Damage Over Time Changes - Part 1
G8... and when do you plan to reverse your catastrophic aoe "changes"?
Also, when you guy implemented DoT (other then burning dmg) i expected to have to sacrifice initial hit dmg for the cost of DoT which in return would deal a lot more dmg but over time making it a better dps source but with the downside of letting the enemy live longer ergo taking risk for the reward of getting more dps out of your skill... But thats not rly what we got with DoT right?! I still don't understand why you didn't do it that way. You guys seem to rly have a problem with balancing things, you either completely gut something or over scale it... With voidheart i had a EQ character that hit an entire screen caused bleed and poison and dealt insane dps! now we are riding the "fuck AoE" train and my blade vortex is tiny as hell... But my 5mill dps poison EK reaches out of my screen... Where is the balance in that now?! Also, you keep implementing one broken flaks after another, you nerfed pyre which was already a worthless trash item only used for niche builds that now aren't working anymore... Every time you guys change something you reduce the joy i get out of this game as well as the time i spend playing it significantly! You better don't ruin ED for me! Then i rly wouldn't have any build left that i enjoy! Well, GL with the upcoming weeks/months and the release of the expansion. I can't wait to see what you ruined for me now. ;P |
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@Rory
" What does this mean exactly. How much damage will the flameblast ignite deal if the main attacks deals 10.000 dmg? 1) What is "straight from the base"? The flameblast itself i guess (10k dmg)?! 2) What means "and added damage of the skill"? Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks | |
"dots are now not % of hit, but rather flat value somehow derived from base damage of skill. think how ED or vortex have built-in dots, thats how its going to be. | |
" exactly. it will be still same for no ailments builds like ice/frost something without conversion to DoT mechanics. especialy against bosses. |
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Finally!
I think we can all agree it was due. The level of power you got from double dipping vs. non-double dipping builds were severely screwed. So changes were needed. " As usual, this was (maybe?) done by nerfing/changing the double dipping mechanic down to the power level of non-double dipping build. While I am not against nerfing it, as it was arguably OP, I am a little bit curious towards the power level of "regular" melee builds not using double dipping. I was under the impression that we could see some buffs to these builds in 3.0, but how much can they do, when these new double dipping changes are based on the numbers we already have? Is this your way of saying "the power level of (melee) builds not using double dipping is at a good state"? Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Last edited by Phrazz on Apr 27, 2017, 3:08:16 AM
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So we're fixing some abuse but then we ... compensate
because fak logic | |
Yet Still, Caustic arrow is underpowered. Damage over time changes, not enough changes :V
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Make Wraeclast great again! <3
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Dudes need their beauty sleep too -------------------------------------- | |
" they posted a thread on minion buffs with an excel sheet that had numbers. looks tasty. -HeaT youtube.com/heatfury
twitch.tv/heatzgaming | |
hmm, why wouldnt u rather buff non double dipping builds? freeze and shock are still useless on bosses, why not fix that?
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