Path of Nerfs
I'll add my two cents here, and admittedly I've only read the last few posts in this thread. One of the things I like most about this game is that it allows for players to set and go after different goals. For instance, while I would like to get to level 100 someday, that's not my only goal or my main goal. My main goal is to have fun and to experiment with new and interesting builds. In that regard this game is meeting my needs 100 percent. Someone else's goal may be to get a headhunter belt. Someone else may be going after level 1000 delve...or whatever. Maybe completing all league challenges... Maybe by shifting your goals a bit, then maybe over time you can revisit the goal of reaching level 100 and you could potentially make it. Just throwing out ideas...
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PATH OF DOUCHEBAGGERY:
Nerfing the game is NOT a way to keep people playing. Nor is it a way to make content more fun. You want to nerf things? Nerf the POS on the Trade board screwing everything up. Put a BIN feature so people cant put a stupid low price to drive prices down and take advantage of people. Xbox of course b/c PC has farmers for buying currency and driving prices down, XBOX TB blows hard. Put a cap on daily transaction so you can't be bombarded with douchebag low ballers. BIN Path of Nerfing = BL3 purchase for me. Last edited by Deklnu#3311 on Aug 16, 2019, 11:19:56 AM
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I'm out. Making this game harder will not satisfy the casual player base.
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" You do realize this post is from almost 2 years ago, right? IGN: A_Moosen
Stream: www.twitch.tv/amusedtv |
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It's legitimately amazing to me how many people from the last 3 pages don't realize that this manifesto--and every change within it--is from 2017.
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" You do realize he's still right, right? Everything for this game is geared towards the streamers, the people who play 8+ hours a day. Look at the trade manifesto, a month older than this post but nothing has changed and it's definitely geared towards the big players (those with actual time to spend on selling items). What percentage of the player base has actually done Shaper or Hall of Grandmasters this league? It's something GGG is okay with. From the trade manifesto: " Ignoring the false assumption that easy trade would widen the gap (as it would allow more people to use trade), they're okay with the percentage of people that can't run end game content. No more money from me to GGG until they improve trade!
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" I have written many, many emails with chris, about a lot of things and trust me...he honestly thinks the game would be too easy with real trade mechanics. He wants the people to stay in the game as long as possible (understandable) and thinks he achieves that with horrendous amount of rng, low drop rates and a horrible trading system. What he seems to not understand is that frustrated players don't play a game thats unrewarding for them. Just take a look at the steam charts...leagues lose players very fast and everyone actively trying to trade can feel it after 1-2 weeks. |
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" nah. killed shaper last league with far less than 100h played in SSF. very casual, not even an h a day over the league. I am not very good at the game, don't follow guides, play what is fun to me. So, yeah. Not sure your point is valid. |
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What's hard in this game? If someone calls it tedious to grind maps etc .. okay. But all you do is spam skills and everything dies with very few exceptions where you have to think a little. Dark Souls is hard .. or old games like Ghosts n Goblins on the C64 etc.
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