Path of Nerfs

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talkcoffee001 wrote:

Not everyone plays the same you play. I'm sure GGG has more data than whatever data you based your assumptions on.

I still think with these nerfs, slayer still remains as the best leeching class. But this time around you dont need just 1-2 nodes to make it Online, it requires gear/level/nodes to make it work. Im all up for this, GGG has the data for majority of users. Maybe you're one of those people who is targeted for this nerf, and now complain because you're comfort zone is modified.


You're right you don't need just 1-2 nodes to make it online, because there are now ONLY 3. Whether a player picking Slayer chooses to get those three is up to them. I'm saying that any player picking any class who chooses those three nodes will be like every slayer, because slayer's leech changes nothing now. Before you picked Slayer because of the leech, your character would then be completely designed around leech. How is that not heavy investment? How is that not enough?

I've sunk over 2800 hours into the game, and all I do is theorycraft builds. I'm at that point in the game where I can play a month's worth of content in an instant because I know what'll happen when my characters hit their full build limits/potential as soon as they're created. Make any dumb character concept up and I can create a build of it, make it viable and already know what the game will be like every step of the way. I made a leap slam poison/bleed shadow build, and I stopped playing because I found out Dendrobate at the time had no 3D art. I made a build around the 3D art of a chest-piece... That's how much I've theorycrafted this game. I also have the next Wormblaster build locked away on a remote island in the middle of the ocean called "Notellinyou"

Slayer dominated ladder because of Sunder, EQ and Flickerstrike. NOT because of leech.
Last edited by WizBlizz1994#0971 on Dec 5, 2017, 10:56:25 AM
The nerf we needed, but not the one we deserved.

I rather play Path of Nerfs than Path of Casual.
First this disclaimer: I only plowed through the first 10 pages of comments on this manifesto. From that reading, the majority of response to the announced nerfs has been negative.

I have to say that I disagree. There is so much flexibility in this game (and more added with each patch) that nerfing the top performing skills is not a problem in my mind. There will always be some skills that are better performers than others. Taking the top performers down a notch gives some others more chance to shine. It is the fluidity of the game in adding new skills and items while diminishing the power of some others that make theory crafting a thing. If we could simply keep playing the same character again and again, the game would lose some of its appeal. In this vein, I don't care what gets nerfed or by how much. I will simply try to hit upon a good build (or two or three) within the current balance. Perhaps it is because I play exclusively in the seasons and not in standard that I feel this way, but I have the sense that I stand with the majority in this play style, if not opinion.

As for the XP Nerf - I can't say that I care much one way or the other about that either. I've never progressed past 90. That is partly due to my interest in trying different builds. I probably would not have ever hit 100 before the nerf, and that remains true since the nerf.

I see a lot of love for slayers and sunder in the forum. Those were not always things. They are both examples of the fluidity of the game. There was a time when marauder ground slammers were all the rage. As someone that has been on board this train since the open beta, I have to say that it is the changes to the game that have kept it fresh and interesting. Adding such a variety of items, skills, and build possibilities is what makes PoE interesting enough to have me approaching my 5 year anniversary with the game. If after a season some or all of the nerfs are deemed to have been overdone, they may well be retooled. In the meantime, some of the new skills may rise to become the meta. Change is good. Embrace it.
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WizBlizz1994 wrote:
"
talkcoffee001 wrote:

Not everyone plays the same you play. I'm sure GGG has more data than whatever data you based your assumptions on.

I still think with these nerfs, slayer still remains as the best leeching class. But this time around you dont need just 1-2 nodes to make it Online, it requires gear/level/nodes to make it work. Im all up for this, GGG has the data for majority of users. Maybe you're one of those people who is targeted for this nerf, and now complain because you're comfort zone is modified.


You're right you don't need just 1-2 nodes to make it online, because there are now ONLY 3. Whether a player picking Slayer chooses to get those three is up to them. I'm saying that any player picking any class who chooses those three nodes will be like every slayer, because slayer's leech changes nothing now. Before you picked Slayer because of the leech, your character would then be completely designed around leech. How is that not heavy investment? How is that not enough?

I've sunk over 2800 hours into the game, and all I do is theorycraft builds. I'm at that point in the game where I can play a month's worth of content in an instant because I know what'll happen when my characters hit their full build limits/potential as soon as they're created. Make any dumb character concept up and I can create a build of it, make it viable and already know what the game will be like every step of the way. I made a leap slam poison/bleed shadow build, and I stopped playing because I found out Dendrobate at the time had no 3D art. I made a build around the 3D art of a chest-piece... That's how much I've theorycrafted this game. I also have the next Wormblaster build locked away on a remote island in the middle of the ocean called "Notellinyou"

Slayer dominated ladder because of Sunder, EQ and Flickerstrike. NOT because of leech.
lol
Last edited by sloanekettering#1202 on Dec 5, 2017, 11:00:59 AM
It is pretty funny to see that people who don't have a character above level 95 complain about EXP change after level 95.
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sloanekettering wrote:
You're a fucking liar
I got the next Wormblaster build and I'm not lying >:3
"We receive overwhelming feedback (including from top racers)"

95 to 96: 6.5% more experience needed
96 to 97: 11.5% more experience needed
97 to 98: 18.7% more experience needed
98 to 99: 28.25% more experience needed
99 to 100: 40% more experience needed"

BULLSHIT! who who who??? maTHIL???? Elitist shitness change...


I found this completely unnecessary ...
Only very focused players OR Bots take lvl 100,
I'm a casual player, I like playing and I dreamed of getting 100 lvl, I feel very frustrated. Players like Alkaizerx or Zizarian will take 1 week longer to pick up 100 lvl. I'LL TAKE ... NEVER ...

Oh really? wtf GGG !?

Elitist change of shit ... Very demotivating.

#FeelsBad.
i at least can assume why you would nerf VP and Acuity, never did a lab runner so don't realize the effects of Qotf. But why RotP though? i mean you nerf something when it does not go with the existing game mechanics. as you have already mentioned in the thread. But then why nerf a shield by claiming it can be USEFUL to other build? plz do tell me a single build other than a full/partial RF build that would use the Phoenix shield. there are tons of uniques out there you can nerf and you hold the innocent kid sitting in the front bench in math class?. I wonder if people realizes that the only builds and classes that are super powerful because of these nerfs are necromancer and gladiator, which are also probably gonna get nerf next league because they're going to become new meta.
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WizBlizz1994 wrote:
"
sloanekettering wrote:
You're a fucking liar
I got the next Wormblaster build and I'm not lying >:3


In terms of memeblasting or in terms of infinite sustainability? You've got my interest.
"
Toni_ACPC wrote:
"We receive overwhelming feedback (including from top racers)"

95 to 96: 6.5% more experience needed
96 to 97: 11.5% more experience needed
97 to 98: 18.7% more experience needed
98 to 99: 28.25% more experience needed
99 to 100: 40% more experience needed"

BULLSHIT! who who who??? maTHIL???? Elitist shitness change...


I found this completely unnecessary ...
Only very focused players OR Bots take lvl 100,
I'm a casual player, I like playing and I dreamed of getting 100 lvl, I feel very frustrated. Players like Alkaizerx or Zizarian will take 1 week longer to pick up 100 lvl. I'LL TAKE ... NEVER ...

Oh really? wtf GGG !?

Elitist change of shit ... Very demotivating.

#FeelsBad.
Mathil? Mathil has never reached level 100 nor does he ever plan to

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