[3.9] Windz's Generic Miner Sabo (Arc/Pyroclast focused)

I have about 56k DPS in HO no flasks. Do you think I have enough DPS to do the guardians and shaper/elder? What about Uber Elder?


So my cast when damage taken is not working with this helm. Any ideas?
Also how is the rest of my gear for taking down shaper/uber atziri etc.:

and kaom's roots
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BlRTH wrote:


So my cast when damage taken is not working with this helm. Any ideas?
Also how is the rest of my gear for taking down shaper/uber atziri etc.:


I put the Spell Totem (with Detonate Mines, Increased Duration and Faster casting) in the Helmet/ I use rare boots, so have room, you probably have to lose the Frost Bomb.

It becomes a bit more clunky, because casting the totem now casts a mine, which on detonation casts the totem, but it seems the only way to get the 33% more damage from the extra mine.

Then again, with the extra damage you tend the need the totem less often, so it balances out.
Dear Maligaro,
I left my head in San Francisco, I lost my legs in Peru
My liver and kidney are on holiday in Sydney
And I am sending my Heart to you
--- Love, Malachai
"
Flapdrol wrote:
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BlRTH wrote:


So my cast when damage taken is not working with this helm. Any ideas?
Also how is the rest of my gear for taking down shaper/uber atziri etc.:


I put the Spell Totem (with Detonate Mines, Increased Duration and Faster casting) in the Helmet/ I use rare boots, so have room, you probably have to lose the Frost Bomb.

It becomes a bit more clunky, because casting the totem now casts a mine, which on detonation casts the totem, but it seems the only way to get the 33% more damage from the extra mine.

Then again, with the extra damage you tend the need the totem less often, so it balances out.


I believe that extra mine mod is global, it already applies to your glacial cascade. For the time being i think im just going to have spell totem on 1 dagger and frost bomb on the other. My helm will just have vaal clarity and whatever else i wanna throw on there.
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Flapdrol wrote:
"
BlRTH wrote:


So my cast when damage taken is not working with this helm. Any ideas?
Also how is the rest of my gear for taking down shaper/uber atziri etc.:


I put the Spell Totem (with Detonate Mines, Increased Duration and Faster casting) in the Helmet/ I use rare boots, so have room, you probably have to lose the Frost Bomb.

It becomes a bit more clunky, because casting the totem now casts a mine, which on detonation casts the totem, but it seems the only way to get the 33% more damage from the extra mine.

Then again, with the extra damage you tend the need the totem less often, so it balances out.


Lol i just crafted a helmet with Additional Mine and i'm having the same 'problem', can't use Enfeeble or Frost Mine with CWDT ;/

There's any other skill that we could use in the helmet with CWDT, besides Immortal Call?

Btw, just crafted this helmet with less than 100 Alterations and 1 Regal, that gave me the Addition Mine, LOL



Last edited by nogenem#3071 on Mar 13, 2018, 4:52:54 PM
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nogenem wrote:
"
Flapdrol wrote:
"
BlRTH wrote:


So my cast when damage taken is not working with this helm. Any ideas?
Also how is the rest of my gear for taking down shaper/uber atziri etc.:


I put the Spell Totem (with Detonate Mines, Increased Duration and Faster casting) in the Helmet/ I use rare boots, so have room, you probably have to lose the Frost Bomb.

It becomes a bit more clunky, because casting the totem now casts a mine, which on detonation casts the totem, but it seems the only way to get the 33% more damage from the extra mine.

Then again, with the extra damage you tend the need the totem less often, so it balances out.


Lol i just crafted a helmet with Additional Mine and i'm having the same 'problem', can't use Enfeeble or Frost Mine with CWDT ;/

There's any other skill that we could use in the helmet with CWDT, besides Immortal Call?

Btw, just crafted this helmet with less than 100 Alterations and 1 Regal, that gave me the Addition Mine, LOL





nice craft.

Im doing this with my helm

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Zenminded wrote:
First time round trying a miners build and it has been a blast and so easy up to 12 maps. On t12 maps I feel like I've ran in to a wall.

I am dying quite frequently and have a hard time progressing whilst my RES are capped and sitting at 4K HP with a tabule equipped.
Could someone be so kind to review the character DonTellMommyweMining and give me some pointers? I am playing in BSC and my goal would be to farm guardians and see how far I can go after that.

**edit**
I have around 300 pure chaos saved up to invest which I would gladly do to take the character further.


You forgot to take the passive skill "throatseeker" on the skilltree.
Quick update.

Mapping has been fantastic. No longer do I have to put up with GC with map clearing. Even red tiered map, Frostbolts ends up shredding through them.

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ShadowGenisys wrote:
Quick update.

Mapping has been fantastic. No longer do I have to put up with GC with map clearing. Even red tiered map, Frostbolts ends up shredding through them.



So you are using 4L frostbolt mines to clear maps? Is that really better than GC?
You don’t stop playing because you grow old, you grow old because you stop playing.
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JohnnyV76 wrote:
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ShadowGenisys wrote:
Quick update.

Mapping has been fantastic. No longer do I have to put up with GC with map clearing. Even red tiered map, Frostbolts ends up shredding through them.



So you are using 4L frostbolt mines to clear maps? Is that really better than GC?


it's actually 6l, if you notice the helmet built in supports.

@ShadowGenisys - wouldn't you think BF or EK would work better since you're using a lot of phys conversion on gear?
Last edited by anone#5619 on Mar 14, 2018, 4:06:04 AM

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