[3.6] Milky's Scorching Ray Totems (updating process)

Also you mentioned Atziri's Reflection as endgame item.I haven't seen any on poe trade.Are they super rare or not introduced to the game yet?Also any alternatives? i would really love to change the rings to some rares with life or to Pyre.
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richyxx wrote:
Also you mentioned Atziri's Reflection as endgame item.I haven't seen any on poe trade.Are they super rare or not introduced to the game yet?Also any alternatives? i would really love to change the rings to some rares with life or to Pyre.


they are just rarer than a mirror :x i wouldnt even consider it anymore as an option since it isnt even that good for its rarity.

Its not that great of an item.

Lets say you use Reflection with 2x opal ring and fire% roll vs 2x kikazaru and a life + firedmg% shield... its not a big difference.
Reflection route can be a bit higher with top life and firedmg rolls, but the price for it would be insanely high vs 2x kikazaru and a rare shield.

Kikazarus 1.5-2% liferegen per ring and manaregen synergizes well with our passive gameplay and MoM. rare shields can aldo have anything from higher block, firedmg, high life, manaregen etc (or just some very high life lioneyes for a few c)
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Guys, should i use heral of ash? is it trigger bad EE debuff or not?
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nqtuan92 wrote:
Guys, should i use heral of ash? is it trigger bad EE debuff or not?


its not worth using since it only increases the scorching ray dmg (the burning dmg only affects the overkill portion). And yes, shield charge would trigger a negative EE
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Milkyslice wrote:
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nqtuan92 wrote:
Guys, should i use heral of ash? is it trigger bad EE debuff or not?


its not worth using since it only increases the scorching ray dmg (the burning dmg only affects the overkill portion). And yes, shield charge would trigger a negative EE


Thank for quick replying, and if i use weapon which have "add cold/lighting damage to spell" will it triggers positive debuff? Then i dont need use orb of storm anymore?
no, you still need oos
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Question with temporal chains. It slower any effects on target, so burning as dot will make damage less frequently. Is it right or work other way?
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Anthrok wrote:
Question with temporal chains. It slower any effects on target, so burning as dot will make damage less frequently. Is it right or work other way?


it does nothing with the burn of RF or SB, they either take the dmg in the respective area or not.

It increases the duration of the dot and debuff of SR on the enemy, not more or less.

Temporal chains is mainly used for the defence against packs of monsters. Slower animations let you dodge attacks way easier and they have a harder time avoiding the rftotem aoe.

this curse is a personal preference and can be changed to something offensive, enfeeble or completely dropped/replaced by something like arctic armour. Orb of storms can handle a 2nd curse on hit if you wanna use no mana reservation or something else
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Hello Milky :)
First, very nice build. Main bonus its totally SILENT (multiple flameblasts do so much noise...)

Second.
I'm running pure offensive curses (flammability + elemental weakness) on OoS, plus EE.
Its possible to milk :P more damage from other curse-combo or not (max 2)?
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Maraah wrote:
Hello Milky :)
First, very nice build. Main bonus its totally SILENT (multiple flameblasts do so much noise...)

Second.
I'm running pure offensive curses (flammability + elemental weakness) on OoS, plus EE.
Its possible to milk :P more damage from other curse-combo or not (max 2)?


Despair might even be slightly stronger than a 20/20 ele weakness from a glimpse i had in PoB testing it.

https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc

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