Path of Nerfs

Im ok with all of the changes, exept the experience nerf!

You nerf the experience, because the top racers are to fast lvl 100? Really?

The top racers play sooooooooo much more than other players....16+ hrs per day.

Did you see that racers after they get 100, they look not healthy?

Most of the players (me including) get never 100 in a league.

You should buff the exp and not nerf.

It's very frustrating never be 100. In addition, a race should be quickly come to a result, that's nothing bad, thats the sense of a race guys....
After 3 Days, all GGG goodbye ppl will open new character in new league. LoL
after how much they fuck us we will give them our money to buy microtransactionsn and supporter packs, i am not buying shit from them ever again and neither should the rest of you, to see if they like it, i gave them so much but never again, im feel so discusted, thought POE was way of life couldnt wait to finish work and go home and play POE.
Why do we have to be such idiots and follow their rules at the end of the day its us that keep the game alive, so stop right now please all of you how can you guys be such retards?
Why did you do that GGG? why?
If you have nerfed the most exciting stuff in the game what the fuck are you going to buff? the shitfucked builds that suck?
Had the worst mornings of my life after i read these nerfs i feel so discusted.
the worst thing is that you left +2 barrage legacy so only the very few rich people will have the enchant, should have deleted completely the +2 barrage.
I took off from work on friday now fuck i will go and work is better than stay home and take from my annual leave to play this game, fuck that.
Read the article. At first was very disappointed about VP and DP nerfs. But then I thought back to the huge nerf hammers of last two years and how it influenced my experience with PoE when looking back.
(haters stop reading pls)

I like the approach. Its uncomfortable and not very popular crybaby opinion but I love that GGG has the commitment and backbone needed for such nerfs. At first their actions seem exagerated but they are in fact quiet good with balancing.

Imho all those small adjustments (nerfs) ensures that I still have a fresh experience with this game after all that years. Why? I have to adopt every few months, explore new builds and have to rethink my strategy. Way better than still playing *enter random meta here* builds again and again.

Just think of the recent ES "nerf". ES is not dead, in fact is still very viable, but no a must-have for 100% of builds. I guess the same is true for Leech and Slayer.

Exp nerf? People, please consider the incoming pack size buffs

Bottomline: thx @Chris and GGG for your great work!
never trust ze germans!
Rage manifest 😃
Whiners! I have a good news for you! Its not full list of nerfs, so you can whine another times in future!

People with brain! I have a good news for you too! Tomorrow we can see list of buffs and we can do conclusion about all of this!
- Vaal Pact - Like ES, VP was destined for its fate. VP trivialized nearly all (traps???) aspects of gameplay as long as you were stun immune. Hopefully they hit those insane leech builds that essentially mimic VP.

- Slayer - 3.1 VP Slayer seems like it's better than 3.0 VP Slayer. Wonder why this is on the nerf list.

- MoM - Everyone who saw the changes to MoM giving a boatload of mana for very little investment saw the benefits. Given the little options casters have for damage reduction layering, it'll still be widely used.

- Vulnerability, Despair - With the exception of Witchfire Brew not being used by melee builds in 3.1, it's a buff. Vulnerability being STR instead of INT. A chaos curse for chaos casters!

- Wither - Still broken even at 15 6% stacks.

- Dark Pact - Didn't require much investment to cheese all of the content. The nerfs will require investment into a few area nodes and maybe a helm enchant. Still does more damage compared to similar area skills.

- Barrage - There are so many sources for additional projectiles. Does -1 projectile from a helm enchant really bring barrage closer to other projectile skills (even after slight number tuning)?

- Doomfletch - Items are coming that will offset the crit loss (new crit jewel, flat phys damage jewels). Bow is still amazing and you'll need to invest in a little crit to smooth out the damage spikes.

- QOTF - Still going to be used to Vroom around end-game. RIP 4 minute labs, but it was necessary.

- ROTP - More Life and Life Regen. The Resistance loss can be made up for through the Pantheon (Arakaali + Abberath). Best of all, it's still a 1 alch tier unique and you don't have to craft a Leo shield (maybe... see buff notes tomorrow).

- Experience change - 99% of the POE population doesn't even complete all four labyrinths. Worrying about leveling beyond 95 is pointless for the majority of players. For those that do subject themselves to the grind should feel a sense of accomplishment regardless. Who cares? Kill stuff. Loot. Move on.

- What didn't make the list:
+ Reduce Aurabot effectiveness
+ Remove Headhunter specific div cards
+ Reduce Quant explicits or remove items - After telling us IIQ on items was bad for the game in 2014, you added the most broken IIQ item this game has ever had (Bisco's). Get rid of it.
+ Reduce Sextant radius and excessive stacking through better atlas spacing
+ Increase Zana costs - Not back to exalt levels, but 2-3 chaos is absurdly low.
+ Decrease travel distances or give an activation time for Whirling Blades, Shield Charge and Leap Slam, or improve warp/dash to be more in line.
+ Bring damage skills back to Earth. Sunder, Blade Flurry, EK, KB, VPS, Barrage (-1 projectile does nothing with so many projectile sources), Spectres, Mines (Arc, Glacial Cascade, etc), Dark Pact (yes more damage reduction...).
+ Add PvP damage scaling on 3.x items (see Death's Oath, Allelopathy)
+ Cap Projectile Distance
+ Bloodseeker
Last edited by typecast#2382 on Dec 5, 2017, 5:13:02 AM
Love all the changes and all the news about 3.1 in general. Cannot wait for release!

HARDCORE4LYF

334433
Last edited by 334433#5704 on Dec 5, 2017, 5:12:07 AM
Wow even more grind at high levels, why care what top racers are saying? they all have no real life.
"
typecast wrote:
- Vaal Pact - Like ES, VP was destined for its fate. VP trivialized nearly all (traps???) aspects of gameplay as long as you were stun immune. Hopefully they hit those insane leech builds that essentially mimic VP.

- Slayer - 3.1 VP Slayer seems like it's better than 3.0 VP Slayer. Wonder why this is on the nerf list.

- MoM - Everyone who saw the changes to MoM giving a boatload of mana for very little investment saw the benefits. Given the little options casters have for damage reduction layering, it'll still be widely used.

- Vulnerability, Despair - With the exception of Witchfire Brew not being used by melee builds in 3.1, it's a buff. Vulnerability being STR instead of INT. A chaos curse for chaos casters!

- Wither - Still broken even at 15 6% stacks.

- Dark Pact - Didn't require much investment to cheese all of the content. The nerfs will require investment into a few area nodes and maybe a helm enchant. Still does more damage compared to similar area skills.

- Barrage - There are so many sources for additional projectiles. Does -1 projectile from a helm enchant really bring barrage closer to other projectile skills (even after slight number tuning)?

- Doomfletch - Items are coming that will offset the crit loss (new crit jewel, flat phys damage jewels). Bow is still amazing and you'll need to invest in a little crit to smooth out the damage spikes.

- QOTF - Still going to be used to Vroom around end-game. RIP 4 minute labs, but it was necessary.

- ROTP - More Life and Life Regen. The Resistance loss can be made up for through the Pantheon (Arakaali + Abberath). Best of all, it's still a 1 alch tier unique and you don't have to craft a Leo shield (maybe... see buff notes tomorrow).

- Experience change - 99% of the POE population doesn't even complete all four labyrinths. Worrying about leveling beyond 95 is pointless for the majority of players. For those that do subject themselves to the grind should feel a sense of accomplishment regardless. Who cares? Kill stuff. Loot. Move on.

- What didn't make the list:
+ Reduce Aurabot effectiveness
+ Remove Headhunter specific div cards
+ Reduce Quant explicits or remove items - After telling us IIQ on items was bad for the game in 2014, you added the most broken IIQ item this game has ever had (Bisco's). Get rid of it.
+ Reduce Sextant radius and excessive stacking through better atlas spacing
+ Increase Zana costs - Not back to exalt levels, but 2-3 chaos is absurdly low.
+ Decrease travel distances or give an activation time for Whirling Blades, Shield Charge and Leap Slam, or improve warp/dash to be more in line.
+ Bring damage skills back to Earth. Sunder, Blade Flurry, EK, KB, VPS, Barrage (-1 projectile does nothing with so many projectile sources), Spectres, Mines (Arc, Glacial Cascade, etc), Dark Pact (yes more damage reduction...).
+ Add PvP damage scaling on 3.x items (see Death's Oath, Allelopathy)
+ Cap Projectile Distance
+ Bloodseeker


+1

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