[3.10] Bashtart's SPARK INQUISITOR * farming like a god! :)

I'm having a lot of trouble get araakali regen to work, I activate blood rage and when my immortal call activates my regen is still low from blood rage.
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HanSaadaFTW wrote:
I'm having a lot of trouble get araakali regen to work, I activate blood rage and when my immortal call activates my regen is still low from blood rage.

that is because IC no longer makes you immune to physical.
is there an up-to-date pastebin? the one in the guide uses 3.6 tree
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Grixzen wrote:
is there an up-to-date pastebin? the one in the guide uses 3.6 tree

Not really much changed... updated the PoB file in the guide

PoN: https://pastebin.com/zAtUN53N
Which pantheon do you suggest now that we can't get the massive regen from IC?

Levelling with this build feels pretty great! Not sure which auras to use before I get an enlighten though.

Thanks for the build
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oshy89 wrote:
Which pantheon do you suggest now that we can't get the massive regen from IC?

Levelling with this build feels pretty great! Not sure which auras to use before I get an enlighten though.

Thanks for the build

I would go with Solaris for damage mitigation.
how do you offset the damage from the covenants blood magic nowadays ?
just with regen on rare gear ?
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nixtreffor wrote:
how do you offset the damage from the covenants blood magic nowadays ?
just with regen on rare gear ?

I think for that consecrated ground is enough + some regen from tree etc.
I made two spark build in 3.6 race and 3.7 as refer to your guild


I use this gem combination (same in 3.6 event, but i use covenant same as you)
and i use shaper gloves to make a 6L boss killer trap

This build should viable to farming and boss killing
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HanSaadaFTW wrote:
I'm having a lot of trouble get araakali regen to work, I activate blood rage and when my immortal call activates my regen is still low from blood rage.


It does not work anymore because IC was changed in 3.7. It no longer makes you immune to all physical damage, instead it now makes you take less physical and elemental damage. It can consumes up to 5 endurance charges to lengthen the buff and further lessen physical damage taken. At max gem level with 5 endurance charges it can make you take 100% less physical damage.
Last edited by BramshLT#3582 on Jun 9, 2019, 1:34:36 PM

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