Balance Changes to Chill, Shock, and Charges

I liked charge changes. Shame my DoT spellcaster won't benefit from them as much and shame I will have to keep frenzies up, I could skip them when they were caster specific.

Oh well, at least void batteries will be cheaper now and there is still plenty of use for them :)

Not a signature.
"We're lowering the base Shock duration and base Chill duration to two seconds, to reward investment in Chill and Shock Duration increases already found through the game. This change should also make the ailments less punishing towards players."

Good job making scaling attack speed the most rewarding tactic. AGAIN.

Not that I think anyone will be investing in shock and chill duration anyway. But previously there was atleast some sense in picking them up.

If you are determined to remove the threshold jewel, please consider to expand some quest to provide again the reward, so by the end of act 10 to acquire the needed threshold jewels by doing the optional quests.
I liked the vendor, gave more consistency to planing a SSF toon and didn't felt so dramatic, which was fun by itself.

Also, regarding the charge changes, I think you guys hold on too much on the effect which it provides by itself. I think you should reward the investment and provide big bonuses there and generic bonuses while in 3-4 charges range, but for 5+ charges to have additional bonuses.
Disappointing.
Noooo, the changes were great! don't remove the more damage on power charges. :(
at least you stick to the chill and shock changes.
Reverting the changes is really hurting build diversity.

BUILD. DIVERSITY.

There, that was the argument that worked, right? No more reasoning required?
I can only applaud your ailments changes, you really drive cold/lightning into their respective themes, there will be useful ways to chill/shock using actual spells rather than gimmicks. 10% max life for max effect threshold is very realistic to achieve, even on strongest bosses (with much investment ofc) and even if I don't reach this threshold I can still deal much less dmg and apply reduced effect for noticable duration. Very well thought out change.
Not a signature.
Glad the charges were reverted back to how they were (at least power charge still got a nerf) since that would at least have crit melee not feel completely inferior when using power charges and spell/trap builds can still benefit from frenzy charges.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

"
Sectiplave wrote:
"
Shotslol wrote:
What was wrong with Split Arrow? Goddamn it rip my build :(

Can we get further details on why the SA jewel isn't going to make it? :((


He literally said it's broken.... because uhhhh it's BROKEN! The clear speed upon stacking projectiles would be insane!


But years of Vaal Spark/VFB lately were fine? Seems logical.
First thing I want to mention:

People keep complaining that the proposed changes to Frenzy charges would have undermined the new trap-based unique chest piece. It seems like people have forgotten that the Trap Support Gem exists, and many bow skills can be used with it. Considering the reduced trap cooldown mod on the chest, which works perfectly with the trap support gem (because it has worse cooldown than normal trap skills) was the actual intended synergy. Did everyone forget when puncture, caustic arrow, and blast rain traps were a thing?

But to the more important point, I am encouraged that GGG is proposing balance changes but also listening to their players. I agree with much of the sentiment shared here that these changes were too sudden to throw into the launch of 3.0.0 with only 3-4 days of testing on the beta servers, alongside the changes made to ascendancy classes. If these changes were made at the start of beta, people who have had the time to acclimate and make perhaps more informed decisions and feedback regarding charges.

Thirdly, people have been injecting their opinions about reddit since forever. Please stop blaming everything you dislike about the game on assumptions that whiny redditors proposed the changes. This aids the conversation in literally no way. All it does is detract from the discussion and lead to personal resentment and animosity with other players who fundamentally want the same thing as you: a fun and balanced game.

Report Forum Post

Report Account:

Report Type

Additional Info