Energy Shield and Life

"
Chalk_Circles wrote:
Well done GGG. Maybe these suggested changes will result in players trying different defenses rather than just going Chaos Inoculation with Vaal Pact.
It may also get players to thinking about other ways to fight bosses other than face-tanking. I like the idea of better armour for hybrid builds and extra modifiers on rare armours, personally I like the thought of rare armour being better than a few uniques. Life doesn't need a huge buff in line with the state of Energy Shield as that would just result in power-creep.

As for the feedback in this thread it seems the majority are just reacting negatively without thinking about what was posted by Rory. To those people who are saying GGG are bad at balancing or don't know their game I'd like to say GGG know everything about their game, much more than you'll ever know.

really? how bout the times when they fuck up huh?
i loled when i read this, nerfing es based on the very top end, and killing all other builds in between
IGN : Relithh , Stronkberry
reeep
Last edited by 69wanted69#2887 on May 18, 2017, 5:39:35 AM
"We've seen characters reaching over 25,000 Energy Shield"


just who have perfect item mirroned have that,i cry for reach 8k


fuck all
I agree with the keystone changes, but GGG seems to base their planning around some weird assumptions. Let's emphasise the following points:

- Getting a 25k ES build is roughly as hard as getting a 14.5k life build.
Both have been demonstrated and both can only be afforded by a vanishingly small portion of the player base.
So if you quote 25k ES, you should also quote 14.5k life. More commonly is 12k ES vs 6k life for well geared, experienced players.

- 2k ES corresponds to 1k life.
Life builds tend to have around 50% baseline phys mitigation, higher block and evasion, and in practice have a significantly easier time getting additional defense mechanisms (conversion, more endurance charges, often AA and Fortify, ...). And let's not forget flasks.

For example, I have a 6.7k life Berserker and a 13.8k ES Occultist (dozens of ex invested, and I'm playing since open beta, so they're well built): both are about equal in tankiness and roughly similar in dps/clearspeed (different strengths/focus).
And my 10.5k life RF char is extraordinarily tanky (much more than the 13.8k ES Occultist) without having leech, while my lvl 89 6k ES support summoner is about as squishy as a lvl 60 3k life test build I've tried recently.
I think most experienced people will agree that the bolded point above holds.

Now with these changes, ES for most players will be significantly crappier without making up for it in any other way. Guess I'll play more life then, and hope build variety goes up again after it has been slashed right now.

Life is currently fine, and 95% of the ES builds as well, with the notable exception of those streamer clearspeed cookie-cutter-meta chars (that do tend to get copied a lot).
The main problem seems to be ES leech. Nerf Ghost Reaver and, if you want, CI. (btw: IMO Vaal Pact is currently OP for life based builds because I recover 700-1000% life per second, but I do enjoy playing them, so nothing to see here, please move on)
But the nerfs to ES affixes and Discipline are over the top, and IMO even unnecessary.

Although given GGG's infamous stubbornness, I did just buy 9 "cheap" 750+ ES chests on poe.trade :>
Last edited by foosis#6735 on May 18, 2017, 5:48:54 AM
Will acuity still apply the leech instantly to ES? or will it also be changed with the new wording?

edit: nvm, found something stating that it will be reworked to similarly not apply to ES.
Last edited by mardukthewolf#5333 on May 18, 2017, 5:48:48 AM
I can't imagine how life build can survive one shot mechanic in the future
"
maxkardinal wrote:
Why people keep saying that without Vaal Pact there will be NO way to regain ES?

Llife leech was not yet removed from the game, so what's your problem? Oh, i think i'm getting it - you won't be able to fecetank everythg that not 1-shots you. In your world tnhat means unplayable? Nice.

Why people keep saying that ES chars can't mitigate physical damage?

Fortify, Granit, Basalt Flasks, Arctic Armour are not yet removed from the game. Oh, that means that you need to replace your precious dps flasks and drop one offencive aura. Thats unplayable, for sure. Thtats fucking unspeakable!


Exactly my thoughts. Thank you.
"
mardukthewolf wrote:
Will acuity still apply the leech instantly to ES? or will it also be changed with the new wording?


I think that requirement of crit is enought to keep item balanced.
"
ZinCi wrote:
"
Weaz wrote:
Ok so... Some input from me, for the little that is worth to anyone reading but, more importantly, GGG as one of their players.

I have played this game for 4 years I think (I lose track) essentially I am an avid addict, like most of the player base I appreciate the diversity and ability to change small things, reflecting in a better, or worse outcome for the character. I appreciate the games mechanics that drive me forward to create a better character. My point is that I think I have a basic understanding of the nuances of the game and any I am missing I look forward to finding out.

Or at least that was the case.

I see a worrying trend that is being implemented prior to Xbox arrival. THe dumbing of the game and worse yet the need to find perfect parity (to make things easier to understand?)

Having read this 'Idea' and lets face it that is all it is currently, I am left numb, inert, even speechless, that this could get past an amusing chat over the urinals, ' Hey Chris could you imagine for one second if we Nerfed Es ?'
' *Chuckle* Yer Bex the players would wrap themselves up in the simplicity of Life and be more content'.............

I mostly play life based builds for the record, when I do attempt an Es based build I have yet to ever get over 10k Es pool, I am not in the top 2 % of people that do. Your choice to Nerf Es is based on a few streamers godly ES pool (Please feel free to enlighten both myself and others if i am incorrect) why then am i so upset?

Strictly speaking this Nerf shouldn't really effect me, however I am in the minority, ES builds allow most to actually get into the endgame fights and remain alive. 12-13k Es seems to me to be the viable pool required to get you past tier 16 fights and the endboss fights (Ignoring your Queen)

Life based builds required a buff not the other way round, it's so evident to me, how can you guys be so blind. Most life base builds top out at around 7k ish if you want to do anything other than wear Koams and tickle the mobs feet. We all know 7k can still get you one shot and is not viable in HC for the endgame.

You are making very poor decisions based on the few that are going to impact the many that love the game.

(IF you implement this change you will kill the game for 75% of the existing players)


I completely disagree. For starters, i did shaper/uber/T15 maps and everything "hard" i know in this game with an ES build which had 8k ES. No problems there, even without ES instant leech (used recovery).
I honestly think that the game has become to easy. In the beginning, you needed understanding of the game and SKILL. Nowadays, it's super easy to clear all content of the game (at least that's the way i feel).

What drives me the most in this game is the challenge to complete all content with my builds...and this sadly became to easy.

I like the nerf and i don't think the life-based builds should get buffed.

(I do understand that for HC this might be different. I only play SC (mostly because my internet sucks and i have several disconnects a day.).)



So you played a miner? Really doesn't need an answer but one build one playstyle doesn't negate the need for a higher pool to make up for the lack of phy mitigation or evade that you might have on a non ES based defense.

Report Forum Post

Report Account:

Report Type

Additional Info