Path of Nerfs

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KuraiArashi wrote:
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Coolmer wrote:
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Chris wrote:


Experience changes for high-level characters
Each league, the race to 100 is over more quickly than the previous one, as players become more efficient and the experience available gets larger. We receive overwhelming feedback (including from top racers) that this process should be made longer. We're going to be careful though, and just adjust it a bit at a time. In 3.1.0, this takes the form of small additional experience penalties at levels 95-99 that have the following effect:

  • 95 to 96: 6.5% more experience needed
  • 96 to 97: 11.5% more experience needed
  • 97 to 98: 18.7% more experience needed
  • 98 to 99: 28.25% more experience needed
  • 99 to 100: 40% more experience needed



LoL, I already don't have character above lvl95 and I am here from 2012, because after 95 grinding xp is boring to me and most my builds can own content with lvl90 or less so it is pointless.

You with that nerf moved level 100 boundary a bit far for 99% of PoE population and you repeat similar xp nerfs from patch to patch, making this game more boring not harder.
Those less then 1% who rlly dont play game and enojy in real meaning "play all content", will still got that 100, because passing 1.000.000 "poorjoys", "beacheads", etc is not real progression and I think it don't deserve ladder. Brainless progress don't need to become meta.
I know only that, many of those lvl100 on ladder still can't kill shaper, many cant own guardianas at all, so did they won game and deserve place on ladder?
Ty for making game more grindy not harder.


Um, dude what? I don't know of a single racer that gets to the top of the ladder each league that hasn't done all game content and can farm. If we just look at streamers alone that are in the top of each league/race there isn't a single 1 that has not farmed shaper extensively. You said it yourself you have never had a 95+. So chances are you never would either. You said you farm just fine at 90. So then there is no reason you should be complaining about content changes that will never affect you because you don't play on that level.


Overall I think the nerfs mentioned here where all needed. Vaal Pact has been far to powerful for far to long. Rise of the pheonix is the ONLY shield for RF the only thing I see this nerf doing is massively decreasing the damage ability of RF by forcing people to go for more max res nodes instead of damage. Which might make this gem into a very rarely used skill again.

Looking forward to tomorrow patch notes to see what kind of buffs we are getting!


I talk about many ppl who were lvl100 when I was like lvl90+/- and did carry for them, so I think ladder shows nothing in meaning "owning content".
I do rather multiple chars in every league, then grind brainless flat "TOP XP MAP" for days for that lvl100, I like to enjoy in dif stuff an try it, my moto was "No MAP undone, No Boss skiped". Because all of that I got 36 challenges without hunting them in one month of Harbi then I stoped because was worst league imo and not challenging at all and as I see you are at 21 and you talk to me like I don't know about what I talk?
Last edited by Coolmer#1879 on Dec 5, 2017, 5:01:15 AM
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BlazeSTX wrote:
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unre4l wrote:
The intent is to provide players with a sense of pride and accomplishment for reaching level 100. As for time spent, we selected initial values based upon data from the races and Beachhead maps in Harbinger, and other adjustments made to challange rewards before launch. Among other things, we're looking at average per-player experience earn rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay. We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets. Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.


This is flat facepalm You know ?!

The point of PoE is not to have 1 character on 100, but every character to 100.
The point of PoE is the diversity over the balance.
the point of PoE is to expand the Standard game using the ideas into the alphas called "leagues".
The point of PoE is to make every skill combination possible.

Since 3.0 - every main ideology and worth of PoE went just the oposite.

There is none consistency in here. Just constant idea about switching and remaking on the cost of everything.
This is not the game I loved initially anymore.


Plz wait buff list
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Norky wrote:
To Chris and GGG: Thank you, these look interesting.

To the vocal minority: your whining is just embarrassing. If you have constructive criticism, please, let's hear it. If all you have is insults, keep it to yourselves.

have u seen the shitstorm? i think ur the minority :)
100 pages of 90% negative feedback and still a hand full of streamers got more influence. Sad day for PoE.
IGN: Darkrox (not my main, just for easy contact)
~ Yes i'm the Darkrox from Runes of Magic - World's #1 Guild Pravum 2009 - 2011 ~
Harsh, not as bad as I expected.

I think it would have been more than enough to remove "cloaked in savagery"
and add downsides to VP and Acuity.

Slayer now sucks (Compared to Zerk) and acuity is worthless.

I believe that VP is still going to be OP, it's just gonna cost 70+ ex.
Im also feeling very sorry for newer players who liked this game.

Yes, exp itself is nerfed. I had to check it wasn't the first of April.

Nerfing Barrage, Doomfletch and RF? That was a surprise for me.
Why the hell would you do that? Have you heard of heavy strike?
Of Kinetic blast? Damn Blade flurry? Why are those intact?

3.1 is gonna be still fun I believe. Not that much harm done in the end.

Good day.
Is it good to balance the game around the top .1% of players?

I'm quite casual myself, but it would interesting to see how many players (percentage-wise) that "just" get to level 95, kill shaper, kill Uber Atziri, kill Chayula etc...

This is my most "successful" league so far, and I never even entered shapers realm (killed 3 of 4 guardians), never did Chayula, never did Uber Atziri.

Also, a post a while ago said most (?) players never trade (which is something they want to address). So where does all this leave the game..... I can't compete with streamers who can play 10-12 hours a day...

Personally I play to have fun - not to get a sense of pride or achievement.
Im ok with all of the changes, exept the experience nerf!

You nerf the experience, because the top racers are to fast lvl 100? Really?

The top racers play sooooooooo much more than other players....16+ hrs per day.

Did you see that racers after they get 100, they look not healthy?

Most of the players (me including) get never 100 in a league.

You should buff the exp and not nerf.

It's very frustrating never be 100. In addition, a race should be quickly come to a result, that's nothing bad, thats the sense of a race guys....
After 3 Days, all GGG goodbye ppl will open new character in new league. LoL
after how much they fuck us we will give them our money to buy microtransactionsn and supporter packs, i am not buying shit from them ever again and neither should the rest of you, to see if they like it, i gave them so much but never again, im feel so discusted, thought POE was way of life couldnt wait to finish work and go home and play POE.
Why do we have to be such idiots and follow their rules at the end of the day its us that keep the game alive, so stop right now please all of you how can you guys be such retards?
Why did you do that GGG? why?
If you have nerfed the most exciting stuff in the game what the fuck are you going to buff? the shitfucked builds that suck?
Had the worst mornings of my life after i read these nerfs i feel so discusted.
the worst thing is that you left +2 barrage legacy so only the very few rich people will have the enchant, should have deleted completely the +2 barrage.
I took off from work on friday now fuck i will go and work is better than stay home and take from my annual leave to play this game, fuck that.
Read the article. At first was very disappointed about VP and DP nerfs. But then I thought back to the huge nerf hammers of last two years and how it influenced my experience with PoE when looking back.
(haters stop reading pls)

I like the approach. Its uncomfortable and not very popular crybaby opinion but I love that GGG has the commitment and backbone needed for such nerfs. At first their actions seem exagerated but they are in fact quiet good with balancing.

Imho all those small adjustments (nerfs) ensures that I still have a fresh experience with this game after all that years. Why? I have to adopt every few months, explore new builds and have to rethink my strategy. Way better than still playing *enter random meta here* builds again and again.

Just think of the recent ES "nerf". ES is not dead, in fact is still very viable, but no a must-have for 100% of builds. I guess the same is true for Leech and Slayer.

Exp nerf? People, please consider the incoming pack size buffs

Bottomline: thx @Chris and GGG for your great work!
never trust ze germans!

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