Path of Nerfs

"
typecast wrote:
- Vaal Pact - Like ES, VP was destined for its fate. VP trivialized nearly all aspects of gameplay (traps???) as long as you were stun immune. Hopefully they hit those insane leech builds that essentially mimic VP. Moving it down into the duelist area was interesting but shouldn't hurt many builds anyway.

- Atziri's Acuity - Still the one of the best crit gloves in the game. Double leech rate on crit without losing regen? It'll get plenty of use.

- Slayer - 3.1 VP Slayer seems like it's better than 3.0 VP Slayer. Slayer builds that didn't take VP will benefit from the VP change. Overleech still exists so Slayers will still Slay. Some may overreact and go zerker warbringer. Still, with a max potential of ~83% leech per second after the changes, I wonder why this is on the nerf list.

- MoM - Everyone who saw the changes to MoM giving a boatload of mana for very little investment saw the benefits. Given the little options casters have for damage reduction layering (wtb spell leech???), it'll still be widely used.

- Vulnerability, Despair - With the exception of Witchfire Brew not being used by melee builds in 3.1, it's a buff. Vulnerability loses the 159 INT requirement, freeing up some explicits by naturally becoming a STR gem. A chaos curse for chaos casters! Hopefully more news comes in regards to a Vulnerability flask and Despair on Hit glove enchant.

- Wither - Still broken even at 15 6% stacks. Still very few fights where wither will get to max stacks, so helps tone down some of the cheese.

- Dark Pact - Didn't require much investment to cheese all of the content. The nerfs will require investment into a few area nodes and maybe a helm enchant. Still does more damage compared to similar area skills.

- Barrage - There are many sources for additional projectiles that -1 projectile on helm does nothing to discourage use. All this change does is tone down the overkill.

- Doomfletch - Items are coming that will offset the crit loss (new crit jewel, flat phys damage jewels). Bow is still amazing and you'll need to invest in a little crit to smooth out the damage spikes.

- QOTF - Still going to be used to Vroom around end-game. RIP 4 minute labs, but it was necessary.

- ROTP - More Life and Life Regen. The Resistance loss can be made up for through the Pantheon (Arakaali + Abberath). Best of all, it's still a 1 alch tier unique and you don't have to craft a Leo shield (maybe... see buff notes tomorrow).

- Experience change - 99% of the POE population doesn't even complete all four labyrinths. Worrying about leveling beyond 95 is pointless for the majority of players. For those that do subject themselves to the grind should still feel a sense of accomplishment regardless. Who cares? Kill stuff. Loot. Move on.

- What didn't make the list:
+ Reduce Aurabot effectiveness
+ Remove Headhunter specific div cards
+ Reduce Quant explicits or remove items - After telling us IIQ on items was bad for the game in 2014, you added the most broken IIQ item this game has ever had (Bisco's). Get rid of it.
+ Reduce Sextant radius and excessive stacking through better atlas spacing
+ Increase Zana costs - Not back to exalt levels, but 2-3 chaos is absurdly low.
+ Decrease travel distances or give an activation time for Whirling Blades, Shield Charge and Leap Slam, or improve warp/dash to be more in line.
+ Bring damage skills back to Earth. Sunder, Blade Flurry, EK, KB, VPS, Barrage (-1 projectile does nothing with so many projectile sources), Spectres, Mines (Arc, Glacial Cascade, etc), Dark Pact (yes more damage reduction...).
+ Add PvP damage scaling on 3.x items (see Death's Oath, Allelopathy)
+ Cap Projectile Distance and multiscreen clearing
+ CWDT+IC effectiveness without endurance charges
+ Bloodseeker


i dont think you understand how big a hit ROTF res is for lowlife rf, since the +% regen was mainly generated by getting high fire res rather then getting insain regen. so being in mid combat with 93-96%(depend on spec) fire res vs 97-99(depend on spec) will make huge diff in effective regen
"
Frozen666 wrote:
NEW MAP SHAPES !!


Yes but is this a buff or a nerf ? ^^
This is what I don't understand and why GGG keep making the leveling process past level 95 harder for the Solo players who now and then team up during temp leagues or just prefer the solo experience that is Path of Exile.

Each league, the race to 100 is over more quickly than the previous one, as players become more efficient and the experience available gets larger.

I have the solution it's quite simple actually, why not just Nerf xp gained by players who party with 3 or more people by 70% xp gained, this would completely destory any advantage the top 1% of racers get from having guilds farm them currency during these race leagues they get given currency,items, maps for free by their guild members so they can just chain run maps. Why not just nerf group xp all together than make everyone else suffer.

Most of us who play join these race leagues are because they are the funniest content in the game at the time so we go and play them, most of us don't see much point going back level 90-95.If you want your racers to last longer than 2-3 days nerf the party xp.

Path of nerfing.
Nerf of exile.
About your feedback ggg of the xp to level 100, I think you're just lying. No way you have gotten overwhelming feedback. Not overwhelming.

If you balance the game after zizaran he don't like it , watch the first half hour of his 4 hour long video he made yesterday. He talks to nugi ( almost arguing ). They talk about pretty much all they do is being in maps non stop and the guild help them with everything , currency , items , rolling maps etc etc . And they are playing in a 6 man party all the time 18 hours a day. Is this fair to us other players when you balance the xp of this type of playing the game.
The xp is fine as is ( honestly too grindy to 100 already ).

I dont have any respect for this game company anymore. Cant come up with any other game company that discriminate the players like you do. Not on this level.

For us unimportant players I guess its simply time to put our foot down. We can do this with stopping to buy mtx and tabs. Stop watching the games streamers so their youtube channels eventually die. Kinda force the streamers to get a regular job and play the game the way its meant to. Its not healthy to play the game 18 hours a day anyway so we do them a favour really.

Imo the game just looks stupid with the clear speed and 1 shotting everything. Have even seen builds that 1 shotting the shaper.

A post here suggested to just nerf the xp gain in 6 mans parties instead of screwing 99 % of the milked cows.

ggg you are just splitting the community and the players hate YOU

Just passing by to say hi to all and : do you guys realize nobody from the company actually gives a shit and/or reads what you have to say here?

Peace and kisses
"
Poulpicator wrote:
Just passing by to say hi to all and : do you guys realize nobody from the company actually gives a shit and/or reads what you have to say here?

Peace and kisses

I doubt that.

They probably don't read everything (rather busy in the last few days before 3.1 goes live), or more likely don't read much at all, but they do care. It's their product, and their customers view of it matters. And especially how changes to the game affect player retention/growth.

What I am concerned about is how they balance the game.

From their posts we know most players never trade, for example. And most who do trade only complete one or a few trades. The vast majority of trading is done by a relatively small community.

Let's take a list of goals.
  • Kill shaper
  • Kill the guardians
  • Reach level 100
  • Kill a breach lord
  • Kill uber Atziri
  • Kill Atziri
  • Complete endgame labyrinth
  • Get into maps
  • Get a 6-link
  • Find an exalt
  • Get a skill-gem to 21/20
  • etc.... add whatever you like

If you take the average player I doubt most of these goals are achieved. Perhaps none. Doesn't mean they are unachievable, just that they're not achieved.

Maybe the average player drops out around completing act 10, maybe a bit before or after (and before 3.0 maybe it was somewhere in cruel/merciless difficulty).

Which is fine in itself. There should and will be a difference in the amount of achieved/achievable goals between a "casual" gamer and those who can play almost all day every day. But it IS a problem if the progress the average player completes in a league decreases over time, in my opinion. Or, to look at it from another angle; if the difference in achieved goals between the hardcore and average gamer increases over time/leagues.

Which takes us back to the balancing. If it is done around what the most dedicated players (who have "all the time in the world" and guilds/groups backing them up) can complete, I think it's an unfortunate direction. Which seems to be the case...:
- Too many people used Bisco's (apparently)
- Too many people used Lycosdae
- A few people got to 100 too quickly.

I hope they have control (and a clear vision) of what the "average game experience" is/should be and that they balance nerfs/patches around that.

You can, of course, say that anyone can reach 100, kill shaper etc if they just put in enough time/effort/dedication. Which is true. But it is also completely moot. What matters (from a business/player retention/growth-perspective) is what actually happens.

Guess we'll see over time.


Last edited by PeraAxel#4459 on Dec 7, 2017, 3:58:56 AM
"
Simondererste wrote:
Never 100 for me so.

Good i tried leech with the Fall of Oriath, because now it will be a lot more bs.
I played it without Vaal Pact(not coming near it, so i can't adjust it to those nerfs) and not as a Slayer but as an Ascendant.
Having another build in my mind, but maybe resting for one expansion.


WAIT Vaal Pact moved? -> Holy i like it, even so i might invest 3 more points to get it.
So, I spent a month leveling a character and I intended to play in standard over the Christmas break (do content i was unable to do before etc.).

Does it mean that all these changes will become effective in standard league from this weekend? I mean I intended running uber lab to try to chance +2 projectiles on a helmet and i do use vaal pact in my character. Will I be able to enjoy myself in standard for another couple of months or are all these changes applicable to all leagues and i need to now try to save my character etc?

ps. I would be very disappointed if it was across all leagues with such a short notice. If i had known a few weeks ago I would not bother playing this character. Now I'm thinking of not playing at all.

Cheers
"
saragart wrote:
So, I spent a month leveling a character and I intended to play in standard over the Christmas break (do content i was unable to do before etc.).

Does it mean that all these changes will become effective in standard league from this weekend? I mean I intended running uber lab to try to chance +2 projectiles on a helmet and i do use vaal pact in my character. Will I be able to enjoy myself in standard for another couple of months or are all these changes applicable to all leagues and i need to now try to save my character etc?

ps. I would be very disappointed if it was across all leagues with such a short notice. If i had known a few weeks ago I would not bother playing this character. Now I'm thinking of not playing at all.

Cheers
umm, of course its across all leagues, standard isn't some special baby immune to major changes

Report Forum Post

Report Account:

Report Type

Additional Info