Power Siphon
" Is it possible to get a reaction on this please, Mark? I highly doubt that it's intended behavior for power siphon...but only you can confirm that :) edit: and this is definitely not a limited issue. I spoke with a few people in game about building up my wand witch when I started out, and they all said the thing that irked them the most about the build was the inability to break breakables with power siphon. Last edited by Syntastic on Apr 30, 2012, 10:31:49 PM
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"I have made a note to look into this when I have more time UPDATE: Fixed for 0.9.9 Last edited by Mark_GGG on May 7, 2012, 12:03:32 AM
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I found a 15% quality Power Siphon and re-specked my Level 70 AoF Bow Templar for wands. I used 45 respek orbs :( and still need more.
He is still not in Peak form as I put too many wasted passivs into increased spell damage/criticals etc. However I use this as my only attack and am able to clear most of the chaos maps solo. Unavailable When 0.9.9 comes I'll certainly be looking at Power Siphon again. EDIT: I almost forgot - please look into the siphon not opening Barrels or corpses as other attacks would normally do. I'm BACK :) Last edited by Coldet on May 4, 2012, 4:49:03 PM
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Does +%X spell damage boost Power Siphon?
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"No, power siphon is an attack (hits with a weapon), rather than a spell. | |
Is there any way to obtain power charges without using wands, other than that unique armor or through Conduit?
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"Nope. | |
In that case I suggest making this skill work with any weapon (or at least with any intelligence-aligned one). The other charge-gaining skills don't require a specific weapon, and the other mechanics of this are quite nice.
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I just had an idea that might make this attack a little better - somewhat inspired by Flicker Strike.
Modification: If no specific target is chosen, then Power Strike's projectile will home in on a target with the lowest health that is in range of the ability. This allows you to auto hit low health targets when you need to reup your power charges. Also, maybe give it some built in Pierce. | |
It says that it can grant a power charge if the enemy hit is killed by or soon after the hit. I have tested this by casting Power Siphon, then finishing an enemy off with another spell within about half a second later; no Power Charge was granted. Is this a bug?
Former player moderator, valued poster, and early-adopter responsible for The Blood Dance.
GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game. |
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