Path of Nerfs

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yalme wrote:
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johnmdotme wrote:
Right but you dont need 100% to begin with. RF is easily sustained long before that, im unkillable at lvl 32 with tons of regen nodes left. Perhaps Im missing something but even with 3% less we are still going to regen to full instantly.

And why i dont see this @instant regen ultra tanky insane dmg and sustain RF build@ character in your profile? ) Maybe cuz RF even now, without nerf, acually not even close to best builds in game?
Sh*t, sorry dude, i'm just so salty with this nerf, planned to start leagues with first try rf char.. And what now..


NecroWantsToKeepHisLoot Is the name of the character i just slapped together with shit off the ground in Mayhem.. The ROTP on him isn't even needed i only used that for Atziri.. Saffels was more than enough to map comfortably and be tanky as fuck as was a rare shield with lvl 3 leo mod even after the nerf to 5% red DOT... Your more than welcome to take some pointers. And it maps pretty damn fast after you get merci lab done and get the warcry shit and drops boss's pretty decent once i hit that +1 tabula.. Which also wasn't needed but i got lucky on the 9th tabula i vaaled so why not made boss's easier. And the best part is its not only easy to gear but uber lab is never going to be needed so its perfect for a league starter with or without ROTP... And if you wanted to you could go max block with it as well making it even more insanly tanky.. or you could go hybrid for even more insane mapping speed.

But yeah RF certainly doesn't even need ROTP it just makes it easier to where you can play it much safer and make it much tankier. The 3% max fire nerf is nothing ESPECIALLY considering now it will have a 40-60 flat life roll? You do realize thats more damage right? as well as a nice chunk more life the build will have because of all the % life and str you get already.

The ROTP nerf is fine and was pretty much seen coming for a while. Im just surprised they waited this long to do it. People have been LEVELING with RF now for quite some time which more than proves ROTP is just a massive buff to your defenses and not nessisary at all to making a good RF build. Hell with ROTP you can still hit fire immunity even with the flask node nerf and the flask nerf.. and even with the 3% nerf if you invest in it like you have to now to hit immunity to fire you will still hit 97-98% fire res.. which is near immunity. You just have to know how to make as well as play RF and you know all this..

The only nerf i question out of them all is the exp nerf but then again the exp grind to 100 is suppose to be just that a grind. Thing is the nerf changes nothing in the grand sceme of things.. people are do the exact same thing they do now to hit 100... its just gonna take more time and nothing more.. I feel like at some point they need to abandon this idea of lvl 100 grind and instead focus on lvl 100 content and instead of this endless mindless grind to 100 which gives little to nothing other than bragging rights. They instead need to make it where 100 is the goal anyone can achive and once you do theres special content just for 100 players. Because as it stands now i still will never invest this time to hit 100 when once i do theres nothing left.. i pretty much will be so sick of that character ill never log into it again and theres nothing left to do anyway. so whats the point? nothing to me. THATS what needs to be changed instead of making it a longer grind they need to ease up on the grind, make it more realistic, and make content for the players who push their builds to 100. Thats just my opinion and maybe GGG will never do this but if they stick with this idea more and more people will get sick of the idea they have to do these things to hit an imaginary goal with nothing on the other side.. Especially when everything in the game can be done with most builds by 90 anyway and most build get very little in those last 10 points on the tree..
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Dec 4, 2017, 9:49:10 PM
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korppi1 wrote:
Too many games are ruined by casuals indeed.


Said every gamer classist ever. These are the people that in bygone eras would have argued that letting non-land owners vote was a mistake.
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
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Rise of the Phoenix
Maximum Fire Resistance granted has been reduced to 5% (from 8%). Life regeneration has been increased to 15 to 20 per second (from 6). New versions now also grant 40 to 60 Life (this cannot be divined).


rip RF
I do not understand why you make the game so difficult, I've been almost 2 thousand hours and I have not been able to reach the end game and now the build that I have is half way out they will be nerf. Do you like the players to leave the game?
Generador de filtros; Hecho en Java por mi: https://github.com/jhonsoul/GeneradorFiltrosPathofExile/tree/master/src/ejecutable
VP change is something everyone with a brain can agree on. Now to actually fix defensive options, maybe? Assuming it took you ~18 months to get this far I'm guessing by summer 2019 players will have interesting options for defense.

Acuity nerf is straight up bad for the game. The item no longer has a role, it's strictly worse than VP. And it was somewhat of a chase item, or what's left of them. Now to just limit mods you can steal/gain to 5 and kill HH as well.

MoM - doesn't matter.

Wither nerf is... confusing. The skill is designed to basically do nothing by itself. It's a supporting ability that all of a sudden is too strong as a supporting ability? What? If there is only 1 choice, the moment 3/4 socket investment is too high, Wither will head straight to skill graveyard.

Dark Pact - no VP means no self-cast DP. Double nerfing one skill in a single patch... I wonder where I have seen this before... Mapping speed was too fast but you had to sacrifice single target to make it happen. Now both are going to be bad.

Barrage - still remains the best single target ability in the game with out replacement. You're still using this over everything else.

Doomfletch's Prism is no longer the best elemental bow, congratulations.

QotF - so... swap for Brightbeak and Prismatic Eclipse now?

RotP still has only one use.

Experience - again?! Why not just set the maximum level to 90? Maybe 80? If too many passive points were a problem couple patches ago why go after experience now? You're constantly adding things that make leveling easier - breach, league stones and harbinger maps; which one is it going to be? If you care about your dwindling racing population's health, you know, the players who really like your game, you should reconsider this. From my casual point of view, having to run the same map for 6~10 hours just to get to 96 from 95 is already stupid in itself.
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Chris wrote:
For everyone thinking the lack of Slayer nerfs was too good to be true, you were right. An unnamed designer just walked in to my office, tricorne in hand, to confess that a nerf was missed out when writing the article. I have updated the thread now.


Then in a few weeks, the Chief Financial Officer walks in and displays the nerfs to profits ratio on an elaborate spreadsheet.

Reminds me of the movie "The Nightmare Before Christmas".
-Time to be funny. The world needs funny right now! Warning: "Might" get you muted.

25 Exalts...oh God my stupidity stuck! Now onto 25 Divines...
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Chris wrote:
For everyone thinking the lack of Slayer nerfs was too good to be true, you were right. An unnamed designer just walked in to my office, tricorne in hand, to confess that a nerf was missed out when writing the article. I have updated the thread now.


LOL what a mess... now that you are doing the real balancing could you nerf warchief totems too and what about necromancer support don't you think you forgot that too... do things right if you are doing it.
Just want to quickly point out the current state of essence drain single target is not good. It's also not fun having to carry around a pair of Allelopathy Gloves to make it acceptable. If wither loses some effectiveness will this not become worse also ?

I have a lot more complaints but I'll keep them reserved for now (For those of you who want to point out the new curse change, try to remember that big bosses have 80% reduced curse effectiveness)
On the issue of increased XP.

It seems like the total amount of additional XP needed to reach lvl 100 does not exceed an additional lvl 99 to 100 lvl.

Pair this with the resent manifesto talking about increased pack sizes on all maps paired with increased XP/hr on bad maps.

I am guessing that the total time taken to reach lvl 100 for a given build will be about the same it is now.
So in view of the AOE nerfs a while back when are you going to get rid of 2 screen off screening projectiles? I mean it makes no sense to nerf most AOE's down to the size of a RF circle when you've left projectiles killing mobs 2 screens away from the screen you're on.

Projectiles should die before they ever reach the screen edge... and they would still be strictly superior to AOE.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
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Lostar wrote:
Guys.i just wanna say THANK YOU.

I was looking at patch after patch and tries to find
words "vaal pact" and "dark pact" since dark pact was introduced.

Vaal pact kills this game for a YEARS.
Thousands of players just stop searching new meta,
cause u just can take vaal pact andface tank end game content
for 10 exalts.

And 1 more thing. Nerfs is not a popular decision.
Butwe ask u to nerf this dam` VP so long)


So .. THANK YOU, guys, for hearing our wishes,
and for youe bravery!
GGG ARE THE BEST!





hahaha ONLY FOR 10 EXALTS i ONLY have 2-3 exalt after 2 month of farming league cause i spent all on rolling map game is broken we should just all leave and let the agreed people stay here maybe the game will die when they will see 99% of player leaved

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