Path of Nerfs
" Let's go back to how Loath Bane was created...heh heh. Shhhh... Now about that Legacy Kaom's going for...500+ exalts or so? And to think back in the day I traded it back and forth a couple of times for the old Shavs when they were around the same price. Do not take investment advice from me... -Time to be funny. The world needs funny right now! Warning: "Might" get you muted.
25 Exalts...oh God my stupidity stuck! Now onto 25 Divines... |
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I don't think GGG is listening to us "regular" people or "minority" those who post on the forum here. Only the twitch streamers. So nothing is gonna happen as usual. Then in 3.2.0, another ban-hammer nerf will hit because a Streamer says something else is too OP in the game.
Best way to discover colors for your loot filter
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I'm overall happy with most these changes, although it will be annoying to get another 21 vulnerability gem. Oh well I can probably sell existing 21's for enough to buy one.
That said, I am a little concerned about the exp changes. As a more "casual" player, it took me all of legacy league reach 100, with about 8 hours a day played, and this was with the benefit of league stones. Here is the thing - I'm "casual" only compared to the people who can crank out level 100's in a few days. Most folks would consider my time investment extreme. The exp changes would probably make getting level 100 out of reach for someone such as myself, which means only the top of the bell-curve would be able to reach it. Maybe that's the intent, but I personally disagree. Other than that, I like the direction PoE is headed, and will continue to support this game with my money. Last edited by Sabranic_SilverDeth#2793 on Dec 4, 2017, 9:45:49 PM
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I will never level up my character up to 100 because of people who prefer efficiency over fun and to spend the whole life in the game.
What is so wrong about more players reaching level 100 anyway? How many players reached level 100 percentage based? I believe breach map was kind of important factor as well... Anyway this is very dissapointing. Except exp nerf, most of the changes make sense and I like them. |
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" Sooo neolib. Like I said. News flash. The real reformers can't afford college or are smart enough not to go into life-debt for a membership card. Unless we're talking community college, a small scholarship, and pell grants only. And yeah I quoted fight club because it's 100% relevant. If you accepted a single student loan you're clearly guilty of believing you're gonna be able to pay off that debt someday and presumably live the good life having class mobilized. (The odds against which are disturbing to put it mildly.) If you haven't, and I'm wrong about that, then your current position is totally inconsistent with your larger worldview. I mean how do you even justify copyrights and patents from a marxist perspective? Let alone GGG having autocratic monopolistic control... Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
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keep nerfing everything, starting to lose interest in the grind hais
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I never push to 100 ( because i play for fun ) so the changes and nerfs they made until now doesn't really affect my play-style , i could say i even like the changes .
Making a lvl 100 char should be harder than it was till now ( where people had it in a few days ). With that said i really hope they will make some changes to the under-used Gems , and they give some CoC power back ..since the last changes no one really plays it for good reason . I also hope they don't nerf the good gems..but buff the bad ones - from those are plenty to buff... |
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Can't say I agree to some of these nerfs... Selfcast dark pact was already nerfed by the vp nerf and the additional aoe and damage nerfs seemed like beating a dead horse.
Additionally, atziri's acuities seems pretty stupid and unecessary considering that those are gated under the most difficult content in the game at the lowest drop rates. The nerf to vp should have pretty much guaranteed them to be harder and more expensive to get than ever before. In my opinion, time and currency investments should reciprocate suitable rewards. Nerfing acuities pretty much kills any incentive to continue grinding for some characters and limits the rewards and freedoms granted to those who worked hard for them. Getting to level 100 now seems like even more of a pigeon hole that caters to a select few builds than it already was. I'm not complaining about its extra difficulty. It's the philosophy itself that sounds shitty and poorly thought out. The discrepancy between skills are already huge enough as it is, and now, its diversity is even more limited. That's not to mention the fact that any chase items that could have given them a fighting chance that takes large investments (like acuities) no longer exists. In other news, summoners have been getting buffs fucking everywhere recently at virtually no cost. Other than those, the other nerfs seemed reasonable. |
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GGG Style balance
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" My argument is that there should be some balance if we want to keep build diversity. Selective nerfs like this is the opposite of balance. Last edited by LaiTash#6276 on Dec 4, 2017, 9:47:53 PM
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