Balance Changes to Chill, Shock, and Charges
" Bye bye desync!
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Buff boss drops please.
I see no reason to beat any boss more than once, excluding bosses with special drops. |
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" Which would be fine if the skills they supported weren't trash without the threshold jewels. (minus a couple like spark just being a weird jewel) El Psy Congroo. Last edited by Patchumz#7799 on Aug 1, 2017, 1:09:10 AM
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Not sure what problem the jewel vendor introduced, but with the removal it'll mean I'll have to roll two characters to act 5 just to get two. I don't know about you but it doesn't sound like 'fun' and with only one available it doesn't help for skills that require two.
Essentially if anyone still remembers the good old days of rolling a different class just because the one you wanted to play didn't get the support gems you needed in SSF. It was needed in SSF in other modes these jewels were already available, if people buying / corrupting them was a problem why not make them 'Corrupted' in the first place when bought? Last edited by lamelegged#5266 on Aug 1, 2017, 1:12:17 AM
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" How exactly this accordance with game knowledge? HC player automatically know more than softcore players? Maybe leveling character up to 100 in Shaped Strand or Poorjoy's rotas - is a big knowledge? Avoiding any danger and press logout - is a big knowledge? Spend several hours in automatically calculator that math all the thing for you and show result - is a big knowledge? I really don't understand the point of that statement. E = mc^(OMG)/wtf
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Good job guys, these changes are really big and the more time you have to spend on them the better off the game will be, the rushed versions were way off the mark.
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" +1 |
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Perhaps instead of making changes and then retracting them at the 11th hour, the developers would be better off delaying the release of 3.0 so they can be sure it's done right.
Here lies a toppled god;
his fall was not a small one. We did but build his pedestal - a narrow and a tall one. - F.H. |
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" Honestly the changes WOULD of been fine if lets say the beginning of the beta people of would of been perfectly okay feedback this feedback that etc it was the timing in addition to the proposal of it. You don't announce something THAT huge before 1 week of the release who the fuck does that? You test it in the beginning. Like everyone was completely content then all of a sudden a HUGE ass change in my opinion anyway along with chill and shock just came right in the fucking blue when it was never a problem in the first place nobody gave a shit about it. Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Aug 1, 2017, 1:16:47 AM
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Why not to make Power charges the same as Frenzy and Endurance, to have 4% MORE critical chance per charge (may be more) and give some new stats (like 4% elemental damage) or smth like that
(old critical strike chances were like 10% MORE crit chance), it would be ok, if it is 7% more (if you wanna nerf it) May be give flat critical chance per power charge, like assasin had. Last edited by Uoykai#2092 on Aug 1, 2017, 1:25:53 AM
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