Path of Nerfs
"[Removed by Support] Nobody forced you to use VP. You are happy that this option was taken from another players? [Removed by Support] Last edited by Blank_GGG#0000 on Dec 4, 2017, 8:42:08 PM
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Only gripe is the exp change... Increasing exp required to to level because a small minority of people that can play the game 10+ hrs a day said its 2 easy??
"but i tell u its just fo' try, fo' peep n' fo' know"
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" Well at least Brass Dome isn't getting nerfed. I *really* hope to read about some defensive buffs to right side of the tree tomorrow. " Top racers are not the right people to listen to when it comes to exp gain. Just because someone who has 24/7 free time and only needs 4 hours of sleep can powerlevel to 100 in less than a week doesn't mean nerfs are needed. You'd better look at the percentage of players who even bother leveling their toons to 90+. " Wow. Just wow. With wither changes, VP nerf and this it's triple nerf to a single skill. Do you really need to nerf skills to the point of being unusable? Meanwhile i see no nerf to spectres. Is this for real? |
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I will w8 till full patch notes but I see no real changes made in all context.
VP change was needed but what about reflect, game being balanced around VP, 1 shots and such. On the other hand slayer gets buff through new VP ... Queen of the Forest gets nerfed bcos of too powerful speed buff,... ok but what about balancing movement skills in global not just one item etc. On top of that another nerf to XP ... I could continue one by one but I have better things to do right now. Last edited by Rakiii#5559 on Dec 4, 2017, 8:39:58 PM
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" but i have a lvl 96 character, what are you trying to say? [Removed by Support] Last edited by Blank_GGG#0000 on Dec 4, 2017, 9:06:02 PM
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" I would never have guessed... (original post quotes in spoilers) Vaal Pact
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" This was bound to happen eventually. Personally, I would've been okay with just changing to include something like "Life is leeched at half the amount" or something. This works too, but it breaks my fun CWDT builds. Honestly though, how about buffing other forms of life recovery if this is so meta distorting? It'd be nice to have a lower barrier of entry for viable life regen or life flasks that restore X% of max health over Y seconds or something to make them more relevant in late game. Mind Over Matter
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" The whole point of MoM is a massive mana pool. I've only ever used MoM on 1 or 2 characters, but those characters needed every bit of that mana bonus, especially at lower levels. This was undeserved imo. Vulnerability Changes
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" I actually like this change. It was silly that Vulnerability was an intelligence gem when its effects are oriented towards strength characters. Barrage Helm Enchants
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" All this will really do is make certain expensive helms even more expensive. Seems like a dumb change just to screw over wanders. If you want other viable single target options, how about buffing some of the other single-target wand skills or adding new single-target skills for wanders? Rise of the Phoenix
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" RofP is not used outside of RF builds, so I guess it'll join the rapidly growing list of uniques that have been neutered because they were used by meta builds. Completely unnecessary. Level Experience Changes
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" This is stupid. Personally, I would've liked to get a character to 100, but the xp requirement was already excessively high. This puts it halfway across the galaxy. Honestly, I'm tired of seeing this game being balanced around the top 1% of players. The professional streamers and neckbeard basement dwellers that make up that range will always find a way to blow through the game content as if it were nothing, so it's idiotic to structure game balance around them while alienating and frustrating the other 99% of your playerbase. I understand wanting to make a game challenging and having beating its content feel meaningful, but like all things, there's a point where it gets too much. At this rate, Chris is pulling a George Lucas, bringing to life an amazing creation and then ruining it. Now that I'm in a more financially stable situation, I was planning on buying my first supporter pack, but with the way things have been going from the clearly rushed and unfinished Fall of Oriath and the terrible game balancing, I think I'll abstain for now. Thanks for reading if you made it this far! ^.^ Last edited by Soulcommando#0797 on Dec 4, 2017, 8:42:17 PM
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" I don't get the XP nerf either. First of all, most people don't even reach level 95. Hence I guess only touching XP from 95 to 100. However, second, those that do hit 95 and level to 100 play too much, literally. How many people hit 100 in the last two 10-day races? Not many. What's more, how much did those that hit 100 have to play over the course of the 10 days, especially those that did HCSSF? Seriously, some played 24+ hours straight, logged out for a few hours, and then came back and did it again. And GGG's perspective is that these players hit 100 to fast? Whatever, I guess. But all the nerfs will do is cause these players to take on 1 or 2 more 24 hour stints, cutting down their rest time. Last edited by Galtrovan#5344 on Dec 4, 2017, 8:44:31 PM
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Brutally awesome! The background for the site is basically this thread right now lmao...
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" [Removed by Support] blatantly broken mechanics like instant leech allowing endgame facerolling completely wrecks the ingame economy, and pretty much disqualifies all but a very narrow set of builds from competing in temp leagues, races, etc. Reigning in the extreme BS like this will allow GGG to nerf spike damage and make other functional buffs to players - which we're already seeing via volatile and reflect changes. [Removed by Support] Last edited by Blank_GGG#0000 on Dec 4, 2017, 10:06:56 PM
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" If you have to dodge attacks you dont know how to play the game, mister. I just kek at those changes. After all this time there is nothing that GGG could pull off that could amaze me with its stupidity. |
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