2.6.0 Area of Effect Changes
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" oh no, everyone riot. worst game ever 0/10 uninstall [/sarcasm] Last edited by Seanana on Feb 26, 2017, 11:23:27 PM
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I'ma little concerned about playing SRS/flame golems/zombies
will my flammability blasphemy even reach to the targets that my minions can cast on/run to? prolly not.. Will anger aura even reach to the spirits? prolly not so much wasted :( How much lag will this create when spirits are running in and out of anger? Run out of the aura, lose fire damage, 10% damage, 20 resist, 5 attack/cast speed.. oh wait it ran back in.. recalculating.... |
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" ― Arthur Schopenhauer RIP Pendulum of Destruction (4 March 2016 -- 3 March 2017) |
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Good thing I already rolled an EQ slayer this league. Sigh..virgin bow builds INC
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" yes what about fire nova mine? Check out my Fire Nova Mine Guide (3.2) : https://www.pathofexile.com/forum/view-thread/1774498
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Thanks for the information GGG. However I would really like a bit more information on a few thing :)
A) Concentrated effect. Is the less modifier of this gem being modified? B) Is increased to area from quality on gems (for instance Rain of Arrows) being changed :)? C) Are there any changes to Ascendancy class nodes (Slayer's Headsman isn't mentioned - Deadeye got it's numbers changed. Is Headsman not changed in a similar way?) D) Helmet enchants. Have you looked into those that alter the area of a skill? For instance 12% to Rain of Arrows now seems kind of low for an Uber Lab enchant. Would be great if you could give a bit more information in this thread, reddit or somewhere else :) Last edited by Frankenberry on Feb 26, 2017, 11:38:47 PM
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How do these changes effect the range of guardian skills: Unwavering Faith, Radiant Faith, Harmony of Purpose, Bastion of Hope?
What is the current range on these skill and what will the new range be? |
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" im rate there with ya man i thought they were making melee better and life and Armour they just Nerfd any good melee build so damn sad i love this game i donate a lot of money and it seems like they never think about anyhting | |
Mental masturbation at it's finest folks
So melee splash isn't better, melee skills aren't better and, from the looks of it, aoe clusters in the tree are just as worthwhile to grab as before. Nobody is going to replace the aoe gem with a dmg gem unless you nerf it beyond belief, which isn't the case. In short... barely anything has changed, whatever changed is bad, and I really fail to see what the hell the issue was that made you guys go "oh snap we need to rework AoE". AoE will always be king in PoE unless you totally transform the game, so while we'll have less AoE we're still going to play the same builds... What was the point of all this? It's unbelievable how much you throw resources down the toilet instead of working on stuff that actually matters (like performance improvements, melee targeting, melee skills/splash, making good content unlike breach/prophecy, etc.). |