't super expensive at this point in the league.
Also, don't worry about the sockets on them. A lot of people are discouraged because they don't find a pair with the right colours, but you can change the sockets on corrupted items in the crafting bench.


Don't panic.
"
Belyiste wrote:
hi there, i wanna know why even with the claw mana leech i feel like sometime im oom especialy when i use ancestral ,berseker and haste
,
ty for further answers :)


In this league it has become harder to reach a good level of mana, since they nerfed Shaper's Touch. I have decided to opt out of precision for now.
Make sure that your auras aren't socketed together with any support gem that might increased the mana cost reduction.

That said, unless you are using a third herald/aspect, then mana shouldn't be an issue. Are you using a high level precision? If you are, I suggest using a lower level.


Don't panic.
"
Fiver wrote:
"
Belyiste wrote:
hi there, i wanna know why even with the claw mana leech i feel like sometime im oom especialy when i use ancestral ,berseker and haste
,
ty for further answers :)


In this league it has become harder to reach a good level of mana, since they nerfed Shaper's Touch. I have decided to opt out of precision for now.
Make sure that your auras aren't socketed together with any support gem that might increased the mana cost reduction.

That said, unless you are using a third herald/aspect, then mana shouldn't be an issue. Are you using a high level precision? If you are, I suggest using a lower level.


im using lv1 precision, but im good now i used 4 aura i i have like 82 mana left so im good just sometime if u attack nothing it just waste mana and u need to regen but its not dat a big deal, and i didnt know about socket changed on corrupted item! tyvm for the info :)
Hey there,
would like to know what the most important things for me would be to get more damage
yours sincerely,
NovoLineSnipeZ
"
Hey there,
would like to know what the most important things for me would be to get more damage
yours sincerely,
NovoLineSnipeZ


Are you sure you don't want to go for a bit more survivability? You are missing 4 life nodes the build recommends and command of the elements. You are level 93, so I assume you die pretty often (or the character is fresh of course). Dieing it the biggest enemy of clearspeed (and fun for that matter).

Dps improvements:

- Bottled Faith (expensive)

- Helmet, either a Starkonya's with 40% Frost Blades damage or a -cold res + elemental damage + 40% Frost blades damage

- Level up for more passive points

- Change Passive tree: Disciple of the Slaughter is not really optimal in your situation, you should rather go for Command of the Elements and/or Heartseeker imo (or thick skin btw for insane survivability).
You should think about your lower Megalomaniac. I does give good dps but at the cost of 3 valuable skill points (see above for alternatives).

- Change your weapon, I'm not a crafting expert on that but Fiver have really good info about that or you can just copy/paste expensive imperial claws into you pob and see what's good.

- Can't see the stats on your lethal pride, but that might be something to divine better, if you don't have a really good one. This is mine (which is basically broken) for reference:
10% chance to intimidate enemies for 4 seconds on hit (important!)
15% chance to deal double damage (5% each, important!)
+74 to strength
60% increased melee critical strike chance
20% increased melee damage
+20% to fire resistance
10% increased effect of fortify on you
+15% to melee critical strike multiplier

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