Path of Nerfs
Overall nothing bad and it may actually improve the game a bit, the speed meta was out of hand and vp was mandatory on most builds sucked. But if damage output is the same from stuff like chimera w/o instant leech it will be unplayable by anything other than slayer, totem, minons, or mine/traps.
This is also why I changed my support habbits, I will no longer buy a supporter pack in anticipation of the league but will wait till I have played it for a few weeks before I make the decison about it. |
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It doesnt matter to any one of these devs or Chris or anyone at GGG, what the majority of players want. You can bitch , cry and complain all you want , but they care about 1 thing. Players not making to 100. 100 means " I beat the game ,now I'm going to go find something else to play."
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INGAME - LvL 94 SCION - By_Demons_Be_Driven \,,/ |
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wow that change to experience! good job guys. there is no reason for people to get lvl 100 by day 2 or 3. ive never got past 93 so it doesnt matter to me hahaha
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" yes. or at least, too easy to negate degen |
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So, there will be no legacy for Atziri's Acuity right?
The fallen one
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Well...looks like the only real viable high level character I have at level 95 is going to stay level 95, again. I just cannot grind out the scant amount of XP given and try to maintain a decent map pool.....that is if I dont want to buy maps. Which I dont. Oh well, good thing getting to level 100 isnt a big deal to me. As far as the other nerfs go, I am just too casual to know about many of these. But since I have played this game off and on since launch, it seems to me that the obsession with "balance" has been seriously misunderstood by the development team. I understand that nerfs are needed in balancing a game, but at the same time there are waaayyyy too many junk skills and nodes in the tree that always get left in the dust each new wave of "balance". It makes sense to me at least, that instead of always coming up with shiny, new skills each patch or expansion, mabie rework some of the skills that are not used by the community. They seem to have some kind of statistic gathering stuff going on, so they know what is being used most and least. Why dont they use this information to rework the lesser used skills into being useful? Do they just get off on shooting down players who have spent a good chunk of effort and currency on a good build? What kind of sadistic people are running this game? I could be wrong here, and if I am, apologies.
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Stop cry and wait full patch note guys :(
" Problem for sustain map pool its finish, now with atlas its more easy to sustain good map pool.... Last edited by Yiros#0955 on Dec 4, 2017, 8:41:44 PM
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" Sure you did. "Feedback" That is also what you claimed a month ago when deciding what items and currency to keep from Harbinger League in the game. Yet near the start of the league when you updated the Currency tab only the Annulment type had a specific slot apart from some shards. You already knew what would be staying in, weeks before that "feedback". You are losing my trust here, GGG. | |
I like all changes, even though some of those affect my build hard.
I just think its perfectly fine to change meta every season, otherwise people will keep playing same builds over and over again, doesn't sounds like fun. Last edited by unloder100500#6349 on Dec 4, 2017, 8:37:33 PM
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" And why i dont see this @instant regen ultra tanky insane dmg and sustain RF build@ character in your profile? ) Maybe cuz RF even now, without nerf, acually not even close to best builds in game? Sh*t, sorry dude, i'm just so salty with this nerf, planned to start leagues with first try rf char.. And what now.. ⚔️ https://steamcommunity.com/id/yalme/
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