[3.2] BUFFED "Chin Sol Trapnel Shot" - 10c Budget, farm Atziri/Uber Lab/High Maps

GUYS help me plz , I'm kinda new check my character I get destroyed on tier 3 and only has 2k dps on shrapnel (profile unlocked) what items I need ASAP or what lo lvl on my tree
quite easy... get rid of that tabula shit!
get the tinkerskin chest and the deerstalker boots you need those for the build to work.
look at my profile for an exemple.
also get as much life as possible on all other gear.
you should only use tabula rasa for leveling until you can equip the required uniques.
Guys I'm considering to drop Chain Reaction so I can use Tinkerskin on its fullest potential.
My question is, what ascendancy nodes should I be taking then?

Bomb Specialist > Demolition Specialist > Explosives Expert > Blinding Assault
or
Bomb Specialist > Explosives Expert > Blinding Assault > Born in the Shadows
"
Couza wrote:
Guys I'm considering to drop Chain Reaction so I can use Tinkerskin on its fullest potential.
My question is, what ascendancy nodes should I be taking then?

Bomb Specialist > Demolition Specialist > Explosives Expert > Blinding Assault
or
Bomb Specialist > Explosives Expert > Blinding Assault > Born in the Shadows



One give you more damage , the other give you more survivbility.

I would go for damage !
i wouldn't remove chain reaction... i'm having no issue to gain charge... and chain reaction is your main attack speed buff with that 40% recovery speed on trap. more damage won't help if you have to wait longer to throw traps.
"
Beefeata wrote:
i wouldn't remove chain reaction... i'm having no issue to gain charge... and chain reaction is your main attack speed buff with that 40% recovery speed on trap. more damage won't help if you have to wait longer to throw traps.

This build seems to have lots of damage. So IMHO it would be worth to sacrifice some of this damage in order to get like way more survivability (ES and HP recovery on Tinkerskin per trap triggered).

By the next week I'll post results.
"
Couza wrote:
"
Beefeata wrote:
i wouldn't remove chain reaction... i'm having no issue to gain charge... and chain reaction is your main attack speed buff with that 40% recovery speed on trap. more damage won't help if you have to wait longer to throw traps.

This build seems to have lots of damage. So IMHO it would be worth to sacrifice some of this damage in order to get like way more survivability (ES and HP recovery on Tinkerskin per trap triggered).

By the next week I'll post results.


it does have lot of damage but chain reaction is more for the 40% recovery speed of trap.
Ok I did Death and Taxes and I did die one time but it could be totally avoided.

It was harder dealing with trash than the boss cause animated weapons dont triggers trap so I had to throw that at the immune boss to kill trash.

The boss in itself was a total joke.

would this build work w/o the chin sol and tinkerskin?
I am playing ssf and looking for a new build.

Thanks

Report Forum Post

Report Account:

Report Type

Additional Info